Instances' difficulty. Blizz made them easier than in the end of Cata. They should be as in the beginning of Cata.
Focus on dailies.
At the enxpansion's start raids' were split as in the beginning of Cata. They should be as in TBC/End of Cata.
I much rather have faceless villains that we dont know of yet.
MoP has been my favourite expansion to date.
I thought the raiding was streets ahead of anything Cata had to offer, with the exception of Firelands.
Exploration was taken to a whole new level this expansion, hell there was even a reputation tied in to it. There were rares and non-rares with unique and interesting loot (some of which was fantastic, some of which was dire but different things appeal to different people). There was a lot of ground loot all over the place, hell I even found a new one just the other week (the mining pick that sometimes spawns gems when mining). There were even interesting items of vendor trash from mobs, the ones with flavour text and a value in gold rather than copper or silver. It's a small thing but it made me smile.
I thought the new reputations were interesting and how they'd introduced different ways of grinding each rep as opposed to just providing tabards or giving rep for raid kills. Think about it, 1 rep came from fishing, 1 from finding eggs (with a daily quest backup), 1 from exploration, 1 from a quest chain in the starting zone, 1 from cooking (with an egg-hunt type backup), 1 from mob kills and a long expansion-arcing quest chain, 1 from unique one-on-one encounters. The variety is better than anything we've ever had, even in BC which had some interesting rep grinds.
Some of the profession work was generic and boring, but I enjoyed the cooking prof and how it took a combination of dailies/work/gold/exploration to get to 600 across the board. The ranch is/was a ball ache to babysit daily but it was fun for a while and something new, particularly the way the farm evolved over the short to medium term. I thought the attention they paid to fishing and archaeology, both criminally over-looked in Cata, was promising but that still more could have been achieved.
I thought the quest-lines were strong across the continent, and I enjoyed the way that the daily quests were selected at random from a much larger pool. Nobody genuinely likes dailies, but I think this is the best way they've ever implemented it, especially the way that the daily quests on the Isle of Thunder progressed as the story did. I hit exalted with some of the reps before even seeing all the relevant dailies. I really enjoyed the Isle of Thunder. Everything there appeals to me, from the PVP quests to the quirky discoveries and achievements. I've even done a bit of old skool wall jumping there.
MoP isn't/wasn't perfect but it's a damn good expansion in my opinion. I think the world bosses could have been tougher, perhaps requiring a guild group, at least 1 or 2 of them in any case. I think they could have done more to combat the spread of bots in LFR and random PVP, and found a way to perhaps encourage more people to try rated PVP. I wish they'd stop trying to be all things to all people and return to 1-strength raiding (no LFR and only 1 group size) with perhaps an Ulduar-style nod to hard modes. But otherwise I think it's been a return to TBC form without the unnecessary grinds that existed back then. Though they exist for those who want them.
People have nothing to work towards because everything takes a few weeks at best. It shouldn't take just a few weeks. Want people hooked to the game? Give them things to do on their main.
I don't know, I can't really put my finger on it but something has felt off this whole expansion. I mean I've really enjoyed it but once it's over, I don't think that I'm really going to have any memories, good or bad, like I did with each previous version of the game.
I don't think anything didn't work well this expansion. I for don't really see the expansion as alt unfriendly anymore. Maybe in the first few months of the expansion but all expansions tend to be unfriendly then since everything is new. But with all the changes to rep, experience, dailies, valor, etc it is all super friendly to gear up an alt. I geared my shaman up for Throne LFR in a week or two (he was already 90 but not geared as he was only in blues and greens from questing/leveling)
Sure there is a lot to do, and I still have plenty of things I haven't done on my main but I don't really see that as alt unfriendly. The biggest thing left for me to do is pet battles and that is account wide so it doesn't matter who I work it on. The one thing I can say that didn't work is Valor of the Ancients as the counter should be account wide rather then based on one character. So I can get 800 valor on one character and 200 on another and get the buff for increase in valor.
Wotlk and Cata weren't really any more alt friendly though. The only reason why they became alt friendly was because of the 5-man loot catch ups Blizzard added later in the expansion. We've seen those in Mists but not through 5-mans.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
There was a video that showed what it wrong with MoP
It took him less than a day playtime to level his 85er, equip him and kill lei shen in LFR.
