Last edited by Aleaa; 2013-08-18 at 10:30 PM.
@TimoshN #AffdotsPriest #SPTimers http://www.aleaaddons.ru
it would have been a wonder if they didnt nerf it.
I'm amused by the SWD change though! It is a way to FORCE double tapping and you actually need to skip DI procs now, making the spec a bit more complicated in execute range. You will lose orb generation if you don't double tap now, in stead of gain orbs with the 6 second ICD. It'll majorly screw with MFI though, since it's an additional GCD used when channeling. Would be interresting to see what impact it'll have on the difference of T3 talents.
I'm curious of this SW change.
Shadow Word: Death damage increased by 15%. Cooldown increased by 20% (7 sec to 9.5 sec).
So its had an increase in damage, normal cooldown remains the same (8s) but the ICD increases from 7.5s to 9s. (I assume the bracket notation is wrong because it was set to 7.5 on the ptr, not 7)
When the ICD was at 6 seconds, the common practice was to single-tap every 6 seconds, tracking the ICD. This change definately does away with that playstyle. I'm not entirely sure what this implies though, considering the ICD is now LONGER than the base cooldown. I assume the mentality is that a perfect double tap will use one global, followed by the standard 8s CD. Since the global cannot be pushed under 1s for priests, that would mean (given 0ms lag) that the ICD perfectly lines up with the standard double-tap rotation. Because of spell queues that shouldn't be a problem to keep server-side latency at near zero. What concerns me is if they have built in a safeguard to detect if the next cast of Death (after the normal cooldown) is registered as being cast BEFORE the ICD due to latency! It could kill our execute rotation if lag caused our next SW to not trigger the double-tap.
My speculation is that this ICD is cutting it very close to the time we need to do a standard double-tap. Close as in within 5ms. WAIT on testers for their verdict before getting worried about this. I could be very wrong, and the devs may have safeguards built into the system to prevent that. (eg, an 8.95s icd, rounded for the tooltip)
VT listed as 17% on the frontpage is simply wrong, it's 20%.
SW:Smiley "CD"(note: it's the icd on the cooldown reset function - not SW:Smiley cooldown) increase changes nothing, as the damage increase forces you into double anyways.
It's just so you can say you tapped something twice that day.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
I like fat chickens and I don't know why; Charbroiled on a spit, or fried; When a Boom walks in with a big fat waist; Stripped down and ready to baste; You get HUNGry; Hope the meat ain't tough; Cause you noticed that the bird is stuffed; Deep in the pan he's stewin; I'm hooked and I can't stop droolin; Oh Baby, I wanna get with ya; And fix you fo dinna; Weight Watchers is just starvin; But that butt you got; Was made for carvin...!
I'm just sad for you Shadow PvP guys.
Lore came out and said they're removing DR but were going to replace with the 'more fun' AM.
Then GC tweeted that it was just a "miscommunication" and that Shadow Priests and Moonkins were NOT getting an AM replacement.
W/e, looking forward to 6.0 redesign.
That active mitigation bullshit is just dreadful. They strip us of 15% dmg mitigation without any proper compensation and calls it a day, thinking there wont be any consequences. It's like the tonnes of nerfs each patch wasn't enough to gut shadow PvP. Hope they will realize when they buff DK damage and remove shadow tankyness how terrible shadow is when nobody is playing it in PvP any more. I'm already rocked by DKs like it's nothing if my healer is CC'd.
All i ever wanted was MD speedcast, keep shadow form mitigation and psyfiend replaced with something less unreliable & counter-able. I could live with all the other nerfs they've thrown at us, yes even when they removed manaburn