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  1. #121
    I liked the Wrath skill tree a lot, I liked how you could have so many different options and try different things with the wrath skill tree. I don't really like how you're so limited with picking talents now I doubt they'll ever bring back a big talent system though.

  2. #122
    I am Murloc! Volitar's Avatar
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    Quote Originally Posted by vindicatorx View Post
    No, I do not miss the old system where everyone used a cookie cutter build.
    As apposed to now where everyone uses a cookie cutter spec on each different fight. Yay!

  3. #123
    Warchief SourceOfInfection's Avatar
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    No, the old talent system had mostly uninteresting choices. I do wish they had a tier every 10 levels instead of 15, though.
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  4. #124
    Scarab Lord Jevlin's Avatar
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    I miss it terribly.. A part of me died when they removed the old talent tree. And the new one, even though it was advertised to eliminate cookiecutter specs did precisely the opposite. Only thing they achieved with the new talent tree was to make cookiecutter specs obvious.
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  5. #125
    I like the IDEA of the current talent system. Making meaningful choices (most of the time) is nice. The lack of total talents and not getting something fairly often when you level up is one of its biggest downsides.

    Also, some of the talents for certain classes are just lame overall. The last Mage tier is boring as shit, and the entirety of the Shaman talents just seem watered down and lackluster.

  6. #126
    Scarab Lord Jevlin's Avatar
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    Quote Originally Posted by ManjiSanji View Post
    I like the IDEA of the current talent system. Making meaningful choices (most of the time) is nice. The lack of total talents and not getting something fairly often when you level up is one of its biggest downsides.

    Also, some of the talents for certain classes are just lame overall. The last Mage tier is boring as shit, and the entirety of the Shaman talents just seem watered down and lackluster.
    Hahah! I remember when they said " We want talent trees to have meaningful choices.". Sure all tiers have meaningful choices, but every choice is only meaningful for one activity so not much of a choice now is it? Almost all tiers are exactly the same; In each tier you have a one talent for PVP and two for PVE. It's horribly oversimplistic and still very much cookiecutter :P
    Last edited by Jevlin; 2013-07-27 at 04:54 AM.
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  7. #127
    Yea, I do. I had lot more interesting specs back then, in the pre-cata days.

    The current talent system is an absolute debacle. The current talent system mostly only exists in PvP as a thing- and in PvP, it has managed to break it all to hell.


    Talent system is the worst thing in WoW right now. But everyone seems to like it, because they don't see the second order effects or something. What fucking ever.

  8. #128
    Quote Originally Posted by Jevlin View Post
    Hahah! I remember when they said " We want talent trees to have meaningful choices.". Sure all tiers have meaningful choices, but every choice is only meaningful for one activity so not much of a choice now is it? Almost all tiers are exactly the same; In each tier you have a one talent for PVP and two for PVE. It's horribly oversimplistic and still very much cookiecutter :P
    That's true, but I still feel like I have more really crucial choices than I USED to. I like that idea. I just don't have ENOUGH choices.

  9. #129
    I miss getting a new point each level, and the feel of gradually accumulating power, but I prefer the new system hands down.

  10. #130
    i found it a cumbersome mechanic full of barnacles and lacking excitement. Like a chocolate box full of dried bitter expired chocolate pieces with 2-3 tasty hazel nut creams in dozens of otherwise dried bitter and expired pieces

    not that iam nostalgic over it. but i remember its shortcomings all too well.

    I like how i can now switch my talents and glyphs for handling farming of large amounts of mobs. handling elite world mobs, handling different raid bosses by their nature, for scenario's, for pvp.

    getting my guild to adapt like this brought on MASSIVE benefits.
    Last edited by Tenjen; 2013-07-27 at 05:25 AM.

  11. #131
    Scarab Lord Jevlin's Avatar
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    Quote Originally Posted by ManjiSanji View Post
    That's true, but I still feel like I have more really crucial choices than I USED to. I like that idea. I just don't have ENOUGH choices.
    Yeah, indeed. As you said, the idea is good but when you only have 3 very situational choices it doesn't work. I think they should remove utility talents entirely and replace it with tweaks and buffs for damage/healing spells instead, things that allows you to alter how you play, what rotation and priorities you have when DPS/Healing etc.
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  12. #132
    Quote Originally Posted by Krolikn View Post
    No it was terrible. People seem to think having more points to spend was somehow fun. Thats amusing considering most of them were used on filler talents.

    The current system isn't perfect but its certainly an improvement. You only get whats important. No more useless fillers.
    Tell this to mage players and they will kill you in your sleep. Old mage talents were much more fun and interesting then what we have now. Specialy old fire pvp talents like blastwae or payback. Now we get boring **** like our lvl 90 tier where in one we are forced stay on one place, second criple our mana regen and forcing us to have this buff perma up or bb our dmg, and third cant be even use becous of random dmg in raid. So ye he old ones were much better.

