Diplomacy is just war by other means.
Last reset I went for haste (13163) and this reset for mastery. I noticed allmost no difference in HPS, exept when using CD's mastery comes out on top by miles. Uptimes for Harmony is allways above the 90 percentile and the LB allways above the 87 percentile (not perfect but I raid casually 6 hours a week).
Is there anything I can change to my current gear to increase my HPS since were starting HC's.
Do not mind the glyphs/talents, I've been messing around with some PVP, in raid I'm sticking with: Efflorescence, Wild Growth and Regrowth
Last edited by vuig; 2014-02-14 at 09:24 AM. Reason: Edited info
rather than start a new thread - using mushrooms with efflorescence I can only target someone to place them. Yet on some videos I swear I see them placing mushrooms like it us unglyphed (so they get the ground target where to place it - so can place it anywhere.
Am I missing something how to do this?
i tried to search for it on the forums, but i cant seem to find it, so here goes:
How powerful is our 4-set exactly? I'm currently sitting on the 4-set bonus without the shoulder tier item tho, all normal + upgraded.
Now we recently started raiding HC, and already got 6/14 down, and i managed to pick up these 2: http://wowhead.com/item=104472 & http://wowhead.com/item=104480. Now i was wondering whether it would be viable upgrading them both, and only go for the 2-set, maybe until i get the normal shoulder piece, and the use http://wowhead.com/item=104472 as a setbreaker?
Hope you lot can help
I have a slight problem with my druid. I got 561 ilvl now. Thing is tho, i got plenty of gear with Mastery on it.
So if i'm about to get 13k haste, i'll have to gem haste like a maniac. Will end up with about 12.5k spirit (which should be OK with my playstyle), but only about 6k mastery.. And as of now, i got 16k spirit (cause i can), 11.6k mastery and 3144 haste.
Those 6k mastery seem little to me, but have stayed at 3043+ haste for a long time, as it has always worked well in 10m with an Priest(disc) as my partner. I even try to gem as much Int + Mastery gems as possible, always liked the extra spellpower. If i change to 13k Haste, i will need to gem Haste gems all the way pretty much.
But to be honest, what do you think? Will i be better of with 13k haste and 6k mastery? Spirit won't be a problem for me, as i can change playstyle easy. I have playd with that little before without problem.
I have done all this little fast using askmrrobot, just to check how it could look with 13k haste instead.
Summery: I play 10m raids. Got 16k Spirit, 11.6k Mastery, 3144 haste atm. Will i be better of with 12.5k Spirit, 6k Mastery, 13k Haste? Or should i change what i have to less Spirit with even more Mastery?
If i have said something wierd, as my english ain't the best. Just ask and i'll answer you.
Armory: Can't post it, as i have to few posts on the forum o.O
Character: Mjölkspam - Shattered Hand EU (Guild: Catch XXII) WoL: Shattered Hand, Catch XXII
Last edited by Mjolkspam; 2014-02-21 at 01:52 AM.
- - - Updated - - -
As a side note, mastery is better than intellect when mastery is 2:1 (i.e. on gems, you can have 320 mastery vs. 160 int - mastery wins) so you don't really want to gem int/mastery outside of red slots. Yellow slots should be pure mastery (or haste if you need it to get your break point after you get the proper gear). All red slots should be int/mastery (or int/haste (see above reason)) and blues should be spirit/mastery (or spirit/haste...same thing). Int/spirit gems are not recommended since intellect is much weaker than mastery in regards to gems.... so you have some gems to change around that might help out a bit. But it is definitely easier with proper itemization (PPP) and gemming.
Edit: don't drop too much lower than 12.5k spirit since the later heroic fights will require you to push out more healing and a disc priest won't be as useful to you (malkorok, spoils, and thok are all more difficult on a disc than a druid (you'll be on your own side on spoils but it's not mana intensive at all)). Malkorok will be the biggest healing test for you since the disc won't be able to pump out as much raw healing as you can as quickly. They're more for stabilizing while you roll rejuvs/wg on as many people as you possibly can. I did it with 13k spirit but I was with a crappy holy paladin so your mileage may vary, but I would seriously not recommend lower than 12k, especially with two throughput trinkets.
