There's more to WoW than raiding?
For me, in terms of content, it's been pretty fun. Rolled a MWer for my main (from a Restoration specialized druid), and from that it brought me out of the situation I was in, "burnt out." Though the raids were an upgrade over DS, the only vibe I got was all the raids felt the same. What I mean is, a sour dark feeling to them. They're not bright and colorful (besides ToES). Hopefully SoO will be fortitude in terms of colour. Anyway, overall, the game has brought a lot of content. With new game-play introduced, it's restored my full-on attention. The next patch is something that I'm excited for.
To me Wrath > MOP > TBC > Vanilla > Cata. If 5.4 rocks I could possibly see bumping MOP above Wrath, except it will be hard to overcome the appeal of *The Lich King* as a villain.
I don't understand the complaint that Pandaria is all one color scheme. Jade Forest, Kun Lai Summit, and Dread Wastes are all substantially different in color scheme and mood, fighting the battles of completely different sets of people. And the other zones also have their own flavors and personalities. There are a lot of interesting story lines in the quests, in the scenarios, and in the raids that are interesting in their own right.
Each ability class, from heroic raiders to lfr journeymen to people that just like to log in and chat and quest, has its own sandboxes to fight in that are mostly separated from each other. I like this. Heroic raiders complaining about LFR has the same validity to me as LFR people complaining about heroic raiding. Different content is designed for entirely different sets of people, and there is no reason why people of one group should like or even care about content meant for another group. LFR is a good introduction to raiding, and presents the look and feel as well as some of the main mechanics of each of the bosses. LFR covers the easy side of raiding. The fact that so few have completed 13/13 on hard core this deep into the expansion tells me that the top level of raiding is NOT too easy. For Horde on my server, only two guilds have even ENTERED TOT in hard core mode, with the top guild having killed 4 bosses and the other 1. Apparently no one in Horde on my server is finding the hardest raids to be face roll. This implies to me that the HARD side of raiding is fine.
The part in the middle needs some work, and I think that flex raiding will fix a lot of these problems in 5.4. Normal raiding is too much of a gap from LFR, and this issue will presumably be fixed. This combined with being able to have variable numbers of people in a raid should open up raiding to a wider number of people. Presumably a lot of the people in Flex raiding will graduate to Normal raiding and maybe even to HC, but that remains to be seen.
I am happy with MOP. I am happy enough with Blizzard that I will be sticking around for a while.
All my own opinions of the raiding content.
Didn't raid Vanilla.
TBC raiding was very lackluster and playing a BM Hunter wasn't engaging at all.
Wotlk was probably the most boring expansion I've played. Ulduar was decent (though I didn't play during current content) while ToC and ICC were quite possibly the most boring raids I've done.
Cata was for the most part engaging, challenging, and fun. When DS came about, it went downhill from there due to it being too easy, too repetitive, and too boring. Never doing Heroic Spine again.
So far for MoP, Tier 14 was quite fun. Although I've been suffering from tanks all that tier complaining about RNG on Stone Guards, Monks trying to roll out of Annihilate, our DK tank getting gibbed from 2 stacks on Blade Lord, and many other dumb issues. Tier 15 is awesome after downsizing to 10 man after getting rid of all our bads and carried players, even though it's only been 2 raid nights since that happened.
Im very happy with the PvE aspect of this expac The raids have been good (didnt like HoF too much), but ppl seems to forget all the other stuff we got with MoP. People are complaining about scenarios and challenge modes, and I dont understand that at all. Sure, they could need some tweaking, but its better than having nothing to do. There has never been as much to do in WoW as it is now, and I like it
i preffered tbc, that feeling of "being where no man has set foot be4" rly made raiding epic. nowdays every1 and his mother have seen all the bosses and content in lfr.. it kinda ruines the sence of accomplishment (sure there is still the challenge, but you are no longer on an epic journey into the unknown...) normal mode and lfr rly took the epicness out o raiding for me.
Next X-Pack ppl will say "MoP was the best X-Pack ever, please blizz give us MoP-Servers". For me MoP actually IS the best game ever made. Lets Face it, Classic - Cataclysm is just nostalgia...who really would want the old skill system back or the hardcore only Raids for no-lifers...? No one. Id really miss the raidfinder because you can just queue with one click if you want to do raids and leave it without getting flame/hated on your server to the end of times
TBC for me as well.
