Necro because beta is ending and we finally we have the final answer to the main question in this thread.
Dear soloers, enjoy the nerfs.
A necro just to prove a point that he is wrong on too. Watcher states that the squish will not affect the ability to solo legacy content but that class changes that happen with every xpac might. So I can only say you may have told us so but you were wrong.
"I do want to clarify, however, that our changes are only intended to offset the direct effects of the "squish" and our goal has been to make sure that linearizing the item curve between item levels ~60 and 463 doesn't impact the ability to solo legacy content. That is not the same as saying that we guarantee nothing will change, period - we've made a number of adjustments to tank mitigation, healing, defensive cooldowns, and so forth. That's nothing new for an expansion, and in some cases, yes, that will make old content more challenging than it was in 5.4.8, especially for tank specs that could previously use Vengeance to great effect. But that has nothing to do with the item squish."
Important is that without the item squish , the exponential increase of the gear would have compensate the class nerfs/changes , making them a non issue.
And important is the final result : 1. today at lvl 90 you can solo boss A.
2. on PTR you cannot.
120% LIE.Technical Game Designer Chadd Nervig, aka Celestalon on Twitter, has answered a tweeter's question about item squishing with the following tidbit:
.@ToppTheDwarf The item squish *will not* make soloing old raids harder. We promise, and 110% guarantee it.
- Celestalon (@Celestalon) February 9, 2014
Last edited by vandam; 2014-09-29 at 12:33 PM.
When they said that they are doing the squish, many people, myself included, saw the curves and what they meant for soloing non-max-level stuff and immediately started asking for details like how exactly they are going to compensate for reduced power wrt old raids, etc. We knew back then that there will be issues and that some stuff will become harder to solo than it is now and some stuff might even become impossible or practically impossible to solo.
Blizzard devs kept playing baby teachers and kept saying that no, everything that is soloable now will remain soloable in the future, etc. For a long time they weren't saying what exactly they are going to do, although we had good guesses - which turned out correct in the end, by the way.
Now we see that there are problems. Surprise, we said there will be problems a long time ago. Moreover, I will say right now that some of these problems will remain unfixed for a long time just because many of them are one-off things and Blizzard aren't diligent enough to even fix them as fast as they are reported yet alone find them in the first place. And Blizzard are now saying that things might, indeed, change, because bla bla, and that they guaranteed nothing and that they will only fix things to the extent they are happy with, which might not - and will not - coincide with "as soloable as before", which was what Bashiok and others like him were saying.
So, yes, TOLD YOU is correct.
Sure, they are doing more than the squish. Sure, things other than the squish might affect soloing, too. But when something which is right now soloable will become unsoloable (or soloable at a *much* lower speed, for example), and Watcher will say that it's not because of the squish, will it change much? And if it really won't be because of the squish, but rather because of some spell that they cut or some cooldown time that they increased, will it really be any consolation? As in, if you cut some spell that made it possible for spec X to solo stuff, and thus make some popular content that was soloable before unsoloable, shouldn't you do something to compensate???
Last edited by rda; 2014-09-29 at 12:35 PM.
Not only did you necro a thread, you did it to be wrong.
The changes that can affect soloing are unrelated to the squish. They're class changes that would have happened regardless of the existance of a squish. Vengeance removal, healing changes, changes to defensive cooldowns, those are all things that would have affected the difficulty of soloing old content regardless. You're still wrong, and you're heavily misinterpreting your quoted post. This happens every expansion while we're still unable to level to the new cap.
Besides, we won't be spending a lot of time at level 90 after 6.0 releases. Even if we did get negatively impacted by the squish, it would be relevant for less than a month (Edit: depending on when the patch releases, that is. It's likely to be around a month now that I think about it), at which point we're allowed to level to 100 and overpower things even more.
If words won't convince you and you still think these are the arguments of us "fanboys", then check it yourself when the patch goes live, or try it right now on the PTR.
Class changes at the start of every xpac have had an effect on soloing old content.But this was soon a non issue because the exponential scale of the gear would have compensated the class changes.The changes that can affect soloing are unrelated to the squish. They're class changes that would have happened regardless of the existance of a squish. Vengeance removal, healing changes, changes to defensive cooldowns, those are all things that would have affected the difficulty of soloing old content regardless. You're still wrong, and you're heavily misinterpreting your quoted post. This happens every expansion while we're still unable to level to the new cap.
Thanks to the item squish , the exponential scaling is gone.
So the item squish did it in the end.
Last edited by vandam; 2014-09-29 at 12:41 PM.
I can live with not soloing for a few weeks until 100, but if its stuffed up at 100 its a different matter. Is this statement they made focused on 90s? As i thought at 100 we got a buff which made most old content just completly nukeable anyway.
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Thing is, this will still happen due to the scaling "buff" we get when fighting things from old content. At level 90, any impact on our ability to solo will be due to class changes. Both positive and negative. At 100, we will overpower things even harder because we're still growing in power.
You're making up an issue that doesn't exist. Right now in the beta, wearing PvP gear on a pre-made level 100 character, you can demolish each Dragon Soul boss in under 10 seconds. At 90, you have the same difficulty as on live. Are you really going to tell me this is a negative impact from the squish?
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The existance of bugs doesn't mean they lied about the squish not affecting soloing. That's why they're called bugs and not working as intended design, or even design flaws. They're bugs because they're accidental and unwanted.
1. Because a big part of their casual playerbase did it/do it.Why exactly should blizzard care about old content being soloble? Theres alot of work to do with a new expasion and rebalancing old content can wait. It is not essentiel in any essence.
2. Because it added value to the game by being a one more thing you can do .
3. Because was a challenge for impressive world first soloing for some guys a, so succesfull that lead to implementation of Brawling League.
and , last but not least because they promised :
4. The item squish *will not* make soloing old raids harder. We promise, and 110% guarantee it.
- Celestalon (@Celestalon) February 9, 2014
What is the definition of 110% according to Blizzard ?