lol, only race able to use the orbs for dps, res of use only use them for PH
wow i nearly forgot i ever had starshards it was that long ago.
Remember when you could only PVP properly on ally if you were human, or dwarf due to only them getting desperate prayer. Which was OP as hell compared to anything else.
Ye, so all those who went from UD to troll lately can go F themselves with their ugly characters.
If they removed all racials, 99% of the Horde would be Undead, like it used to be in Vanilla, when people actually played the race because they like it, not because it's 0.0001% more DPS (which most people can't even make use of).
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
I went Troll in Wrath, Goblin in Cata and back to Troll near the end. Started out UD, and I'd kill to go back to undead.
health reduced by psyfiend 75%, I am just confused to why this is even needed lol...
What I've stated before is, Druids are just OP any spec, so are Shaman's, now Monk's are retardedly high any spec. But blizz doesnt nerf them. We as shadow priest's get bent over b/c blizz states "priests" are just OP in PVP. Well that being said. Maybe blizz should look at seperating things. I only pvp when im bored. So killing a class due to OP'ness in bg's and ruining PVE play is dumb. We had a 24 hour SW:P buff at the beginning of TOT. Then they hotfixed it. From a DPS standpoint it would be nice to be on PAR with mages, locks, etc.
Respectfully disagree on the druids part. They are sub par compared to assa, despite of their much more complex rotation. On the last part, we can still provide some decent emergency HPS, which pure dps specs cannot. I am aware that this shouldn't be a concern since (I guess) the beginning of Wrath, but it might be something we can use to legitimate our low-end performance.
I guess the point I was trying to convey is, Shadow as a spec should not be nerfed,hindered, or overlooked by what disc or holy does or is.
One very easy way of fixing Shadow Priest mobility DPS in simply redesigning the Glyph of Mind Flay to allow Mind Flay to be cast while moving at the cost of removing the slower movement speed on your target - as opposed to it's current design: granting the Shadow Priest a stacking movement speed increase.
Personally, I also think that the Shadowy Apparitions are a weird design. They should redesign this ability to make it clouds of Shadow energy (which would look like a Shadow Priest in Dispersion, only smaller).
Statix will suffice.