Last edited by Jordaen; 2014-02-21 at 07:03 AM. Reason: Gramer r hrd
Jordaen : Thanks for that answer mate. Helped plenty I have healed as druid since WotLK, worked fine all the way. Just wanted to try something else,
maybe go for higher haste or even go crit just because i can xD
But i'll try this out, first removing int/spirit gems. Maybe go spirit/mastery in blue sockets instead i guess?
Second i will go for less spirit as i know i can manage that, will not go lower than 12.5k i think, rather stupid pushing it that far. I'll report back if i got more questions or
even to tell how it worked out. Need to farm those items, trinket from Sha of Pride is a pain to get tho
thank you for the guide man!
Is it worth going for the 7559 haste breakpoint for WG SOTF? My gear is just 525 so not sure if I can reach higher than that without sacrificing mastery, but I can sacrifice 3000ish spirit for the haste. Sitting at 14995 Spirit at the moment :P
Mainly doing Flex, though. I dont really play actively these days.. http://eu.battle.net/wow/en/characte...Asrialt/simple
I love playing with SotF. So sexy.
Last edited by Asrialol; 2014-03-05 at 04:37 PM.
As a side note, your yellow slots should be either pure haste or mastery (mastery for you), reds should be int/mastery or int/haste (mastery again for you), and blues should be spirit/haste or spirit/mastery (again...mastery). This is because mastery is better than intellect at a 2:1 ratio (so...gems). You almost never want to use intellect/spirit gems as you lose out on a fair amount of throughput. Crit gear should be avoided at all costs.
Last edited by Jordaen; 2014-03-05 at 04:47 PM. Reason: spelling too stronk
Diplomacy is just war by other means.
As for spirit...I sad 13k or lower, which means yes 13k is the max that a druid should typically have, especially for flex content. Since they had 15k I didn't want to recommend 11k because that is a huge step down and then I went on to say that you should put any spare point you have into mastery, which is exactly what you're saying but in different words.
And then for crit gear, it should be avoided at all costs. Throughout SoO from flex to heroic I never took a single crit piece because I managed to get my geared optimized as I was going through. I had heroic t15 gear so I didn't absolutely need the pieces from flex that had crit, and as I moved into normals I passed on crit gear. It wasn't worth losing my break points and what not for a few extra worthless intellect and crit points and then normal to heroic isn't worth replacing a haste/spirit piece with a spirit/crit. I hit the 13163 bp in t15 because I was aware of my gear. So yes, crit should be avoided at all costs, assuming you have a proper idea on how to pass on gear that isn't for you.
I'm a bit curious. Is it bad that our druid almost never uses lifebloom? I'm going to guess that it is but I don't want to sound misinformed when I go talk to them.
it kind of is, having at least 1 stack on someone that's always taking damage (usually the tank) can be very useful and it provides free casts of regrowth and healing touch (better to use on regrowth though)
it's usually 10% of my healing on most fights, it does a really good job of keeping tanks topped off in 10s
I don't play 25s, but from what I've seen in logs, the tank is taking so many heals, the hot is negligible, but it's still worth it when you have downtime for the free casts, it can also still do nice healing by moving it to someone that has a dot on them from a boss effect
but yeah, it pulls a bit over 22k hps completely unbuffed on my char (including crits, outside of procs), so I'd say that's pretty nice considering it's a virtually mana-positive spell that requires pretty simple maintenance (one cast every 15s) and can get refreshed when healing the target anyways
I always try to keep it up and it's fairly worth doing, but if you have to let it fall off because the raid as a whole needs healing that's fine too (although I can't think of a single instance this tier where that'd happen) other than maybe IJ, paragons, or garrosh where both your tanks might be taking intense damage at the same time.