I think the biggest problem in WoW is that by massively catering to complainers over the years, Blizzard has pushed away people who actually LIKE the game (aka loyal customers) in favor of people who dislike it. Pampering the complainers and haters and validating their approach at every turn - no wonder the community is in shambles. These kind of people don't make a great community.
The night is dark and full of terrors...
People are still complaining about everything, stating that their solutions to whichever topic of the week it is, is the best and will make the game a million times better. If not, the game will surely die. Nowadays though, they use "that's why it's loosing so many subs" instead of "the game will die".
It's fairly funny actually. Everyone has an opinion as to why the game looses subs, it's always just one thing that's to blame, and it's always what they think is wrong with the game.
The night is dark and full of terrors...
My point was that people has always complained and always will. I refuse to believe though, that just by complaining*, you can get things changed. I see them time and time again state that they take peoples concerns into account, but only if they are constructive in their criticism.
They may have made changes that you and I don't like, but it doesn't matter what they do there will always be someone who doesn't like where the game is going. And just because you and I don't agree with a certain change, doesn't necessarily make it a bad one.
In the end, one has to acknowledge the fact that this game grew in subs for a long period of time. Then it started to decline, but that has likely more to do with how old the game is, rather than some specific change or behavior on Blizzards part.
* By 'complaining', I mean whine without any constructive feedback or reasoning.
Last edited by Syran; 2013-07-27 at 04:18 PM.
When you get familiar with those few players that you HATE on the opposite faction. Seeing them makes you see red.
You now have to avoid them, stay hidden or attempt an assault on them yourself or with friends.
You could end up losing and more angry or you win and feel justified.
But no. At any sign of struggle and you'll see people complain they don't want it.
I think the problem with WoW now is that when it first came out, it was a game in which you'd go on epic and crazy journey's to get some sort of cool reward in the end - you'd probably fight the opposite faction along the way, and just getting to where ever you wanted could take time; and there was no guarantee you'd even get very far. Always a battle everywhere you want. In the end, if you were successful, you probably got some good loots.
Compare that to now, where WoW pretty much let's you skip those journey's entirely and just gives you the epic loot instead - to appease extremely casual players and guys that lack skill.
For some it's an awesome thing that WoW has done this, for other's, it's definitely a let down.
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Nowadays if something like this happened, people would just go on the forums and complain about it.
I'll give all my gold to the first person who comes into this thread and contributes with a rational statement which hasn't already been said in the countless other threads discussing "where WoW lost it's way". Hell, I'll toss in my life savings in that event. Blah blah, flying mounts, blah blah, LFD, blah blah, LFR.
The funny thing about these "what if" conversations is people can't prove a thing either way; you can say the game lost it's way with LFD but that would imply we would all be living in a nice little community had it not been implemented. You could say flying mounts took away the "epicness of the world" but that would imply we would all be riding around on our ground mounts with our jaws dropped in awe. You could single a thousand reasons for the "calamitous" state of WoW now but you couldn't prove if anything was different that the game would be sitting on more than 7.7 millions subs right now; it's all just conjecture that can be found in a thousand other places.
Also, travelling to the damn stone is the issue. Only to have someone run away at the first wipe, HSing back to town, looking for another player, then have someone else quit in the meantime etc... etc...
I did that during all of BC, I'm not going back, sorry.
Or if there's a boss that isn't one shottable - people will literally go on the forums and complain and threaten to quit, like Garalon or Lei Shen. I really can't remember seeing that stuff happen back in the day. Sure some of the stuff was the same, such as "nerf x class, and buff my class", I think the big difference now though is the community doesn't really want anything challenging in the game, at least a very large part of it.