The only redeeming factor Vashj'ir had was that I got to use my Sea Turtle.
Personally I love it, however I see how it can cause issues for people. My fiance had issues with Vashj'ir due to her eyesight (legally blind in one eye), so the 3rd axis was an issue, but for any other purposes it's pretty neat imho.
Leveling underwater for long periods of time is very disorienting for me. To the point where I get headaches and get confused easily, mostly because the depth perception underwater has always been problematic for me. If this wasn't an issue I would actually enjoy underwater zones.
Riiiight, because swimming around in a state of perma-slow was a fun way to spend your time in combat. The only melee's who had a bearable time in Vashj were Warriors and Druids (Charge works on a Z-Axis) and DK's (Death Grip negated having to move). Rets and Ehns got the shaft, not surprising.
My own personal feelings and experience with Vashj'ir was it was a wonderful experience, mysterious and I loved it
I must be in the minority. Vashj'ir is my all-time favorite zone in Wow.
It's so ...mysterious and vast, the music is enchanting and so is the visual, and the questing and storyline was fabulous.
All those weird trumpet-sounding remora biting on me while trying to loot some weird water globe. The swimming sound in WoW always makes my bladder act up. However the environment had beautiful ambience.
Though Vashj'ir is not my most favorite zone, I do like it. In my opinion it brings a much needed difference to the leveling process and I think it looks absolutely stunning!
I would absolutely love an underwater expansion as I'm fascinated of the abyssal plain (real life one), as long as we are bound to the sea floor and don't have to swim in 3D.
didn't care for it at all not sure why it was just lame to me
It didn't bother me at all, and I thought it was interesting.
That said, itys not something I'd want for EVERY zone. It would also be nice if blizz designed in such a way that leave didn't break the immersion (That's one thing I DID hate about Vash. It makes this big hoo har about how you're trapped under water and away from help and such...but I can still hearth out and stuff. Of course it would be silly to really trap your toon in the zone, but still kinda broke the storyline a little)
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom
Vashj'ir was fine, I leveled through that zone day one in Cataclysm on my Rogue and I thought it was perfect and by far the best 80-85 zone of the expansion. I don't get the "melee is difficult" argument at all, it was no different for me on land since you have a constant movespeed buff on foot.
Now talk about shitty zones, just look at Hyjal and Twilight Highlands. Probably the most generic and boring garbage to slog through.
Basically this.
Vashj'ir was well done, just a few annoyances in the early days of the expansion (like every overcrowded zone). However, I despise gimmick underwater questing... which is basically every single underwater quest in WOW outside Vashj'ir.
Vash made it easy due to permanent swim speed + underwater breathing buff and the seahorse.
-edit-
As for Melee... well I admit it was a bit frustrating at times, but given I almost exclusively play Melee classes, I have to admit it really wasn't that bad. The biggest annoyance was finding cave entrances. Would swim to the ping on the map, only to find my objective was inside the terrain, and then swim around a while longer trying to find the bloody entrance. But that just needed some fine tuning. Hardly a deal breaker.
Last edited by Dakara; 2013-07-31 at 09:33 AM.
Many people can't drive down the road without hitting something. That's a relatively 2D navigation. Trying to function in 3D really messes some people up. People used to pug into H Occ and drop immediately just because of the dragon mount combat. Some people can't play platform games because they can't time the jumps. Some can't play shooters because they have slow reflexes / bad eye-hand coordination. Games like Descent and Portal make some people airsick. That's something that can't be outgeared.
As for the person saying that it would "seperate the keybinders from the clickers", that's the dumbest thing I've seen posted in a while. The only difference in 3D movement in WoW is using the X and Spacebar to move down / up. If you actually have to keybind to move in 3D, that's really sad. The Netherwing dailies had the race quests that didn't require one single keybind to use. I still circle strafe targets on my flying mount while moving up and down with only the additional use of the X and Spacebar.