When I say it's dead I mean it's dead because the game is alot smaller relative to the average player now. Players are bigger (in that they are smarter, more informed and more aware) in general and it's not because the developers have done anything to the game, it's because the potential access to resources outside of the game is MASSIVE compared to what it was before and the access is all there for people.
Guys like the dude I quoted have this myth that if you simple make the game this obtuse grindy bullshit, you remove the "risk free gameplay", this magical tooth fairy will come by and you'll go back to being dumb and tricked into immersion again when the reality is you can't recork that wine bottle. It's open. It's done. Now some people will avoid the googles of the world and good on you but that isn't the developers jurisdiction to determine and NOTHING they did has anything to do with immersion being lost in the game. It's solely a player problem, one of the few in game actually.
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For the player to immerse themselves he or she has to have a certain degree of ignorance. If you know how the magic trick works then your not as wowd by it so to speak. The magician can't do anything about you going to google and figuing out how he did the card trick. It's why magicians never share their tricks, it would rob the trick of the ability to amaze the audience.
Once you see the man behind the curtain and you know he isn't OZ then you stop being fooled. Immersion is the trick of FOOLING players into forgetting their actual physical surroundings and being absorbed into it. Once you are to aware, to learned, to smart, to big, to whatever you can't be fooled. It has nothing to do with the developers and what they design.
The fairy tale being told by guys like the one I initially quoted is that if you remove convenience, "risk free gameplay" then all of a sudden everybody will be ignorant and the world will seem bigger again and you'll be immersed. Well they tried that in mists, and it fooled precisely nobody.
2.Go to zones do quests alone without human contact and is way slower.
The game is very immersive, everytime I do LFR I'm excited and I meet lots of friends
To be blunt the view being expressed by the guy you quoted is ignorant. They could make wow the most painfully difficult and risky game in the universe, so fucking risky in fact that you would never leave Orgrimmar. It would not fool you into being immersed again. Nothing they can do will fool you into being immersed again especially to the degree you were in vanilla. Game Over.
The game is as immersive as you want it to be. You want to read the quest text then so be it. I know I do especially if it is a particular questline that I am interested in. I normally don't play with sound on when I play with friends as both them talking and in games sounds become a giant headache for me. I haven't been able to find a middle ground for this yet. It's either friends' voices or ingame sound.
As far as in game questhelper goes, you can disable it and all of the mini map effects and such. If you don't want it turn it off.
For the underpopulated realms and lack of communication, I'm not sure how to fix these anymore. I guess it's on you, if you want, to talk to other players. Engage them in the hopes they'll return the favor. Cross-realm is a bugger to. Especially if you run into someone you enjoy palying with, you have to exchange info before that lfd/lfr ends. And then it's still not the same as being on the same server. Although CRZ has made this as much of a non-issue. And there isn't a real way to remove these functions without gutting what remains of the player base.
So, basically for immersive gameplay it's all about you. RPers deal with this all the time I'm sure. They RP as much as they would like. They immerse themselves as far as they want.
I never read quest text.Immersion Makers
Reading Quest Text
Playing the in-game sound instead of other music - this allows for good in-game atmosphere
Playing the game with friends
Questing that holds your hand to the point where it becomes brainless (Questhelper)
Lack of group questing - Isle of Thunder is an exception
No encouragement to speak to other players (most of the endgame can be seen through LFD/LFR which requires no communication) - HC scenarios are a start however
Dead realms. Results in a lack of server community, thus a loss of in-game immersion
I constantly swap between hearing in game music and not. You can only listen to the same track for so many hours.
The only reason I play this game, is because my friends still play.
Thottbott and cords addon was hard in Vanilla
I actually like to solo play, requiring a group actually breaks my immersion, because I have to stop to find a group.
I don't speak to a lot of player's in wow for the same reason I have Xbox Live muted.
Dead Realms are more full now that CRZ has been implemented.
I still think the game is immersive, but then again, I make it that way for myself.
I refuse to use heirlooms on my alts and level them by questing (and dungeons when an appropriate one arises).
I turn off the quest tracking when I quest, and read all the quests I'm doing.
I don't use add-ons and lately for big things (like the legendary quest line, expansions, raids) I try to keep myself from looking at the datamined info. I even didn't use my Mists Beta to avoid spoiling things for myself, as well as taking my time in general (I didn't rush to 90 the day Mists came out. I took my time and went through every zone, not moving on until it was completely finished, even if I did outlevel it. I even downgraded gear to the initial quest rewards just so that I'd be using the gear I was somewhat meant to be using) .
I even RP a bit sometimes (and I am just on a PvE server). Things like /sleeping in a bed in an inn before logging off or riding my ground mounts (and following roads) to get places. Now I don't do these things all the time and it may sounds silly, but it just seems like something I'd actually do if I was my character.
TL, DR: I think the game is immersive if you want it to be.
There is no choice to be made. Quests are linear, dungeons are linear, raids are linear. The only "choice" you have is in dailies really, and that's only a choice of which ones to do first.
Community is gone. Say what you will about the old system of sitting in trade looking for a group for a while, but I feel it was superior. Just like you can sit there for a half hour looking for someone from your realm, the same is true for LFD and LFR. If you're not the right spec, you're going to spend time in a queue. The only difference is, it's with complete strangers from others realms which mean absolutely nothing to most people. There's no punishment for being bad, no punishment for not pulling your weight, no need to even be nice.
Lastly, and most importantly, there is no carrot. There's nothing to strive for anymore. If you want to see the content, you just hop into LFR or LFD and breeze your way through it. There's no difficulty there and mechanics can just be ignored. In the end, you'll see the content, get the gear, and all without having to do a single thing. Even if you do fall behind, there is valor gear there to bring you right back up to max level ilvl status. Screw the other raids that were created this expansion, once a new one is out, it no longer matters ever again.
So where's the immersion? Gone, that's where.
Blizz killed immersion with bad storytelling, CRZ, and pvp
If it's not an elf, leave it on the shelf.
Night Elf Independence Movement
Imo immersion was never one of WoW's strongest selling points, but MoP improved it a bit for me with solo scenarios and progressive stories. I'm worried ingame cash shops will brake this immersion even more for me like they did in Neverwinter Online.
Nope, not really. Maybe it's just because I've played to long and got bored. Or didn't really care enough to notice some things. Either way, It was a good game, but my time with it is over.
This, as loose of a point as it is, is very valid in my eyes. I am sure I would be more immersed in the game if it was a little more fresh to me.Maybe it's just because I've played to long and got bored.