He did everything there was to do if you want to play a game in which you have to kill the big, bad villain.
Everything else would be the same thing just with other numbers printed on them.
But hey, Blizzard knows that we want that shit.
Game is getting old, and the first impression of the Pandaren seems to have done quite a lot of damage. Personaly, MoP is amazing through-and-through, but eh.
Amazing sig, done by mighty Lokann
For me, it was definitely the dailies. I pushed through the first round of dailies and hoped for some sense of achievement only to be presented with 100 more dailies. The only time I've felt excited hitting exalted this expac was getting my cloud serpent. And I cheated with the eggs and did it in two days. There's just way too much to get done for the limited play time I have.
And to beat a dead horse, the lore for the Alliance is just god awful. And I'm not even upset about the complete lack of any victory for the Alliance. There was a complete lack of any real story whatsoever. And this is two expansions running. At least in cata there was a pretty equal story line with a Horde hero as the main focus. This time around, it's 99% Horde politics and the Alliance can hep out a bit here and there. The overall story is good but dear lord its boring from the other side.
Also, completely changing core class mechanics several times during this expansion (and just before).
Last edited by BEYR; 2013-07-27 at 05:24 PM.
One thing they did is turn up the health of world mobs. As a result, all that stuff you do out in the world feels (in comparison to previous expansions) like you're playing in slow motion. It's ultimately exhausting. I think this was part of the backlash against dailies -- the content inside the dailies became less enjoyable.
My issues (and main reasons why I quit--some of which have already been named by others in the thread) were that first off the game went from being alt friendly to just me focusing on one character, and being as I have never enjoyed just focusing on one main it kind of disappointed me. If I had more hours in the day to play then I am sure I would have been able to focus on a few more (hopefully...) but being as I work and have two dogs and a hubby to take care of, it wasn't always realistic for me to start playing until sometimes 7 or 8 at night, and since I had to go to sleep at 9:30 pm to be up in the morning for work, it was hard for me to get much of anything done on one character, let alone leveling any alts. It just didn't make much sense for me to keep paying for a game that I could barely play anymore...
And granted my schedule hadn't changed at all--when wrath was out I could spend 20-30 mins a night doing dailies, still have time for say a Vault run, do my "daily frost" run, and still have time to spend an hour or two on an alt leveling or even just doing a couple more dungeons on alts that I had already leveled to 80. And I raided on nights where I didn't have work the next day and could usually raid 2 nights a week plus any short raids or if we only needed one or two more bosses downed, I could jump in and do them on a work night and still have time to do the other things I wanted to do on my character or alts. In cata, it was basically the same way, and when LFR came out it helped a lot with gearing my alts, by the end of cata I had my main geared in full HM DS gear, and my alts were all in a mix of LFR and normal DS gear (some were full normal, and some even had one or two pieces of HM gear on them as well).
Now doing all that still took a lot of time, and it required months of work to get my characters each to that point playing on my limited play schedule. But it was something I could do and enjoyed doing because everyday I could "mix things up" by playing a different character, getting to play a different role outside my normal one from time to time was nice, and it just felt more relaxed when I played...like a game should feel. Then I got introduced to MoP, which meant spending every waking minute of my night doing dailies (sure whenever you maxed out a rep it was 5 (give or take a little) less dailies you had to do, and sure eventually you could get it down to just spending an hour on dailies whenever they came out with their new island if you had to solo them like I did many times). But then there were the other issues.
I didn't enjoy any dungeon in MoP. None of them felt very fun or memorable to me. The fact that they re-did some of the old vanilla dungeons was nice. And that they added some battle pets to the game in some of the older dungeons and raids was also cool. But it wasn't really enough to keep me there since ideally I would only be running those dungeons until I got geared enough for LFR/Normal mode raids, and then I would just run randoms to fill my valor cap at the end of the week for whatever points I couldn't get between raids and dailies. And to add to that, the fact they didn't add any new dungeons was a real disappointment to me. One thing I have enjoyed throughout the games previous expansions is when they add the new dungeons that help build into the story before the final raid/s are released. It was always fun to see the story progress in such a way that felt like you were discovering an evil plot or merely just taking charge and knocking out part of the enemies defenses.
