Originally Posted by
nih
If UO doesn't have it, it is wrong. Right? Now tell me why did UO lose to EQ. Note that by the time of the trammel patch UO has already lost.
Because for a lot of people, fun means "effort expended towards the achievement of a goal". A goal can be can require either lots of time (which is the case for most older MMOs), or skill (something pvp usually fits here), or both (only real example is wow raiding). In your example, GW2, getting max level and exotic gear is neither hard nor long. After that, where is the next challenge?
The previous paragraph merely describes the single-player dimension. The multiplayer dimension skews even more in the direction of progression. While a lone individual may feel compelled to "get every armor and weapon skin in obtainable", how the hell is that supposed to be translated into a group setting, especially when the content is piss easy. Most gamers are guys, and most guys are not gay. Compare "let's grind this retardedly bugged but stupidly easy instance 80 times so we can all get that armor dye in that obscure shade of pink" versus "let's push hard on Ragnaros this week to see if we can get into phase 3 ane maybe down him in a few weeks so we can all wear the firelord title".
Again, just because UO had player housing doesn't mean it is either a good idea or a good fit for an MMO. Player housing is a LEGO kind of activity and does noo fit as well in a virtual world where real estate is expensive. No matter how well built, an MMO player housing system will never even approach 1% of an actual virtual LEGO game. Compared to Minecraft, UO player housing sucked, Rift player housing sucked, and most assuredly Wildstar player housing is going to suck. What's the point?