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  1. #61
    Stood in the Fire Zabuzan's Avatar
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    Quote Originally Posted by Lyd View Post
    Did they fix AMZ? Because back in the day when I was progressing on Lei Shen it would be somewhat unreliable whereas its reducing effect would be neglected and I'd end up getting 1-shot. And yes, I did try it a bunch at 0.5-2 seconds before the explosion up to instantly using it.
    Would be interested to know this - our DK has a hit and miss survival rate with it, even at fairly high hp.
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  2. #62
    Quote Originally Posted by Tinaby View Post
    Actually, this means that running 3 heals for the first trys is quite nice to go as far as possible in the encounter and understand as much mechanics as possible faster. I would be more precise about the "off healing" : if you don't have a balance druid that can HoT the world for 80k crit renew, you might need 3 healers at a point. Chamans/Priests/Other druids can land a great aoe heal in phase 3 but are mostly useless in transitions. And, as said in the guide, if you got sufficient DPS, it's far safer to go 3 heals. If you have nice damage dealers and not that good healers, you should go with 3. If you got 2 nice heals and not so pretty damage dealers, you should go with 2.



    About 350k in hard mode. Hard to offheal if you got 2 or 3 on the same area and no "real" heal due to the random damage that may follow (helm, diffusion + related add, ...). That said, if people can land some self heal or CD, it should not be a problem (if you have a warlock, healthstone can do it as this is only for the first transition because in the second, you'll most probably have a heal on your side).
    PW:S
    IH going into transition
    healthstones
    bandages
    defensive cd's
    no need to top people fast from bolts
    healers that actually realise they can heal the platform next to them quite easily too
    class specific heals
    gotn

    We are currently using AMZ on this, but unless our DK has a priest shield on him as well, the Static Shock sometimes just pummels him even through that.
    Yea, it's a little dodgy insofar as if you take a tiny hit before the static shock it can just vanish and cause problems. Not 100% sure about it because the only dk we've ever had on lei shen was a boost and we weren't that bothered about him dying.

    When 2 healing, it always seemed to be too busy on the healer free platform to keep it comfortably under control for - a lot of it is lack of practice, there's no doubt it's totally manageable to 2 heal it. However, for an easier kill, I don't see why you would bother with a riskier strategy... it seems pretty stupid, unless you have poor DPS.
    Thing is, you're gonna have a long ass p3, which is the most dangerous part of the fight. When are you popping hero? It's worth spending time learning how to actually do the transitions properly so you don't need that 3rd healer. You get -only 3 pylons powered in p1, - no level ups in p2 - far shorter p3 [with hero]. The only reason I can see for 3 healers is that you're being hit by the occasional overcharges in the transitions.

  3. #63
    Quote Originally Posted by Zabuzan View Post
    Would be interested to know this - our DK has a hit and miss survival rate with it, even at fairly high hp.
    As I said earlier, they pseudo-fixed it. AMZ reduces 75% of a magic damage hit up to the player cap per person. It should only reduce static shock by ~250k per player underneath AMZ.

  4. #64
    One thing that I don't know if anyone has mentioned (I briefly glanced but may have missed anyway) is that you can "force" only 3 ball lightnings to spawn each time in phase 2 and 3 by having every ranged member except for 3 people stand in melee range of the boss, preferably stacked up. When the balls spawn you will need to once again maintain a 3 yard spread, but not before. If you are good you can force 3 to spawn each time which will significantly decrease the damage done by them, and increase overall boss dmg. If one of your 3 gets static shock and cannot immune it or would rather not then just have one player assigned to come out for that person and have your Static shock guy run into melee for that. You have plenty of time to do so.

    Also, having killed this many times now I highly recommend that if you have 540+ ilvl as a guild you 3 heal this encounter. The longer phase 3 is a non issue with a third healer, and it actually gives you much more leeway in phase 3 than one might expect. If you can manage to use 1 raid cooldown for each Thunderstruck, and 1 for each Ball lightning initial jump before the stun then you will have no problems healing the extended p3 with 3 healers. Especially if you abuse the 3 ball lightning strategy, in which case it probably doesn't even matter what you do. More than anything a third healer gives you an extra external and spot healing in transitions.

    And, oggy... just to add, it is possible to 2 heal and even actually solo heal this encounter. But the idea of setting up your raid strategy based around people playing "perfectly" is a pretty stupid idea given that even the top 1% fuck up sometimes. Assuming you beat dps checks you will 99% of the time want to go with the safest strategy. In the case of Animus it is easier to 2 heal it because the longer the fight goes on the harder it goes to top people for Jolt and deal with everything else. The faster you set up prior to the 2 minute mark the easier the fight is to stabilize. In the case of Lei Shen the only hard part of the encounter is transitions and phase 3. Both of which are smoothed out with a third healer assuming mistakes. It isn't about what is "possible", rather what is best for consistency sake. If you wanna solo heal it for parses go ahead. But don't waste 20 wipes trying to relearn the fight in the process. That would be a waste of time!
    Last edited by Ryorian; 2013-08-03 at 03:04 PM.