Scenarios were nice, but I felt they were trying to push people into running them over dungeons for this expansion--understandable in that they wanted their new feature to succeed, but because scenarios did not feel very rewarding to most people (getting valor is nice, but people like to see loot even if they only end up selling it for gold or d/e it for mats). And don't get me wrong, scenarios could be fun. But I never at any point wanted them to "replace" my dungeons for this expansion. I understand why it was done, I just don't think it was in blizzards best interest to take that path. Some people only like running dungeons and LFR (and I am sure that same crowd could enjoy scenarios) but I used to be mostly a dungeon runner back in vanilla and BC, so I can understand why those people would feel frustrated or upset about not getting anything new as far as their favorite content in the game...it'd be kind of like those of us who raid not getting to see any new raid mid-way through the expansion and having to run the first tier of raids until the final raid is released at the end. It wouldn't be very fun for us to run those same 3 raids over and over, just like it isn't fun for those who enjoy dungeons to run the same ones over and over without even getting one new one. Some people might have quit just because blizzard said they didn't plan to release any new dungeons and I am willing to bet a few people quit over that.
I could go on and on in all honesty of things that made the game less fun or whatever. But at the end of the day, my reasoning always comes down to the same answer; I was ready to move onto something else. I haven't quite found what I want yet, but I am ready to move onto next gen gaming. Honestly, I may not be done with WoW "forever", but I am just tired of playing the same game that I have been playing since high school (I was 17 when I started and am now turning 25 in a few months). It's been close to 8 years that I've been playing and I am just ready to move on. I think more people are feeling the exact same way and there isn't much blizz can do about that. I probably would have kept playing if I didn't feel like I had to spend every waking minute of my time off on the game trying to "keep up", or where I felt like I was having more fun. But it's like any cycle really. I have had friends that have quit WoW as well as family, the less people you have to play with the less fun anything can become. Some people just quit because they don't know anyone anymore in real life that plays and they would rather do something with friends/family than with strangers.
Plus the issue with servers becoming more and more empty and still nothing is done. I was on a dying realm and it isn't fun to be on a low pop realm. I would literally be flying around outside of the main city and not see a soul. That doesn't feel like an MMO to me...I expect to see people when I am playing. And it would takes hours just to find one pug for a simple normal mode raid (even just the first few bosses). And if someone left in the middle? We would pretty much have to scrap it for the night simply because we couldn't find anyone else to replace that person in the amount of time we had left. That's what makes LFR look to be the most appealing way for your everyday person to raid. Granted if you take LFR away then it opens up more people willing to try and do 10 mans, but at the same time some people would just get so frustrated they would quit the game entirely. I don't think LFR is a bad thing, I just think it might be wise for blizz to make LFR share a lockout with Normal/HM. This way, people can progress just like that. They do LFR til they get to a certain point, move onto Normal, and if they choose to they can do HM's. Most people are satisfied with Normal and I think sharing a lockout might help push people to go into the next level.
All that aside, I hope blizzard figures something out and if not, well it was fun while it lasted.
I think the removal of daily quest daily cap had really bad consequences. It was a cool idea to let people do as many dailies as they wanted. What they didn't anticipace was people doing them all every day to have them finished as soon as possible to be able to AFK in cities while posting whiny threads on blizz forums. Faction tabards surely aren't a solution IMO, after days of endless dungeon farming people would hate the game just as much.
Devs also tried to bring back some kind of exploration of hidden items, weapons, lore objecs, many rare mobs... well who found them all without using a guide/map raise a hand. Community sites, while helpful, are damaging the game in a different way too. Noone makes you use them... noone makes you do dailies or use LFR either, yet so many hate those.
the necessity to do so many LFR's, and to some extent dailies for reputation, and for me persoanlly, the biggest flaw: the legendary quest not being shared among your characters just to some extent. I'd like to see the runestones/sigils/whatever requirement cut in half, if you have already done the quest on one character
I tend to switch main character once every expansion, so for me this was really annoying, and made me stick with a char I did not like that much
People have been saying for years now they need to merge the servers, but blizzard are ignoring it.