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  1. #1
    The Lightbringer Vellerix's Avatar
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    Might we see some more "Shapely" armor models in future expansions?

    Something that has bothered me in WoW for quite a while now, is the lack of variety in armor models. Right now, there are 2 or 3 defining factors of an armor set, and those are the helm, the shoulders, and sometimes in recent sets, the belt.

    The chest pieces and legs are for the most part, exactly the same but with different patterns and textures, there is never really any variety in shape or cut, the only difference being as I said, patterns and colours.

    Then I started to look at some NPC's, specificly Mogu and Saurok NPC's from Isle of Thunder, and I noticed that they were wearing armor sets that actually had some definition, some shape and some "bulk" if you will. Take a look:




    Looking at these models closer, I was astonished by the level of detail in their armor, showing much more variation and more interesting shapes to the armor pieces, without it looking like just another texture on a flat piece, even the gloves that the saurok is wearing have heavy levels of detail and look less bland than the sort of things our characters would wear.

    Ofcourse, I realise these are just NPC models, and don't represent what we could expect from player armor models in the future, but I was thinking, wouldn't it be neat if they did?

    I for one would love some of this level of detail in some of my armor sets, and with revamped player models coming in the near future, I think the next expansion would be a good time for blizzard to start being a little more adventurous with some armor sets, maybe limit it only to challenge mode type gear, so we don't kill some of the lower specced PCs.

    What do you guys think?

  2. #2
    I completely agree, The armorsets so far has only been texture with a small offset.
    I wish to be able to change the shape of my character completely.

    For example shoulderpads that expand upwards or sideways in a grand fashion like most fantasy characters do.
    Rings, necklaces and Trinkets who are visible.

  3. #3
    I think it's definitely possible. We've already had them expand into very varied belts this xpac with some pretty absurdly elaborate buckles.

    Part of the issue that their designers face is making sure that an armor set will work on every single race/gender, though. It's a lot easier to make one super crazy armor set that only ever appears on a mogu, but it's something else to make an armorset which will work without serious clipping/sizing issues on every race. Hell, they still can't always get that exactly right with helms and shoulders all the time.

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    Quote Originally Posted by Nazaraki View Post
    For example shoulderpads that expand upwards or sideways in a grand fashion like most fantasy characters do.
    Rings, necklaces and Trinkets who are visible.
    We playing the same game? MoP has some craaaaaaaaazy shoulder armors.

    Shaman challenge mode comes to mind as the most ludicrous shoulder armor ever made.

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  4. #4
    Say what you will about the art department, but they have been lazy in this regard, they have made many, many concept art of armor sets that have shapes and a bulkier look on them , and the only result we see ingame are the shoulders and the helmets, with the recent belts.

  5. #5
    Quote Originally Posted by CrossNgen View Post
    Say what you will about the art department, but they have been lazy in this regard, they have made many, many concept art of armor sets that have shapes and a bulkier look on them , and the only result we see ingame are the shoulders and the helmets, with the recent belts.
    How can you say "Lazy of the art department"?
    You don;t know the technical aspects involved in this. They might fully want to, and concept it, but then the technical team says "We want it to, but sadly with the coding/modelling as it is with older models, we just cannot". I highly doubt it is "laziness", that is a churlish and silly argument to make. I believe the art team wants to make the best models it can, but is just limited by what is an 8 year old game code.

    I concur about the Mogu being easier as it is just one species compared to the 10 of WoWs player ones. Hopefully the updated character models will also incorprate new tech for armour allowing more grandiose things

  6. #6
    The Lightbringer Vellerix's Avatar
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    Quote Originally Posted by Herecius View Post
    I think it's definitely possible. We've already had them expand into very varied belts this xpac with some pretty absurdly elaborate buckles.

    Part of the issue that their designers face is making sure that an armor set will work on every single race/gender, though. It's a lot easier to make one super crazy armor set that only ever appears on a mogu, but it's something else to make an armorset which will work without serious clipping/sizing issues on every race. Hell, they still can't always get that exactly right with helms and shoulders all the time.
    This is definately a good point, and this is part of the reason why I think if it were to happen, it would be limited to sets like challenge mode, then they can spend the extra time making sure it works because it will be a set that will be used through the entirety of the game (no stats)

  7. #7
    The Insane det's Avatar
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    Quote Originally Posted by CrossNgen View Post
    Say what you will about the art department, but they have been lazy in this regard, they have made many, many concept art of armor sets that have shapes and a bulkier look on them , and the only result we see ingame are the shoulders and the helmets, with the recent belts.
    Fair enough, it is easy to call somebody lazy because one is clueless about the design process or too lazy (haha) to even try and look what reasoning might be behind this.

