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  1. #21
    I would suggest not to go with three healers, it will only make the fight harder. Your tanks will need to rotate cooldowns in the end when Horridon is enraged, and make certain the Jalak tank has no debuffs and take over Horridon rightaway, then have a Paladin remove the debuffs from the previous tank. There's not much raid damage at that point anymore, so both healers should be spamming the tank. Make certain healers have a macro to deal with their pink Rhino, and make certain everyone who can uses a personal cooldown for the dire calls.


    For instance, your Holy Paladin, only used Divine Protection once the entire night. He should have it glyphed, and use it every Dire Call. He also seems to barely use Holy Radiance, which is not a good thing. On top of it all he seems to be using Light's Hammer on a fight where I would prefer Holy Prism, as you can see from the log, his Hammer barely healed anything.

    Quote Originally Posted by Youarefired View Post
    Spending enough time to wipe 60 times is what you're doing wrong. Do something else.
    Very constructive feedback, why bother posting in the first place?
    Last edited by Cairhiin; 2013-07-30 at 07:55 AM.

  2. #22
    The Lightbringer TEHPALLYTANK's Avatar
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    I suggest clearing stacks on your warrior tank after door 4 is finished and leaving horridon on them until jalak dies, once jalak dies you pick up horridon and tank it for as long as possible (clearing stacks between 4-7 stacks on yourself).
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  3. #23
    How can you kill Jalak and not to kill the boss after that? Even on our first 10man kill when Jalak died, both tanks went down within 10-20seconds of him and we still managed to kite kill him.
    Tough we got 2 warlocks with portals so, I guess that made it soo much easier to switch between aggros.

  4. #24
    Your Disc priest doesn't know what hes doing. When his top heal is spirit shell and only 7% attonement hes doing it wrong. After the first door he should just be using attonement on boss as the boss takes more damage which means he will be healing for more. Thats why disc is so good this tier, there are several bosses that allow you to heal more due to the fact that the bosses take more damage.

    Also if tanks are dying maybe your healers could actually use their CD's? This isn't normal mode, they need to communicate for CD usage. Your disc didnt cast a single barrier and only casted PS twice the entire raid.
    Last edited by Osheri; 2013-07-30 at 10:15 AM.

  5. #25
    A cheeky trick I've seen used for similar situations could work here.

    Hunter at max range casts distracting shot & does FD before boss gets close enough for the 1-shot. That should buy your raid maybe 6s of 0 damage being taken.

    You can then repeat this (distracting shot has 8s CD) and have the hunter use deterrence before boss gets to them.

    I'm not sure if it still works on bosses though, it used to during Cataclysm with one notable exception where it was used to cheese the fight until it was hotfixed. If it works perhaps it could help.

  6. #26
    Quote Originally Posted by Cherrypowdah View Post
    Untrue, if your tank's gear/skill sucks, chain disarms on jalak and burst horridon down assuming everyone is alive at this stage especially if you have dps with execute abilities like pretty much everyone does, Jalak kindof is a trap similar to large anima golems on animus and red phase on ra-den.
    Uh, on early kills we had Horridon at maybe 50% when Jalak came out. Good luck healing through all those shouts.

  7. #27
    Quote Originally Posted by Osheri View Post
    Your Disc priest doesn't know what hes doing. When his top heal is spirit shell and only 7% attonement hes doing it wrong. After the first door he should just be using attonement on boss as the boss takes more damage which means he will be healing for more. Thats why disc is so good this tier, there are several bosses that allow you to heal more due to the fact that the bosses take more damage.
    Attonement caps at 50% bonus so the moment you crash first gate you have reached the maximum amount of atonement healing you can output. Yes it should be more, No it should't be on top of shell. Spirit shell helps for dire calls immensly and THIS is the reason why disc priest is popular. If atonement is above spirit shell it means the priest didnt bother shelling the dire calls, which doesnt happen during progression.Also monks do more dmg fistweaving than atonment priests.

    On the other hand. When jalak dies you have a timer which is as long as the combined time of cds your tanks have. Nealry 11 mins wipe means that all healers already have a pink dinosaur chasing them reducing their healing by a lot. Yes disc can get mindbender once to get rid of it, but paladin? The biggest mistake ppl do is look after healers before looking after tanks. A protection paladin is so broken on this boss that it lead multiple rage posts on this forums. With your gear and a bit of luck you can get a 30 to 40 seconds uptime of SotR with HA, folowed by GoAK, reset of stacks, DP + 2 sotr on punctures, AD with sotr on punctures.

    Also using barrier on the beastial cry that overlaps with dire call is very nice, you might try it!

  8. #28
    Quote Originally Posted by Tishko View Post
    Attonement caps at 50% bonus so the moment you crash first gate you have reached the maximum amount of atonement healing you can output. Yes it should be more, No it should't be on top of shell. Spirit shell helps for dire calls immensly and THIS is the reason why disc priest is popular. If atonement is above spirit shell it means the priest didnt bother shelling the dire calls, which doesnt happen during progression.Also monks do more dmg fistweaving than atonment priests.

    On the other hand. When jalak dies you have a timer which is as long as the combined time of cds your tanks have. Nealry 11 mins wipe means that all healers already have a pink dinosaur chasing them reducing their healing by a lot. Yes disc can get mindbender once to get rid of it, but paladin? The biggest mistake ppl do is look after healers before looking after tanks. A protection paladin is so broken on this boss that it lead multiple rage posts on this forums. With your gear and a bit of luck you can get a 30 to 40 seconds uptime of SotR with HA, folowed by GoAK, reset of stacks, DP + 2 sotr on punctures, AD with sotr on punctures.

    Also using barrier on the beastial cry that overlaps with dire call is very nice, you might try it!
    Yes attonement is capped but it isnt capped at 50%, more like 65 - 70% so its actually the second gate it gets capped. Attonement is capped at 30% of your health. Even if you spirit shell every dire call, it should not be that much higher. Spirit shell on 29% and attonement on 7% is just plain wrong. It clearly shows he isnt using attonement on the boss nearly as much as he should be. The dino barely makes a difference anyway. If you use your fiend on it just before jalak comes out it should be miles away to affect you.

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