  5. #65
    Quote Originally Posted by Ryorian View Post
    And, oggy... just to add, it is possible to 2 heal and even actually solo heal this encounter. But the idea of setting up your raid strategy based around people playing "perfectly" is a pretty stupid idea given that even the top 1% fuck up sometimes. Assuming you beat dps checks you will 99% of the time want to go with the safest strategy. In the case of Animus it is easier to 2 heal it because the longer the fight goes on the harder it goes to top people for Jolt and deal with everything else. The faster you set up prior to the 2 minute mark the easier the fight is to stabilize. In the case of Lei Shen the only hard part of the encounter is transitions and phase 3. Both of which are smoothed out with a third healer assuming mistakes. It isn't about what is "possible", rather what is best for consistency sake. If you wanna solo heal it for parses go ahead. But don't waste 20 wipes trying to relearn the fight in the process. That would be a waste of time!
    It's possible to 6 heal jinrokh too, that doesn't mean it's optimal. Lei Shen becomes a joke in this ilvl with 2 because you only need to do 3 pylons in p1 and p3 is so short. I'm a healer personally, two feels ample, even overkill at times. I'm not suggesting to soloheal the first 4 bosses or animus like we do, and never would. Just for Lei Shen 2 feels optimal. Just like 3 feels optimal for ra-den, even though it's easily doable with 2.

  6. #66
    Yep, agree with NesQuek re: AMZ - it will not allow a DK to solo soak. However, with 2+ in the zone it becomes very nice

  7. #67
    Quick question about overloaded pillars - the guide says in p3 the abilities are used as if they were level 1 with 0 energy. Is it the same in p2/intermision2 with static shock? Assuming it gets overloaded first of course.

  8. #68
    Quote Originally Posted by Ariol View Post
    Quick question about overloaded pillars - the guide says in p3 the abilities are used as if they were level 1 with 0 energy. Is it the same in p2/intermision2 with static shock? Assuming it gets overloaded first of course.
    Yea. Don't immunity it again till p3. We stack in melee in p2, and just stack with minor cd's in p2 intermission.

  9. #69
    Quote Originally Posted by oggyowl View Post
    Yea. Don't immunity it again till p3. We stack in melee in p2, and just stack with minor cd's in p2 intermission.
    Thank you.

  10. #70
    Quote Originally Posted by Ariol View Post
    Quick question about overloaded pillars - the guide says in p3 the abilities are used as if they were level 1 with 0 energy. Is it the same in p2/intermision2 with static shock? Assuming it gets overloaded first of course.
    Pillars that are disabled do not reset energy. Thus static shock will be level 1 ~94 energy and diffused lightning level 2 ~84 energy.

  11. #71
    Stood in the Fire Zabuzan's Avatar
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    Quote Originally Posted by NesQuek View Post
    Pillars that are disabled do not reset energy. Thus static shock will be level 1 ~94 energy and diffused lightning level 2 ~84 energy.
    Yeah - that's something I hadn't originally realised and need to go back and amend! Will do so later on Thanks for the affirmation.
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  12. #72
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    Ok, so we continued to have troubles with the P1 transition, and we swapped from 2 healing to 3 healing which has given us a lot more stability. We can still push the transition either just before, or just after the thunderstruck on the final platform (with 2 healers we would push him almost straight after the third platform)

    Having seen more of p2, and handling the ball lightning / diffusion adds etc, it doesn't seem to complicated. Our only issue then was having the DPS to push the next transition. We got to about 35% and bouncing was getting close to leveling up. We level up diffusion once and to about 80-95 energy, and then we didn't level anything else up. Should we be aiming to level up either bouncing bolts, or overcharge during p2 to allow us more time for DPS?

    Here are our logs from last night - http://www.worldoflogs.com/reports/plnasp51fmtdpf43/

    We are still using the 1-3-3-3 for the first transition.

  13. #73
    Hi. You forgot to add druids into the static shock solo soaking part. They can also solo soak with Symbiosis as long as the right class is also in on the fight.

    Balance druid + Rogue = Cloak of Shadows for the druid
    Resto druid + Mage or Hunter = Ice Block or Deterrence for the druid
    Feral druid + Paladin or Priest = Divine Shield or Dispersion for the druid

    Symbiosis between a Resto druid and a Hunter is espcially strong on this fight, as the Druid gets Deterrence for soaking/surviving in p3, and the Hunter gets Dash to use if targeted by Helm of Command during transitions.
    Last edited by Proberly; 2013-08-07 at 07:35 AM.

  14. #74
    Uhm...how exactly can you reduce the spawn of ball lightnings to three?

  15. #75
    Stood in the Fire Zabuzan's Avatar
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    Quote Originally Posted by Proberly View Post
    Hi. You forgot to add druids into the static shock solo soaking part. They can also solo soak with Symbiosis as long as the right class is also in on the fight.
    If you look again, there's actually a section just below the static shock solo soak part for symbiosis soaking as well!