    Could be something as simple as conserving the general outline and silouette of races and classes for pvp. That was even a concern with monk's now bein available for Horde and Alliance.

    Cold be something that players chose their race base on some aesthetics like broad shoulder. Now imagine this gets ruined by a fat belly barrel like armour.
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  8. #8
    Those armour models are built for one race. Mogu, saurok, whatever. It's far easier to do that then to make an elaborate chestplate and then rig it to be worn by 13 races, some with very different models, which would have to be the case if players were able to loot items like this

  9. #9
    The Lightbringer Vellerix's Avatar
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    Quote Originally Posted by Seja Victrix View Post
    Those armour models are built for one race. Mogu, saurok, whatever. It's far easier to do that then to make an elaborate chestplate and then rig it to be worn by 13 races, some with very different models, which would have to be the case if players were able to loot items like this
    I already acknowledged this in my original post . I realise it would be alot of work to get it to look good on every race, which is why I was not suggesting that they do this with every armor set, just stuff like challenge mode.

  10. #10
    If anything I'm surprised they've never made a pair of gloves with a blade-edge or whatever protruding on the sides. Perhaps it'd just create clipping errors with weapons.. Or leg armor with knee-spikes.

    They had some legs with more shape, but I haven't seen it since.. WotLK?
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  11. #11
    Dreadlord Jawless Jones's Avatar
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    Quote Originally Posted by MasterHamster View Post
    If anything I'm surprised they've never made a pair of gloves with a blade-edge or whatever protruding on the sides. Perhaps it'd just create clipping errors with weapons.. Or leg armor with knee-spikes.

    They had some legs with more shape, but I haven't seen it since.. WotLK?
    and almost all leather/mail/plate shoes have had some bulk in them since ulduar (the actual feet part not the leg warming things)
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  12. #12
    I agree.
    If it chest / leg pieces won't get some bulk for every future set we get, atleast invest in the future Challenge Mode ones... I'm getting tired of painted textures.

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  13. #13
    I don't think it's possible with current WoW's engine without merging chest,cloak and shoulders. For expample you can't really make a cloak that cover shoulders as seperate piece fron shoulder.

  14. #14
    I don't think we'll see anything that complex any time soon. BUT! I believe they could add a few more armor and cloak shapes with the new player models: Collars, open coats, bulkier chestplates, different skirt sizes...

    Generic shapes that allow for more variety and customization. Just like current gloves and boots.

    Apart from that, those small models attached to the new belts could also be used as buttons, kneepads or arm bracelets.
    English is not my first language, feel free to correct any mistake I may make.

  15. #15
    Considering the Mogu and Saurok models are based on the male Draenei and Worgen models, respectively, I think there's a very good chance that we'll see more volumetric armor Soon [tm]. Maybe even for next expansion, who knows? That would be one very good reason new models are taking so long: a hell of a lot of gear would have to be changed to make them work using this new system.
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  16. #16
    Pandas can already have armor like that. If we get new races at xpac launch i fully see this happening.

  17. #17
    Quote Originally Posted by CrossNgen View Post
    Say what you will about the art department, but they have been lazy in this regard, they have made many, many concept art of armor sets that have shapes and a bulkier look on them , and the only result we see ingame are the shoulders and the helmets, with the recent belts.
    Not lazy, just other priorities. And although I do agree it would be awesome if they put some time in this, I haven't seen alot of requests regarding this.

  18. #18
    I would like to see something like that myself, instead of just 'omg look, we can now put leds on the belts, EVOLUTION!' I just want to see something not so predictable for once, but look how many sets they have to make every few months, do you think they can afford to start going crazy with them? I wish they could.

    Also, art is a very subjective thing, but so far I haven't seen a single set that I like in T16, this has never happened before for me.

  19. #19
    Herald of the Titans Puffler's Avatar
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    Would be pretty sweet

  20. #20
    the main problem i see with chests is tabards.

    right now tabards are just a flat texture like chests i imagine they would look weird as hell if chests had a model. but maybe im wrong idk.

    would like to see it either way
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