Classes
Please don't take away dodge and parry in the next expac off gear. Please
Why? What is fun about it as a stat on gear? (
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Please take away hit/expertise, or in some way fix re-reforging every item for every upgrade!
Reforge didn't work out as we hoped. Became a hassle not a bonus or convenience. (
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Why not shift the majority of tank game play to active mitigation? Its far more fun and interesting that way (to me at least).
There's a good chance we will post 5.4. (
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Now that we're approaching the end of MoP. What class/classes do you think need a big overhaul in 6.0?
None. We will likely work to make the 3 hunter and rogue specs play a little more differently from each other. (
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Keep bomb up, use filler spell, use procs. Which mage spec am I talking about?
Keep up X, Use filler spell and use procs is pretty much every spec in the game. (
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Hunter (
Forums /
Skills /
Talent Calculator)
splitting up black arrow and explosive trap cds makes sense. Still trying to understand why LnL won't proc form explosive.
Explosive Trap as part of ST rotation would be annoying. That's why we added Black Arrow in the first place. (
Source)
Paladin (
Forums /
Skills /
Talent Calculator)
And AE healing is just too strong. Why cast 4 HL when I can just cast 1 HR and achieve roughly the same in 1/4 time?
The idea is supposed to be the HR is wasted mana if it overheals. If it does not overheal, then it was the appropriate choice. (
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But it's hard to make mana not brutal in 5s and still have it be meaningful in the final raid tier. (
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may I ask how you feel about ret paladins mechanically at the moment in PVE? I love how they feel right now, hoping no changes
Happy with them for 5.4. Long term want to make sure they have talent choices, make AE more dynamic, and consider Inq some more. (
Source)
is change to Illuminated Healing (once again proc'ing from periodic heals) a data mining error, or an actual change?
Stay of Exec is a periodic and is affected. Hot of EF is not. (
Source)
Priest (
Forums /
Skills /
Talent Calculator)
I just feel like Blizzard doesn't know what to do with Disc Priests, PoH is still party based (inc next tweet)
You guys overplay the "don't know what to do with" card. Disc is really well designed (and fun) IMO, just a bit too good. (
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In what way is it well designed? Two major spells very restricted, and there isn't a cap to go to, just mass go for crit...
I would argue with the contentions that restricted spells are a bad thing or caps to shoot for are a good thing. (
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consider random fights like h:iron qon. Spirit Shell is already hard to use there, at 10 sec will be just completely useless.
Worried that Disc has felt like the premiere healer for MoP. They need some limitation somewhere... (
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Can you please explain the intention behind decreased duration to ss? Disc seemed balanced in 25 but less so in 10s...
Disc would be balanced with Atonement or good bubbles or good CDs. With all 3, they are too versatile. (
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Atonement is fun and we like seeing more PW:S use now than we had in 5.0, so we (gently) hit SS and Rapture. (
Source)
Shaman (
Forums /
Skills /
Talent Calculator)
shaman get good talent "Totemic Persistence". Then "Does not affect Fire totems." shaman get crappy talent.
If it's the only DPS increase on a row, then it's the only choice, and therefore a crappy talent in our minds. (
Source)
Warlock (
Forums /
Skills /
Talent Calculator)
Final tidbit: I do actually REALLY like the Warlock revamp. Why not just give one to all pure classes?
I think the jury is still out on whether the excitement of the change outweighs the magnitude of the change. (
Source)
By which I mean, we probably lost some locks who didn't like the change or know how to play their class any longer. (
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Warrior (
Forums /
Skills /
Talent Calculator)
Errr.. this whole SS-Slam AoE 2-yards thingymajig seems a little ... peculiar. Could you explain your thinking?
Slam used to have some distinction b/c of the cast time. Wasn't popular overall but kinda generic now. This is an attempt to fix. (
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World
More sub lose, more dead servers, more upset people. Do you get how they relate to each other? Maybe you should address this.
I don't think the connections are as obvious as they seem to you, but we have been sharing a bit of our plan for low pop realms. (
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PTR
Most players don't care about PTR Isn't it a bit dangerous to get feedback from just the few that join?
Many players send us feedback on changes without logging on. Useful as well, just less so. (
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Misc
GC, IMO you've brought alot of good to the game, but you've also killed it's soul by simplifying it.
I'm not sure a lot of our players are asking for more complexity. Otoh, I see the opposite frequently. (
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Do you think some tooltips could be rewritten to sound 'cooler' or to have more flavor?
I think so. I feel like our tooltips have become too "lawyerly," attempting to explain every nuance. (
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Are you serious?So the guy who was the nicest should get free loot even if he was carried and was bad?
Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? (
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why do you think people see exclusive content as a bad thing?
ITT it's a velvet rope. Exclusivity works when everyone wants something but only a few get it. (
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If everyone gets it, the reward is considered less valuable. (
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Oh my god I love you, thanks for all the responses. The people on MMO-Champion will be happy you guys saw the post.
We read those forums all the time. There is good stuff in there (there is a lot of I FEEL NEGLECTED too, which waters it down). (
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I'm not trying to dictate what players should post, especially in forums that aren't ours. (
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I'm just providing the feedback that a good signal to noise ratio makes it more efficient for players (or devs!) to read. (
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Change isnt always good. Having to adapt with every patch should NOT be the overall design.
Totally agree. (
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I've always wanted to be an Idea Man in a think tank. And I've been a Blizzard fan since D1. I'd do the fans justice!
To be honest the job is like 1% idea man and 99% getting shit to work. (
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