    Unfortunately, with our comp, we have a Balance Druid but no Rogue... At least I get Barkskin though!
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  16. #76
    Quote Originally Posted by Devboy View Post
    Ok, so we continued to have troubles with the P1 transition, and we swapped from 2 healing to 3 healing which has given us a lot more stability. We can still push the transition either just before, or just after the thunderstruck on the final platform (with 2 healers we would push him almost straight after the third platform)

    Having seen more of p2, and handling the ball lightning / diffusion adds etc, it doesn't seem to complicated. Our only issue then was having the DPS to push the next transition. We got to about 35% and bouncing was getting close to leveling up. We level up diffusion once and to about 80-95 energy, and then we didn't level anything else up. Should we be aiming to level up either bouncing bolts, or overcharge during p2 to allow us more time for DPS?

    Here are our logs from last night - http://www.worldoflogs.com/reports/plnasp51fmtdpf43/

    We are still using the 1-3-3-3 for the first transition.
    For phase 2 you can go diffusion to level 2 84, overcharge to level 2 60-75, BB to transition.

  17. #77
    Mechagnome Devboy's Avatar
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    Quote Originally Posted by NesQuek View Post
    For phase 2 you can go diffusion to level 2 84, overcharge to level 2 60-75, BB to transition.
    Having overcharge level up, will give us more than 1 on each platform during the transition right? Is there any way to counter this?

  18. #78
    Quote Originally Posted by Katjezz View Post
    Uhm...how exactly can you reduce the spawn of ball lightnings to three?
    Have 3 people stand at range and the rest in melee. Only 3 will spawn.

    For this:
    - The ranged have to be lightly spread or the dmg from each spawn will chain to the other ranged.
    - It comes close to a static shock so a ranged person needs to have someone they can swop with if they get it on them (ranged moves in to share the static shock and a designated person moves out to bait a 3rd ball)

  19. #79
    Quote Originally Posted by Deja Thoris View Post
    Have 3 people stand at range and the rest in melee. Only 3 will spawn.

    For this:
    - The ranged have to be lightly spread or the dmg from each spawn will chain to the other ranged.
    - It comes close to a static shock so a ranged person needs to have someone they can swop with if they get it on them (ranged moves in to share the static shock and a designated person moves out to bait a 3rd ball)
    You can also have sweet spots that will not chain diffusion and also not spawn a ball lightning. But also take an extra ball lightning over a chain through melee.

  20. #80
    Stood in the Fire Zabuzan's Avatar
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    @Devboy

    Your DPS just looks a little low all round to be honest - I don't think we've been logging so I can't provide you with the details, but we are now getting to the stage where:

    (with 2 tank/3 heal / 5 DPS)

    Phase 1: We don't level anything, with good RNG for procs and crits, we sometimes push the transitions before we even reach Bouncing Bolts. Static Shock to 90% -> Diffusion Chain to just post Thunderstruck -> Overcharge to just post Thunderstruck -> If DPS is good we push the transition, if it's bad we soak the Bolts then push the boss before Decapitate (if it's somewhere in between, we usually slow a little bit to make sure we've soaked the Bolts before the transition starts). The majority of the time, we push the transition pretty much exactly as the Bouncing Bolts land.

    Phase 2: We level up Diffusion Chain and stay there until the 2nd Fusion Slash -> We move from Overcharge on the first Fusion Slash -> We take the Bouncing Bolt and kill the Ball Lightings, then push the second transition before the boss uses Fusion Slash.


    Initially, we used pots on the 2nd Phase, but once everyone got used to the movement to ensure only 3 Balls spawn each wave, we dropped pots. Last night it was getting to the stage where we actually had to slow down on DPS on a number of pulls, to ensure the Balls were dead before the boss hit 30%. When we first started working on P2, we were running out of time as well, so it's probably just a case of optimisation.

    A Paladin tank can still make a big difference in P2... I usually finish top DPS in P1, anywhere between 230k-290k dps depending on whether I got 400-600k Vengeance after the first P1 decap. I usually finish P2 at around 220k DPS - every time Ball Lightning occurs, I pop a cooldown (or get a strong external) and keep spamming /sit for more dps. The adds also melt! Make sure that you have DK mass grip / priest tendrils etc to keep them locked down, should be able to all switch and kill them within the duration of the stun if they are all in melee (not always possible).

    If you like, you could try progressing on P2 with Heroism until you get the movement perfect, just so you are reaching T2 and can practice that, then can drop if and save Hero for P3 later on. Your DPS should pick up as people get more familiar with it all.

    Hope that helps!

    - - - Updated - - -

    Quote Originally Posted by NesQuek View Post
    For phase 2 you can go diffusion to level 2 84, overcharge to level 2 60-75, BB to transition.
    Do have to say though, at this stage, I'd be very surprised if you needed to level Overcharge in P2 - with practice on P2, if your DPS squad is 540+, you should be able to fine tune it to push the transition without it.

    In our group, our Boomkin is doing slightly lower damage in P2 because of all the movement as well, but Prot Paladin and Mage more than make up the numbers.

    If you can avoid leveling anything but Diffusion Chain during P2, then T2 becomes a lot easier.
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