  13. #133
    Herald of the Titans Pancaspe's Avatar
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    Do I miss a brainless copy and paste system that has been replaced by real situational choice?

    NO
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  14. #134
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    I like the new talent system, but what I don't like is automatically receiving those old talent perks and new spells rather than training them.

    As an example, I was in the middle of a dungeon on a warlock I was leveling when I dinged and got the wild imps ability. I didn't even notice that I had learned the ability because we were moving through the dungeon at a good clip and chain pulling trash, and I only later figured out that I must have gotten something when I saw the extra imps running around, at which point I went into the spell book to examine the ability. That to me is a bit unfulfilling from a character progression standpoint because it completely takes any need to act out of my hands. Now I know training ability ranks was pretty annoying back in the day, but I think the process of conversing with your trainer and training abilities facilitated some sense of growth. Something along the lines of "I have taken an action and now my character is stronger" rather than "I'm going about my business and the game gives me a new ability". Claiming the reward lends more legitimacy to it than being handed the reward, I guess is what I am trying to get at. Apologies for the lack of coherence.
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  15. #135
    Yeah, I'm missing it. With old system I was at least bothering about my talents. Turning talents into something like glyphs just removed them from game for me. Now only spec matters for me.
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  16. #136
    It is a better system now, you get the same results that were critical talent points to take before, now they are automatically baselined.

    If you have a problem with critical talent points added automatically, chances are you only liked old system because people could make really bad choices, which made you better and that was a horrible design. It is a lot easier to balance the game with fewer talents also, which is better for everyone.

    The system isn't perfect now but I would rather have choice of 3 very different spells than dropping 5 points for increased damage and taking a worthless point just to get to 31 spec to get the main class spell, and so on..

    next you will say you miss spell ranks, because ___________

    you are wrong get over it, all those 70 talent points sucked just look at wrath options wotlk.openwow.com/talent

  17. #137
    I like both the new one and the old one but in different ways. Obviously I miss the old one because I have the new one right infront of me. If for you 1% crit didn't look empowering for me it did. What I actually miss is having passive talents. Now passive talents are such a rarity. I just hate the warrior's second tier talents. Slow or Silence. Maybe I don't need either? In the previous talent tree I could always find a talent that would feel useful which I could spend my points on. I miss having those % chance for something to happen talents where I only put 1 point just to have the most minimal of chances of it ever proccing. For me 5% or 15% didn't make a difference and thus I always had extra talent points for even cooler effects. I miss that Frost Mage talent that would give 5% chance for Frostbolt to freeze the target. Tha's what made Frost Mage so fun.

  18. #138
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    I loved the old talent system from TBC and Wrath (Vanilla had too few points for my taste). I loved how your character gained more power each level. How you each level was rewarded by a talent point which increased your damage or gave you a small amount of utility. I loved to scroll through the talent trees and figure out new ways to put your points.
    I loved when Blizzard didn't anticipate the DKs that made the weird dual wield spec of 3.0 or the hybrid mace hemo specs of rogues in 2.3. Or what about the absurd critical damage from mages with their arcane/shatter spec.

    The current talent system is just a secondary pair of glyphs. Give us a few more glyph slots and turn the talents of MoP into glyphs, while returning the old talent system. The only good thing I can say about the new talent system is that I find it cool that you can have the same ability no matter what spec you're playing. But then again that would also be possible with glyphs

    Quote Originally Posted by speirs View Post
    you are wrong get over it, all those 70 talent points sucked just look at wrath options wotlk.openwow.com/talent
    Some of us enjoyed placing 71 points in talent trees. It actually gave you quite a few different choices and many ways to customize your spec to your needs. I find it fair that you don't like it, but don't think all of us disliked the talents as they were back then

    Quote Originally Posted by speirs View Post
    next you will say you miss spell ranks, because ___________
    I miss spell ranks because of the downscaling you could benefit from. As a paladin healer in TBC I often spend time calculating which rank of FoL I should use and for how long I could use it before going OOM. Downscaling made it possible for shamans, with some specific totem relic, to spam their tank 1 heals on the tank during raids for less than 10 mana and keep a buff up on him.
    Last edited by McLockhart; 2013-07-27 at 08:09 AM.

  19. #139
    The new talent grid offers no more choice than before. You have your optimal PvE talent and optimal PvP talent in each tier. And you usually have at least one talent per tier that nobody ever takes. Also, our talent grid is way too similar to our glyph system. The really bad part is the effect that it's had on leveling. We are now missing a big chunk of interaction with building our characters. People make many topics trying to explain whey the subs keep dropping. Well, I guarantee that a boring leveling experience doesn't help with keeping new players.

    I personally enjoyed the WotLK talent trees. Yes, they were flawed. But, I think they could have been salvaged and better streamlined. I believe a combination or mesh of the WotLK trees and our current grid system would have been better. Oh and btw, I miss my 5 individual points of crit from the old talent trees.

  20. #140
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    I miss the old talent trees, but I like the new ones as well. I wouldn't mind having both design aspects in-game.

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