Last edited by draykorinee; 2013-07-28 at 06:58 AM.
What no what
What is with MMO people. Jebus.
It says active users. That means users. Not any sort of log-ins. It is 2.5 million acounts play each week, according to recent data. The 3 million units sold is from back in January. There have been more copies sold since then. It is not 2.5 million out of 3 million. It is 2.5 million out of whatever the sales total is now. We will probably hear what the current sales are around the 1 year anniversary.
Gw2 is plenty popular, but it isn't doing anything spectacular.
Raptr, Xfire and Twitch suffer heavily from self-selection bias. They only represent a specific portion of the far grander population of people who play MMOs. In other words, they mean little. Sometimes they sync up with actual numbers we sometimes get from companies, but that in no way means they represent a reliable means of population measurement.
I doubted it at first simply due to the fact that I played from beta until a few months after release and I clearly saw a HUGE mass exodus from the game in that time.
So when someone says that so many people still play GW2 it's hard to believe. I looked up the other statistics and found this interesting:
They say they get 3m daily views on their website?
According to that website their claim is true. However, it's worth noting that at one time they had nearly 9.7m views daily. So they've lost 70% of their webpage traffic but have maintained their playerbase numbers? Something still doesn't seem right to me but all we can really do is take their word for it since Active Users does mean Unique Users and we have no way to double check their playerbase numbers.
Last edited by Maconi; 2013-07-28 at 07:39 AM.
Where is the source for all this anyway.
If 2.5million people are playing at 500k hours a day thats like each person playing just over an hour a week....calling bullshit on this numbers either way.
I think it's worth pointing out that the GW2 audience and GW2 itself draws from a wider perspective of people than the traditional MMOer. A game like Wildstar is targeting the WoW raider hard. GW2 doesn't do that. It casts a wider net. It attracts people who played WoW for thousands of hours and hardly touched raids or Arena PVP. It attracts people who hated WoW. It attracts console players. Since it is not the typical MMO, it doesn't just attract the typical MMOer, and trying to measure population via the "typical" means doesn't work.
A lot of players are still playing.That is only good for Anet.More gems sold,more players will come.I really can't wait for the anniversary to see how many more coppies were sold.I bet when GW2 goes into Asia it will grow even more and will sell well.
I knew the maps are not empty as some people say!!!
Anet certainly acts as they get enough money out of the game. Speeding up content updates to 2x a month with no subscription ... p2p games can't pull that off.
What's the worst that can happen to you ...
These numbers sure are interesting. They show that either:
A) they have retained 80% of the palyer base which would be an amazing feat, but of those players they only play for 3.5mil hours/week which equates to just over one hour a week on average which would be the lowest time played in history of mmo's im sure.
Or B) They have 2.5 million log ins (not users) which, at best would mean gw2 has a million active users logging in 2.5 times a week or at worst 2.5 million active users logging in once a week.
C) 3 million visitors to the site down from 9 million. MMO champ gets more hits than that.
Either way, these numbers clearly can only been seen in a negative light the way they are presented, personally I think most of them are a load of make believe.
As to 2x a month content updates..I am so glad p2p games like wow don't try to do this, its a bit of a failure with some very poor updates IMO.
Last edited by draykorinee; 2013-07-28 at 10:44 AM.
I find the 2.5 million active weekly players number very hard to swallow. Then again, this could be a case of clever selection criteria which Google seems quite keen on doing for Google+. Does a login equate to actively entering the world or the launcher firing up and connecting to the splash screen count as logging in?
I am effectively logged into my account when the latter happens, this isn't the case with other games such as WoW. Does an auto load of the launcher, followed by closing it, count as a log in?
Because clearly the model WoW is using is much better ... I mean with a bit of luck Blizz can reach 6 mill subscribers with WoW sometime next year. That will be 3x-6x more than GW2 has if we consider these numbers to be inflated (which WoW numbers are not, those are hard facts).
Come on guys ^^ Let's be a bit more positive about this. Anet is b2p developer that seem to be doing quite well.
What's the worst that can happen to you ...
Difference between logging in and playing the game. I tend to log in sometimes in a few games, play it for 15 min log out for the rest of the week/month. Probably the case here.
Why is everybody so sure of their "Active Users" interpretation? The site is in Chinese, and I doubt that many people in here can read Chinese. If you translated it with some tool, then that's not a reliable translation at all anyway. They're pretty inaccurate, especially if a word isn't used in a sentence.
I think GW2 will be a bigger hit in Asia than in the west.
Last edited by draykorinee; 2013-07-28 at 01:13 PM.
I still watch Zam official even though I don't play wow, I imagine its just an indicator of how popular a game is in the 'gaming theater' as much as it is an indicator of active users. I also think its has a lot to do with the quality of whats on offer and what I perceive as a lack of commitment (tactics/builds etc) needed to GW2 that hampers its ability to draw in viewers.