Originally Posted by
Torq
Oh, I know I'd never write any sort of server in java. Clients is all well and good, especially if you're after portability. But not servers. There are way better options for that.
Honestly, processor speed would probably give you more gains than anything else. Since it's single-threaded, being able to run through the operations more quickly should give you some small gains. More memory does help, but only because the game is a huge resource hog.
Then again, it's a game based on a fixed-length tick loop, meaning you can only gain so far.