http://us.battle.net/wow/en/forum/to...261?page=8#154Originally Posted by Blizzard Entertainment
I just don't see a point in wasting resources in doing a squish when it'll be the exact same if it's scaled down, do 2% to boss either way.
So what if the stats are inflated human nature is attracted to larger numbers.
I really don't know if i like it or not, its a fact that numbers are starting to become huge and something needs to be donne.
But it isn't this that will bring me back to the game. If they manage to not screw old instance soloing then i think i will be neutral.
Last edited by Tuor; 2013-07-30 at 01:57 PM.
Awesome sig by Elyaan is awesome.
Hah. Well, I don't see how hard it is to grasp that decreasing player power is damaging to WoW because it's ten times the change the RealID change or Have Group, Will Travel change is/could have been.
All across the board squish v.s. decreasing player power squish:
All across the board:
Barely takes any time.
fixes the so-called problem that required the squish in the first place.
Only numbers change.
Player power decrease:
Takes a lot of time that could be spent on new and more exciting features
Gives some nostalgic players a semblance of old content seeming pseudo-relevant again by making the characters weaker than before
Could potentially kill off the soloing community, farming transmogrification gear.
Could make the leveling grind a lot worse than it is. People already hate leveling as it is and take any chance to speed it up.
I do not know why the obsession with item squish, it is still only a percentage game. Does it really matter if a boss has 1,000,000 health and you hit it for 100,000 or a boss has 1,000 health and you hit it for 100, you are still hitting it for 10% whatever health model you are playing on.
With the next expansion, with a squish, chances are that while it MAY be slightly more difficult to solo previous tiers (Vanilla-MoP content) at lvl 90, at 95, one should have no problem with soloing up to Cata content. MoP top content MAY be more difficult to solo compared to soloing Cata content at level 90.
However, with that being said, one must remember the lesson of the Scorpashi Venomlash. This was a NPC that, after the Cata revamp of all the zones, had an extra digit in the amount of HP, making it have anywhere from 10k-13k health rather then 1k-1.3k health (Which was the norm for a level 33 quest mob). It was hotfixed later, but it took well over a number of months, ~6. Remember that this was a simple overlooked quest mob that had a measly collect x item quest associated with it.
If blizzard only squishes content at max level (Forgetting, say, MoP raids, or a single boss aka Horridon in throne), it would become impossible to even DO the content- It would be akin to lvl 80s attempting to down Horridon, if they squished ilvls but didnt squish the boss.
So the main thing to be worried about is them forgetting/overlooking squishing certain mobs.
I was in support for the item squish for MoP, and I haven't changed my stance. I think I shouldn't be able to kill 40 man bosses in 1 gcd. My hope is they make older content harder to solo, while keeping newer content the same, meaning soloing 40 Ragna and HC LK should come a lot closer in difficulty than it is now.
Definitely looking forward to this now, as I did when it was initially brought up. Big, big numbers don't excite me. They just clutter my screen when spells are going off here and there, and I was looking over the item level differences between Wrath and Mists, and just sat there like "wut", lol.
Anyway, on the topic of affecting our ability to solo, I imagine it's more of a personal thing for people? Personally, I don't mind. It's not that hard to find a friend(s) or make a friend(s) interested in attempting specific content. But I think they're fixing the numbers all across the board, player and NPC. And yes, I used the word fixed, because as of now to me it's broken.
I've got a feeling they'll scale things down in a half-assed way. They'll mess it up somehow..
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