In a way, Blizzard did this to themselves. This is the end-point of consumption-based gamplay.
When WoW launched, it was hard as hell to get stuff and the game asked a lot of people. But it was completely about the experience. My crap vanilla guild didn't slave away 3 days before Burning Crusade came out, trying desperately to down Anub'rehkan in Nax 40, to get gear to help us level. We did it for the sake of doing it.
But for years WoW has been about collecting thing. About completing legendary sets (remember that dude that almost cried a few years back at Blizzcon over Ati'esh? Pathetic.), completing tier sets, completeing "characters", collecting pets. How many peoples banks are filled with those fun items from Pandaria leveling? WoW has in many ways become a collectable card game, where people just MUST collect everything. Sometimes combat and killing things is required to do that.
The problem is... eventually people grow out of that. They realize how stupid it is. Getting an entire new set of purples every 5 months for the sake of getting an entire new set of purples is a waste of life, if collection is the reason that you do it. And eventually something bad happens - like a guild break up - that gets people to say "you know what? fuck it", and they walk from the game.
The best thing WoW can do is end this. It'll be a jolt, but a good one. Reward based gameplay has its place but WoW has become about reward to an obscene degree, there is little else to it other than reward now.
How many gear sets can a person really collect if thats a person's reason for playing?
How many mounts can they really get?
How many achievement toasts are that thrilling?
For people wired with addictive personalities, that's can go on forever. But for most people? They need another, better reason or they'll walk after doing the same song and dance.
Next Expac, with the predicted Item Squish, would be the time to do it. They should nuke the concept of gear as we know it. Make it purley cosmetic or something else. Just don't make it a reason for playing. Make experience and accomplishment that reason. That's a lot harder challenge than just throwing in Thunderforged Gear to artificially extend the life of content, but it'll be a better game for it.
People sit there and talk about age yet don't look at games who have been around longer, while not MMOs they are still games...........mario, zelda, resident evil etc etc.......they are still alive and kicking. (now I wait for "Oh but they are different blah blah blah bullshit")
I don't know, I still enjoy WoW immensely and wait eagerly for 5.4. MoP is the best expansion so far, in terms of mechanics and gameplay. I'm one of those few people who enjoy dailies, so I can't understand the whining from community. Also, pandaren theme is fine, it's a nice change of scenery from all the dark and gloomy shit we had before.
So, I could care less about all the random people dropping their WoW subs.
Interesting. I do wonder the content consumption rate is though along with gearing pace and such. WoW would have to have a number of gameplay shifts to get players accustom to such and break the more traditional WoW paths which is already causing an issue with the changing that has happened in MoP confusing a number of players. GuildWars 2 looks more community oriented and the soloist playerbase seems to have taken quite the strong hold in WoW.
I dont really like Blizzards take on the asian theme as it feel very western stereotypical to the point of racist. It gets annoying, but I do end up ignoring it. The only times my interests was peaked up was the alliance vs hord interactions which is a familiar thing with me so that does play a part. I can put up and laugh at cheese asian steriotypes for short durations like for movies but in a game I am going to play for many hours on end it does rub me the wrong way. It is not going to get me to quit by itself as gameplay is more important and that personally is what MoP lacks in compared to Cata.
Last edited by nekobaka; 2013-07-26 at 06:55 AM.
What content? You mean the dailies? The terrible quest lines that made me not interested in finishing a zone for the first time in years? The horrible first tier? The only good thing coming out of MoP has been ToT so far. We'll see about SoO, it looks promising. But then, so did Dragonsoul.
Oh please. This expansion has the most raid content ever, and the the content is to most stable ever when looking at quality-shit releases. Lets look at wrath.
Naxx- rehash kinda shit
Ulduar - Amazing
Toc - shit
Icc - not shit pretty good.
MoP
tier 14 - not shit pretty good
tier 15 - almost as good as Ulduar
Tier 16 looks pretty good and has a ton of bosses.
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Plans to in the future doesnt mean is doing now. Also if wow released a new scenario every 2 weeks they could call it major content as well when compared to the likely content Anet will put out.
I think i'm just gonna ignore this thread. A lot of people preaching that this is the end of the world (of Warcraft) without any real evidence to back it up.
Yeah wow is losing subs, it's to be expected. Doesn't mean death.
I agree with others... I think WoW will continue on this slow and steady decline in numbers for a handful of years. The only thing that will speed it's demise up is if a game comes along that literally makes people jump ship en mass and they don't return to WoW. So far, no MMO has done that. A couple have had potential but fell short. One upcoming game has a lot of potential. But we'll see. Even if a new MMO grabs millions of players, I think a lot of people will still keep their WoW account active because they can't see their gaming life not having WoW in it.