You should only go for haste if you can sustain the rotation, haste wins on paper yes but is much more mana intensive. Also if you are overhealing the encounters then haste is just straight up eHPS loss. Haste has alot more potential this tier than in ToT but until 560ilvl you can forget about the second break point.
New question! How much spirit are you aiming for?
(IMO mastery will pretty much always win due to effective health. I want haste to be good, I like haste a lot but I don't think that during progression having faster heals will every out weigh not having to heal because of absorbs.)
I might be missing something here, but why would you reforge out of so much mastery for progress. Absorbs can save raid wipes while people are learning etc. I personally won't be going for 7170 until I don't have to sacrifice a pretty big chunk of mastery (currently 548ilvl). I'm no theory crafter and 7170 probably does increase throughput, but aside from Malkorok I'll be sticking with mastery.
Last edited by Paracletus; 2013-09-10 at 10:08 AM.
Problem is to sustain that for a long fight.
Also absorbs are better due to higher effective health during progress but without way to reliably keep mastery shields up I really don't see that being so effective.
I managed to get just barely over the 7170 haste with a little over 16k spirit and about 20% mastery. If I need more spirit, I can always swap out a few gems. I had a few pieces of haste gear set aside, and only had to switch out some spirit/mastery for spirit/haste gems. This is with an ~540 ilvl. It will be nice with a few upgrades to start putting more mastery in there... but I hope this works out well, it's certainly more interesting than mindlessly stacking mastery everywhere.
I really prefer progression to having stuff on farm, having to actively manage my mana rather than just being able to spam things without paying much attention... like I might have to actually use a mana pot once in a while.
*excited* (yay patch day)
If you look at how much you heal with a single "rotation", you will see that with mastery you will heal more than with haste. Mastery is way more mana efficient allowing you to drop regen stats for output stats, besides the fact that absorbs are very important nowadays.
As long as mastery is not too far behind haste in theory, mastery should be seen as superior.
Pretty much this, as stated multiple times and shown through the maths, haste is superior to mastery as long as you have the capability to maintain the mana, which I really don't see being that difficult in a strong raid group. So overall I'm not sure how I'm going to have a hard time since as Doctorant also mentions above me, with out the capability to maintain the shields your going to have an even harder time.Originally Posted by Doctorant
Through my experience in my guild, we tend to run raid groups for as high dps as possible and always sacrifice healers where we can meaning we generally have much less of an overheal problem anyway, so going druidmode with the bonus of applying the shields feels quite appealing.
Alright so let me explain this once again as clearly as possible since people don't seem to understand:
Look at the chart I made and you will see that going full haste and 16k spirit vs going mastery and 16k spirit would give about 3.5k effective HPS increase(excluding cooldows). Now for that 3.5k hps you are spending 6640 more mp5, that comes down to 9057 more spirit needed for the haste build. Now I'll let you decide what happens when the guy going mastery turns even half of those extra stat points into a throughput stat(haste or mastery).
Yes the example above is full haste vs full mastery but it clearly shows how mana intensive haste is compared to mastery.
Now because tomorrow its the Patchday.
What is your mind about Mastery vs Haste, because the Changes about HS, Radiance, Lightshammer, and SS.
What i think about Spirit and Haste to go for the 2 extra ticks for SS and a cooldown for HS 4,5 sek?
I think when i give Holy Pally then the Main Prio tank heal in the New Content we can do much with that much instant heals and SS on tanks, and 1-2 Shields at the Raid, because the incomming tank dmg will be rly hard.
And with a big Spiritpool and Much haste its Possible to get also a big hps ouput without going oom and dont do so much overheal.
Sry for my english
Its 25 man Raid!
Kinda off topic question:
For the fallen protectors fight, is the healer trial UI friendly?
Haven't really seen talks about people trying out Selfless Healer. Can it compete with EF? How can one go with optimizing legendary cloak without EF? What's stats priority for it for 25m? Any thoughts?
Is rolling a bunch of 1 HP Eternal Flames a good thing to try to do? The hot aspect doesn't heal any more with each charge of HP (I think, but I could be wrong) so if we are just trying to get the cloak to proc, wouldn't that be the best way to do that?