You got me on your rant until here (tho I hated HoF, liked the Klaxxi dailies, and hated Shado Pan dailies). ToT is an amazing raid.5.2 - My most hated patch. Thunder Island sucks, and I hate ToT. Dailies over there there sucked.
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I found the 3 heroic bosses of 5.0 very lackluster. Sha of Fear heroic P2 felt as if it wasn't finished content, artwork-wise. Lei Shen however, you can put in the list of Ragnaros. All this from heroic 25m perspective (it seems to me Heroic Lei Shen 10m is pretty faceroll but could still be epic from a 10m POV).
"When i am done with you, you won't trust your own mind."
I do really like most of ToT. Durumu is maybe a little too random, Dark Animus seems to waver back in forth in my mind from amazing testing of new ways to structure a raid fight to being bloody annoying, but I am pretty sure I would just flat love it if I raided 25m, in which it seems better designed. I DO really dislike how many bosses use pushback mechanics but that may just be because I play a DK which have to be the least mobile class ever.
Spent 3 hours wiping and waiting for tanks on just to down Durumu in lfr last night. Mop is the best ever!
I have to go with TBC. Not that I think MoP is bad - I like it, but I don't think it holds up to TBC. Though I do like how they opened up LFR more, so I can experience more content, my "hardcore" raiding days died at the start of WotLK, so for a long time I felt like I was being left behind. Not now, which is good.
MSV was amazing and anyone who says otherwise is objectively wrong.
MoP is not bad, but certainly it is not the best. I was horrified to hear that the next expansion will be about kung-fu pandas. But it turned out to be quite alright. But for me late Wotlk with Uldu and ICC were way better.
Yes and No
It's had the most content by far, and is better than Wrath and Cata.
I'm not sure it's better than TBC though.
The 5 mans in MoP didn't have any lasting appeal, I hate Scenarios and I've always hated dailies.
Brawlers Guild is cool, Challenge Modes showed me how dumb some of my friends are, I've enjoyed the Legendary questline and I don't actually mind LFR, it can be fun with a couple of friends to fool around in. It does get boring fast, especially if you raid normals and heroics.
The raids have been great.
Last edited by Tekkommo; 2013-07-29 at 11:46 AM.
But then again you rate Cata higher than WotLk and Cata is considered a bad expansion meanwhile. Ofc it wasn't when WotLK was out, then Cata was proclaimed awesome.
So in a nutshell...opinions but one thing we can be sure off: Praise anything WoW related on this forum and the people will jump on it and ravage it. WoW does have the stranges "fan site"
http://us.battle.net/wow/en/forum/to...261?page=8#154Originally Posted by Blizzard Entertainment
I think this question just lead to useless discussion. kuz ppl see the game in diferent ways depenting on their skill level.
If you are a raider(done with heroic at this point) you more then likely will think this is the best expansion.
.-Vanilla bugged bosses yey so much fun.
.-BC the challege it was all rly about the farming that gear more then facing the actual bosses. lets farm Kara again for Badges :P
.-LK it was all shit. only good this expansion was Uld and ICC. you just cant say you didnt log Yogg. such a gear check + mechanic boss.
.-Cata release was sooo good in terms of dificulty hell even the 5m were hard, but all the casuals crying ruined it.
.-MoP. speechless i just cant believe the amount of good quality bosses we have had in a single expansion so far.
If you love raiding for the challege you just love MoP over any other expansion. if you are a casual you are kinda in a bad spot and not loving Pandaria kuz bosses are too hard right? yeah bad blizz nerf pls. and as casual, out of raiding you are stuck in the same heroic since release so you are sad with the scenarios and how they cant get you as powerfull gear as my heroic TF so ur mad.
The game have only got better every expansion the raid bosses are so much more complex and challeging then ever and this is something raiders are loving. im sure that questing is also pve but if you based your opion of pve on questing, lfr, 5m and escenarios you are yeah just yeah.
Stop saying BS that not even you believe. MoP > all pvewise
Vanilla so good times youtube this watch?v=Br1hXGXJ7Tg i sure loved every expan when it was current i would just be dumb not to see that MoP is by far better then any.
