If its intended and we weren't told, it makes RC almost manditory. If its not intended, well, we are balanced around it anyway. If it gets nerfed they will have to buff us to compensate.
The last thing we need is a nerf over this, strike damage is already looking like it needs to be buffed, for both specs. The only thing I see that's desirable about this class is ease of dealing with mechanics, and personal survivability.
It doesn't look like it'll be ridiculous with next tier trinkets, but that remains to be seen really.
I did a very quick test on live to see if this has actually been occurring. I am not very knowledgeable regarding statistics, so I don't know if this is even a helpful test or not, but hopefully it contributes to the discussion somehow. If not, please let me know.
Both tests were hitting the raider's training dummy from the back in Acherus as Blood spec in Blood Presence. I held everything constant between attempts except for using RC vs. RE. I had 15.62% haste and was using the 522 Primordius' Talisman of Rage trinket.
I can't post links yet, so replace "wol" in the links below with the worldoflogs url.
Test 1 with RC (log: wol/reports/cpxflhh39oy322wc/details/2/)
Duration: 19.11.02 to 19.16.22 = 320 seconds = 5.33 minutes
659 total hits/ticks of spells (including hits, crits, glancing blows, ticks, and tick crits)
29 Runic Corruption procs with 24.9% uptime
24 Rampage procs / 5.33 min = 4.5 ppm
Test 2 with RE (log: wol/reports/umifr1e07a6crvow/details/2/)
Duration: 19.17.03 to 19.23.20 = 387 seconds = 6.45 min
726 total hits/ticks of spells
27 Rampage procs / 6.45 min = 4.18 ppm
Hopefully this helps in some way. If not, please educate me :P
For this trinket the uptime is not that important but the amount of stacks, for a more accurate test you must do with the feather.
Can see it just being outright removed to balance it with the other talents, don't think we're going to be unscathed by this if it turns out to be accurate. Ghostcrawler will likely spin it as an indirect buff for frost :-D
Wonder if they actually knew about it and that was the reason for the Unholy Might nerf?
I know it's silly, but this shit is what's going to get me to quit this class after three expansions. I'm really tired of literally doing double the keypresses of any other class for half the DPS.
Then, this kind of shit; which totally undercuts everything I've done to learn to play better, going from Frost 2h to DW Frost in T14, Then Unholy in T15 and even learning Festerblight just to eck out more DPS.
NOPE. BUGLOL. Totally cuts the legs out of all that personal effort, while Assassination Rogues are just sitting on their hands for 6s at a time during their rotation, compared to me being GCD locked 80% of the fight.
Vampire Zombie Werewolf
RC is better than every option for every spec (tested with H Feather/H Rage for unholy/2-hand, and H feather/ H spark for DW).
About 10k better for unholy.
About 8k better for 2-hand frost.
About 3k better for DW frost.
Results from the dev implementation of this bug in simc.
Obviously this bug should be fixed. It's not a nerf, it's a bugfix.
If the class falls behind with the bug fixed, it should be buffed to compensate.
Last edited by Samsarathedk; 2013-07-28 at 03:09 AM.
Here is a copy of the profile, "3" used RC, "2" used RE, and Death_Knight_Frost_1h_T15H used BT.
You drop from 124 HBs to only 94, and drops the overall dps from HB, and FS by a fair amount. No ones arguing that it's more "clunky" for lack of a better word.
However, as you can see in the sim, you get a surge of zandy procs, legendary meta procs, and trinket procs, and they more than make up for the gap.