Because there's some idiot who thinks that the squish will be a nerf of the players.
I don't want fake scaling in the game. That's a large reason why many people did not like GW2 and came back to WoW. 4 difficulties (not even including 10/25 differences) already makes raiding seem artificial enough.
Last edited by tyrindor; 2013-08-01 at 01:41 PM.
It's not about "morons" or "kids these days who can't count above 10".
Everything is going to stay the same, but numbers will be easier to work with. No one pays attention to the last 3 digits of a 200 000 hit, might as well remove them.
I don't get it - how is this a bad thing?
"I like big numbers, so item squish is bad" is the same as saying "I don't like LFR, so LFR is bad".
Go ahead and post that number size doesn't matter on the Diablo forums and see the amount of crap you'll get, that's the whole point of an insanely popular genre. Try to understand the mentality of some gamers when it comes to number size. All nostalgia, the sense of strength, and the sense of progression over the last 9 years is all thrown out the window for people who think this way. You may not care strongly either way, but why ruin it for these people?
I totally get why some gamers don't understand or care about this... I'm not going to say their opinions are wrong because no one here is wrong. Different types of gamers, different mentalities, and different reasons for playing the game. By changing the numbers they are ruining a major aspect of why some people play the game in order to fix a problem no one was quitting the game over to begin with.
Soon as GC mentioned it, there was over a dozen threads.. with one of threads exceed 50 pages in a single day. That shows how strongly some people care that this doesn't happen.
Last edited by tyrindor; 2013-08-01 at 02:02 PM.
I am kind of on the fence,
One side I would be sad to have a "visual" drop in power (even though not a relative one), and I would be frustrated if they did not do something to allow soloing still.
On the Otherside, with Ilvl's getting squished the difference between say a Heroic dungeon weapon and a first tier raid weapon will not be as much of a DPS boost. For Example if they made ilvls only move up say 4-8 Ilvls between Difficulties instead of 13-17 weapons from previous tiers would be much more useful than they are now.
I remember being able to raid most of Black Temple with my Talon of Azshara/Merciless Glad Offhand from on my Rogue in TBC, and still did reasonable DPS within a mid-high tier raiding guild, and was rarely ever turned down for PuGs from gearchecks. Yet now If you try to get into a PuG ToT with only a 489 weapon, most of the time you will be scoffed at, or told you re not geared enough, with only 1 tier of difference.
I'm leaning more towards Yay, but will not say for it at the current moment until more information is released.
Bow down before our new furry overlords!
I think this is the biggest difference between the supporters and the opposition... When I have gone back and 5, 4, 3, 2 manned something I felt hugely letdown by how easy the raid had become and how inflated or stats had become. Thinking about how we used to take a big group of friends to this place and now my wife and I can do it together alone. This saddens me. It doesn't make me feel better. I feel like the super jock that decided to tackle the downs syndrome kid that was "supposed" to get a touchdown. It's just dumb and it's like the bully beating up the scrawny helpless kid to take his lunch money, his car, and his t-shirt.
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ILVL from heroic 5 man should match heroic gear from last content patch of previous expansion. Why Blizzard cant make it. Simply enough - you can fo to your first raid of current expansion with high end heroic gear of previous. Why not to allow this? Blizzard care about newcomers? Bullshit, people with full heroic gear will level up to the max in a matter of hours and will go to the raid, instead of ganking lowlvls. Blizzard worrying about too fast content clearing? No problem, make first raid harder, same with BoT\BWD. High raiders will farm gear for raids in a matter of days anyways. So what the problem? Why this jump like panda greens > HC Deathwing epics are nessesary?
I'm 100% up for item squish. Blizzard cannot undone all this nonscence, but at least next expansions wont be this silly.
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Using the term "Megadamage" worries me, as I am completely against this idea. It's disingenuous language where the letters "K" and "M," standing for thousand or million, would suffice. It makes it look like Blizzard is already in favor of this terrible change.
It's bad for a couple of reasons. First of all, when I level next expansion, I don't want to arrive where I've already been. Along the same lines, I want to do more dps, not less, when my character supposedly grows in power. Otherwise, they can not introduce a new level cap.
Even for people who claim to be bad at math or numbers, this change should be insulting. I'd not want to be treated like I'm in 6th grade by Blizzard. Most people can't admit they just don't like math, and pretend to be bad at it by not caring enough to try.
Last edited by Achtalon; 2013-08-01 at 03:31 PM.
nothing but empty space here bro. move along now.
Sure, I don't see why not if soloing old content remains a possibility.
People who are against the squish remind me of this. i(dot)imgur(dot)com/2yakM9Q.png
I think we are paying way to much attention to "ilvl". Item Level is just a mechanism to define stat budgets to keep things balanced. An increase in Item Level of 13 in and of itself means nothing, but is dependent on the logic that Blizzard applies behind the scenes for increase in stat budget. Blizzard could use 4 iLvl per tier and have the exact same effect on stats that using 40 iLvl's has, because they don't use all of the values in between. There is a LFR ilvl, Flex ilvl, Normal ilvl, and Heroic ilvl. Sure there is some valor upgrade stuff or thunderforged, but in the general sense, there are 4 main ilvl's actually used. Blizzard can define whatever they want for the backend stat budgets that are associated.
Another factor that can be used in an ilvl squish is a modifier based on relative level. If I'm level 90 and fighting a level 70, they can modify up my damage by 300% and the damage taken down by 300%, then cap the damage at the mobs max hp. That prevents stupid stuff like 2M dmg on a single hit since the mob can't literally take 2M dmg when it only has 2k hp. That keeps my relative power against old content intact, but when fighting current content, I don't have to do 200k-300k dps against a boss with 600M HP. Their relative power vs mine is what really matters, not the #'s that scroll by on the screen. If my dps against the current tier of content stays consistent, but grows with respect to older content, I'm progressing in power, but so is the content against which I'm playing.
An item squish is not just shifting from an exponential progression to a linear progression if done right.
too bad its not gonna happen
common sense tells us "don't fix what's not broken". Since the system is not gonna choke on our increasing amount of damage numbers any time soon in couple of years next, there is no point making full system wide change like this. A change made like this can't be reverted, and i m sure it will introduce a lot of bugs, which is very common with a system that's couple years old. which bliz understands pretty well.
So guess u guys have to deal with ur "mathophobia" on ur own :P