needs more lore
needs more lore
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
Q: Where the fuck is Xia Xia, SIU?!?!
A1: She needs to start making eggs for Easter...
A2: Drunk and sleeping somewhere.
They completely overdid dailies this expansion. I'm glad they're moving away from them for the final chapter.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I've spent a lot of time on the timeless isles, and can say that it is a lie. Time does in fact pass when you are on the timeless isles. I wish I could say it was time well spent, but personally, the concept of killing endless waves of mobs for little coins makes a pretty depressing and not altogether interesting experience (totally not referencing ANY other game here). I would almost even call it flat out "unenjoyable" at the risk of sounding like one of those people who can't appreciate it when Blizzard "tries" to make "fresh" "new" ideas for the game. Is it really new and fresh if we've been doing the exact same thing for the past 8 years, just with blue exclamation marks instead of the words "Self directed experience".
Sure, it's a self directed experience. You can kill mobs for hours for some vanity items. You can explore and maybe run into some events if you're lucky. You can fight some world bosses. You can do pet battles. This all sounds like something we have already been doing, we just don't have a quest to tell us when we've killed enough, or to direct us the areas that would help us the most, or quests to end in events. Now we have to seek these events out ourselves. Instead of grinding these quests for a while until we get enough reputation to earn these vanity items, we have to kill mobs for coins to get us these vanity items. World bosses are the exact same as they've always been, as are pet battles.
Any talk of this being a "new" idea is exactly what Blizzard wants us to think. I think things like the Pet battle tournament is a nice thing to add, but it could have been added somewhere else. The hub could have actually tied to the story of 5.4, or the location, or the theme. Instead we have this disconnected mess of an island full of barely disguised activities that have been repackaged and labeled as "new".
Sounds to me like Blizzard finally wizened up about how a lot of players simply despise dailies and decided to go what seems to be the GW2 route of events and what not. Atleast, this is what I'm inferring from your description of timeless isle, I haven't been on the ptr to test it (just mw monk set bonuses and a little bit of disc) though I will have to give it a shot when I get back on. Sounds interesting to say the least.
Loving the idea, well done Blizzard. Although I'm not that kind of guy who loses his hair for dailies even if you feel "forced" to do them.
Since I'm a lazy person, anyone wanna summarize the rewards on the Isle? Even if it's fun and new, there has to be something rewarding also so it lasts more than couple of weeks for people. Mounts? Gear? Pets?
For instance: there's a cave on the island. Randomly while you're exploring it there's an NPC that asks you to defend him from these ghost sailors or something, who also guard a vanity item/an item that actually summons a ship off the coast of the Timeless Isle and attacks the island/opposing faction.
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Clicking the google button is too hard
As long as its not like the barrens weekly ill be happy...soooooo boring.
i would love to see rift-esque event in WoW