Last edited by Leonidazz; 2013-07-29 at 12:54 PM.
MoP bad because:
ToT being rated high, baffles me.. I cannot understand why..
Most of the fights are horrible.. Boss 4-6 have no connection to ANYTHING, they seem to be filler-bosses, because Blizzard promised 10+ bosses.. Color palette is bland (most positive description I can use) and too many of the fights are too unforgiving, in regards to minor faults.. Far from Ulduar and Kara quality..
Rest of MoP is daily-grind (I have NEVER complained about dailies, but you pretty much need to do them to meet VP cap).. Raids haven't been nerfed (yet) by a buff (SWP, ICC, DS etc), but still, you nerf them every week, by upgrading your gear by 4+4 iLevels, even when you don't receive new gear..
5mans have been made too fast to complete.. Blizzard claims it's player demands, but why them make scenarios that are even faster than 5mans? 1 hour dungeons could still have existed, alongside the faster scenarios, then all would have been pleased.. Also, 5mans are back to WotLK difficulty (or lack of same)..
Lore is disconnected. Even when doing Lorewalker rep, you are left with more questions than answers..
Tiller Farm was a gigantic failure. Most people never fully expanded the farm on their main, many less on a single alt..
LFR introduced the new retarded loot system. While there was indeed loot-ninjas (e.g. DKs needing on polearm from Madness), Blizzard solved that with class-tag on all gear.. Much better than current loot system, where I used 12 weeks on Megaera and 9 weeks on Twins (plus an equal amount of coins) before I got a helmet, I could use my Legendary meta in... Yes, my meta collected dust for 12 weeks!!! With old loot system, people actually passed gear they didn't need in most cases..
Lore-differcies based on fation.. Do IoT quest chain on Horde, and you see that Alliance is left in the dust.. Then do it on Alliance, and you get a completely different picture, as Jaina is suddenly the hero that drives the horde running away.. Take the Divine Bell: Horde quests says we have it. Alliance quests says they have it. Horde side never gets a proper explanatin of what happens in Dalaran, except Jaina (who is self-proclaimed neutral) allows alliance weapons and troop transport, but don't extent the same favor to Horde, so much for neutrality..
WotLK was bad because:
Tier 7 was a reused instance, turned completely faceroll.. Additionally, there was 2 single-boss rooms, noone really liked, andonly did for mounts.
Tier 8 was truely epic... Only raid that can contest Kara for Top place.. But it lasted only 4 months.. Then NOONE didUæduar anymore.
Tier 9.... Reused Onyxia plus the abysmal ToC..
Tier 10.. Over one full year did we raid this place.. There was ONE good fight (LK) in it.. It got old, before all wings were open..
Lore in the expansion sucked.. LK was a bad-ass, but unless you had played WC3TFT, you really had no idea who he was. Not even Old Stratholm explained it very much. Also where was Mal'ganis in Northrend, as he says he will be, in the end of the indtance?
Levelling is, by all accounts, the most hated in the entire game.. Prety much everyone that rolls an alt, dread, when they ding 68, because then they will have to go to Northrend..
Cata was good because:
Brilliant lore all over.. Deathwing was explained in great detail..
Tier 11 was hard.. On 10man, brutal isthe most fitting word..
Tier 12 gave us a legendary in a cool instance...
Tier 13 was a good instance.. Yes, Spine sucked, but it's hard to get everything right.. Rogues got their 5th and 6th legendary.. Too much legendary rogue love though... T13 didn't last nearly as long as T10 did.. 3-4 months shorter actually..
Gearing in Cata was easy, but no epic loot pinata, like WotLK.. You could have several raid geared alts in Cata, it's almost impossible in MoP, due to time..
TBC was EPIC because:
Lore was abundant in ALL zones.
Group quests meant a group was required.. I. WotLK everyone could solo 3man quests and many could solo 5man quests and all could 2man them.. In TBC, 3man quest, meant that if you were only 2, you would get raped..
All real raids were epic... Real raids =/= boss rooms (Grull and Maggy).
5mans were challinging, even when you had 4/5MH or 5/9BT on farm..
Levelling was fun, due to beautiful zones.
Vanilla: Played too little to comment on it.
This is just what I remember, on the top of my head, while at work ;-)