I don't like the idea of a stat squish..
I don't like the idea of a stat squish..
"We're not nerfing it because it was fun, we're nerfing it because it was breaking the game."
The thing that is breaking this game is piss poor development that is allowing this to happen.
rofl its funy to see that some ppl think the item squish is goin to buff old boses :P stupidity know no bounds whot do you think they ar goin to give as gear from tbc or whot ?? ehh
Humorous. Jay Wilson comments that the Diablo 1 Lead Designer ought to fuck off, for giving fair criticism and now that he's shown to be not too skilled, Blizzard has come back to the masters for real game design help. Maybe the Vivendi drop DID help the company!
As for breaking the game, I doubt it. Game plays just fine IMHO.
I hope they do the Item Squish I want to start feeling powerful again... right now I just feel stupid over powered... not powerful yes there's a difference... Currently you have tanks running around with nearly 900k health and warlocks close behind... back in BC and Vanilla tanks was barely reaching 10k while most dps was sitting happily at 5-6k but now it's just to stupid...
When playing shadow yday I actually thought how ridiculous the pull has become with all your trinkets proccing etc, good change but I fear not enough, would rather have it reset to 60sec instead of 90.
Because quite frankly, I don't think anyone thinks Blizzard knows what the hell they are talking about, or if they even have a cohesive plan (if they ever actually did). I don't see a real way forward with all these GC comments, all I see is pie-in-the-sky hugs and kisses.
Big numbers, small numbers. Who cares if strawberries are popping out of the boss. Getting the kill is what matters and the skill required to do so. Who cares about numbers.
- - - Updated - - -
I'm not a GC hater and quite like reading his posts most of the time, but one of his more annoying habits is his self-adjudgment of what other people find fun. I personally wouldn't enjoy rolling around like a pig in human filth but I wouldn't say to someone that does that he isn't having fun. I just wish GC would stick to justifying changes with things like "it was better for the game" or "it was affecting X mechanic negatively" instead of telling people who are having fun doing something that they aren't having fun. You don't have to tell us someone one-shotting the current tier HC boss would be disastrous for the game, but I know for a fact I would have fun being the one doing it.
"We discovered that over the weekend a progression raid group accessed the Siege of Orgrimmar raid and spent hours on a Heroic boss in the middle of the night, after copying fresh characters with generic names, presumably with the hope of going unnoticed. Those actions go against the intent of the PTR, the spirit of fair play, and were clearly intended to go against our wishes for specific boss testing periods. PTR testing is a privilege, and we reserve the right to revoke PTR access from those who have shown an intent to abuse it."
Anyone have any guess who it might of been or how they did it?
having 5 digits worth of stats on gear is ludicrous. things may be fine now but by the next expansion we'll really be hitting ridiculous numbers
This isnt a nerf. The Ratio's are the goddamn same. instead of saying we're gonna travel 328,084 feet, we're gonna say we're traveling 100km. instead of 97630 yen, we're saying we have 1000 dollars. Its worth the damn same.
It's gonna be cumbersome as hell comparing blue items with stats that have 5 frikkin digits each. the numbers we throw out will just be meaningless 7 digit long bunches.
It's not a problem in MoP, but if the next expac follows the same jump like the previous expacs, it will reach a point where the numbers are burying us or unintuitive at a glance.
you hit a mob for 1million damage and take out 10% of its health. after the squish you hit a mob for 6000 and take away 10% of its health.
Massive numbers inflation is never a good thing to develop and base judgements on for any sort of system.
Last edited by Tenjen; 2013-07-31 at 02:19 PM.
I understand the idea of an item/stat squish but personally I don't see the need for it. If I crit for 500,000 or 50,000 why would most people find one more confusing than the other? Higher numbers are not more difficult to understand imo. What I do believe though is that seeing my numbers go DOWN because suddenly we have all been squished will feel very meh to a lot of people (myself included). Yes we would still have the same power in relation to mobs/bosses as we have now, and in most cases it probably will not make low level content harder to solo (some exceptions could be as you get to previous expac to current maybe), but it would still FEEL like we are less powerful. That to me would feel very disappointing. If it happens, then after a few months we probably wont feel that way anymore but I still don't want to have my characters go through a phase in their "lives" where they went though a strange world event whereby everyone/thing turned into a weakling.
actually cassidin its gone way past that. its not 500,000. its going to be more like 125850357 over and over in various combinations. saying 125m is a stop gap measure, a band aid.
please people, just THINK about saying you're gonna travel 328,084 feet rather than say 100 km. in general conversation and decisions making, 328,084 feet is much more meaningless to an individual compared to just saying 100km.
it wont feel like we're less powerful at all, how we feel is dependent on our performance and when we HIT a creature, it is still going to get horrifically hurt and crumple in the dust and we will be happy about it. Not because of the numbers flying above its head. but because we hit it and a chunk of its health flew off and it made the pain audio blizz set up for it.
its the difference between driving a noisy as shit motor bike thats making you literally deaf so you dont hear the truck flattening into paste and putting a muffler on that damn thing. same bike, same power between your legs, no sensory overload/numbness.
all this was covered in this article
Last edited by Tenjen; 2013-07-31 at 02:31 PM.
But can you nerf every player without in anyway effecting soloing low level content? Keep everything the same but the numbers? "If player enters old instance, then buff all their stats."
This is a nutty solution. So we'll be doing 1M DPS next expansion but only when in old raids? Out in the world we'll do less than we are doing now. How fake does this game need to get? 4 difficulties is enough, now stat scaling depending on where you are? They are basically admitting it's too much work to correctly do an item squish, so they'll just throw buffs on players when they are doing old content. Do it correctly or don't do it at all. My vote is not at all, it is too much work and displeases way to many people. Condense the numbers with a UI setting but keep them the same. There's no need for "MEGADAMAGE". Simply format numbers as 100k, 74k, 100M, 10B, etc..
If I wanted stat scaling, i'd be playing GW2.
Last edited by tyrindor; 2013-07-31 at 02:48 PM.
Last edited by Unholyground; 2013-07-31 at 02:48 PM.
“What can be asserted without proof can be dismissed without proof.”
-Christopher Hitchens, 13 April 1949 – 15 December 2011