Overall, there's nothing wrong with figuring out how to heal more. But that's not accurate 100% of the time. How do tanks get higher vengeance and do more dps? They stand in fire. How can healers heal more? They also can stand in fire.
I think the overall goal of this thread is that meter padding is bad. Bad players meter pad - be it tank, dps, or healer.
You are wording this like this is wrong. A good tank should be someone who do that and still lives.How do tanks get higher vengeance and do more dps? They stand in fire.
Whether one is a tank, healer, or DPS, the same thing stands. A bad player is someone who fails his / her job. A normal / average player can get the job done, and be done with it. A good player try to get better result while making sure they still do their job properly. If you are good, "not wanting to be a meter-whore" isn't a valid excuse for getting average performance. Many people just fail to understand the different between improving numbers and meter-whoring (in its negative implication).
Last edited by Qualia; 2013-07-27 at 09:30 PM.
And the point was that 2x halos or 3x halos doesn't matter - everyone will be topped either way. Wasting the third halo is just dumb as fuck if it can be usefull somewhere else. You can compare it to other throughput cd's - if you already popped on tranq, then popping a second will be completly wasted.
Sounds like the real toxic play style. This just sounds like a cop out to doing the bare minimum and not doing the absolute most you can.
I saw the thread on the US forum but couldn't post there as I'm from EU. So let me post here instead.
You're extremely wrong OP, at least in the current way raids work.
I'll give you a toxic example. If you have 3 healing classes, with class A doing 10 heal, class B doing 12 heal and Class C doing 15 heal and the encounter needs 30 heal, the correct thing to do isn't having A, B and C do 10 heal each so we can all hug and hold hands. Its to use 2 Class C's instead doing their absolute best and using a dpser instead of another healer. That's one of the most important things you need to consider, can you drop another healer for another dps.
Obviously class C shouldn't burst himself to 30 heal and then be unable to maintain his part for the rest of the encounter. But
If I pick up more spirit I could i spam heals the whole fight?
If I use this spell then will I beat the other healers?
If I heal the raid instead of the tank will my healing be higher?
How can I roll more HoTs to get the heals first on those little bits of damage that go out?
You know there's a word for things like this. It's called padding the meters. Although in the guilds I've been in people have been polite enough to wait until we have everything on farm to start padding.
I fear if it were not for meter padding healers would be in short supply. My post is to point out that healers should focus on how to best heal an encounter, not how to but out heal the other healers. By no means am I saying don't try, but when you are stacking spirit high just so you can heal when there is nothing to heal to try and snipe heals your gear could have been setup to have stronger heals when it might be needed.
So I taunted one of the emps and just died. I WAS USELESS.
Back in the day, heal sniping existed and was bad. If you cast a Flash Heal on someone before I could resolve a Greater Heal, then you just wasted both of our mana.
It's been a long time since I've seen an encounter where everyone is standing around watching their mana and cancel casting Greater Heal, though. Mana pools and encounter damage are currently balanced so that you can, and have to, heal at near full speed for the entire encounter. And in the current healing environment, HPS meters have a lot less nuance than the people at the bottom of them like to pretend. If it shows up as effective healing then it was effective healing, and if you're way below everyone else in effective healing then, absent a special assignment or something, you probably aren't pulling your weight.