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  1. #401
    Quote Originally Posted by Voidmaster View Post
    TL; DR version of the whole story:

    "I want to go back to 1996 and play UO".
    Actually, I got more of an EQ vibe from it lol. But I agree. MMOs are EVOLVING, and this guy wants them to devolve. He needs to take the rose-tinted goggles off.
    Quote Originally Posted by Warwithin View Post
    Politicians put their hand on the BIBLE and swore to uphold the CONSTITUTION. They did not put their hand on the CONSTITUTION and swear to uphold the BIBLE.
    Quote Originally Posted by Adam Jensen View Post
    Except maybe Morgan Freeman. That man could convince God to be an atheist with that voice of his . . .

  2. #402
    The Lightbringer
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    Quote Originally Posted by Grogo View Post
    I think it may be possible that there may be degree change where easy equates to boring and people want more of a challenge holistically rather than in one single area of the game.
    This would go against the general evolution of our society, and is therefore extremely unlikely.

    - - - Updated - - -

    Quote Originally Posted by Dilbon View Post
    There might be if WoW didn't exist. Everybody started to make WoW clones and forgot about trying other things and being creative.
    Right, and no one never ever thought "oh hey, I have this great idea... but it's not WoW, so I won't be making it". This is silly.
    If there was a recipe to make a successful game in parallel to WoW, somebody would already do it. Instead, we only get pityful attempts at differentiating ourselves from WoW. Even high-tech MMOs turn (a slightly different segment) turn to junk, which is amazing in itself.

  3. #403
    The Lightbringer Lord Pebbleton's Avatar
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    Quote Originally Posted by Grogo View Post
    You can’t have Lord Nagafen
    ...I can't have WHO?

    Quote Originally Posted by Grogo View Post
    The famous Norrathian dragon
    Ah. The famous Norrathian dragon. Who doesn't know Norrathian dragons? They are, like, the most...
    ...nnnno idea.


    OP: if you wanted serious death penalties, you should try Realm of the Mad God. It literally punishes you for your heroic deeds.
    But keep this list away from WoW.

  4. #404
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Grogo View Post
    Thing is, no one knows what that next big thing is. The great unwashed public are a fickle group. I think it may be possible that there may be degree change where easy equates to boring and people want more of a challenge holistically rather than in one single area of the game.

    I think the democratic nature of gamers (including the casuals) will come back to earning their way.
    The real question is when people decide they would like to move up to something with more difficulty, more engagement and less boring, something that requires a group to accomplish, will they be welcomed or pushed aside. History would suggest the latter.

    Ironically, LFR could be viewed as a punishment to the raiding community for their inability to be inclusive. If people of lesser experience and skill were welcomed into raiding guilds and pugs, requested and were given proper assistance by those with the experience to give it, LFR wouldn't be necessary at all. Flex raiding, for all of its faults perceived or otherwise, is a new way to accomplish exactly that. I'm skeptical that it will be used in that way but I guess time will tell.
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  5. #405
    Quote Originally Posted by Grogo View Post
    That video is very interesting, should watch it.
    Even the creator of the video didn't take it seriously. "Its revenue allowed Blizzard to buy the entire plant of Jupiter. It was the first PC game to be mentioned by Jesus himself." You know why there is only one "Sandbox" MMO? Do you know why, despite its lack of competition, it peaked at less than half a million subscribers? It's because "Sandbox" is a code word for "tolerant of griefers."

    The theme park elements in WoW are designed to keep players from being jerks to each other. That's why groups have in-game looting systems. That's why Guild Leaders can set restrictions on their guild vaults. That's why there are PvE-only servers. That's why there are instanced dungeons. Otherwise players can either choose to join a big group of bullies that terrorizes everyone else or resign themselves to being terrorized by everyone else. Some people enjoy that style of play, but most people don't.

    If you want a sandbox game by all means go find one. Please quit lamenting that WoW isn't a sandbox game. It was never intended to be one, and very few players want to play one.
    Last edited by Ronduwil; 2013-08-02 at 10:08 PM.

  6. #406
    No company is ever going to make a game like this, so the entire discussion is pretty futile. The underlying reason is that the developers will take a step back and say "is this fun?" and it just won't be.

    I will say that I loved vanilla WoW more than I enjoy it's current state, just because it felt more like a journey or an adventure than it does today, but I wonder if that is the game's fault or the fact that I've been playing it for eight years now and either way, I still enjoy it so who cares? Yes, it has been watered down a bit, catering to casuals etc but when you think back to vanilla WoW, some of the grindy shit in there was just plain dumb. I'm talking about farming flasks and potions for raiding, resistance gear, trying to get 40 people online and in step, zero way to gear alts up to Naxx raiding level without doing old raids. I don't want to go back to any of that.

    None of this shit being suggested is fun, at all. I love some PvP, I'll take on anyone, but if I lost 10% of a level and some items every time I got ganked, I would stop that shit all together, how is that fun? Especially when you consider that the increased death penalty would encourage more griefing because it actually hurts you rather than just pissing you off. It's silly, doesn't need to be there, WoW used to have plenty of world PvP without any silly death penalty crap because people would just have a go at each other for the hell of it, for fun.

    Also, I know this is getting ranty but "get rid of instances" WHAT? So killing bosses is now the exclusive domain of no-lifers who can be on all day long, no thanks. I have a nice routine, I work, I raid, it works for me (and many others.) I can't be online at a moment's notice at 4am because Dragonface just spawned but I can set aside 4 hours a night to raid with my team. It's far more controlled and relaxed this way. I actually agree that there is a place for old school world bosses, sure. Maybe I won't get to see or kill them very often (I didn't with Galleon) but I don't mind. As long as there is still an endgame that people can play on demand in the instances, otherwise there is basically nothing to do at max level unless you want to go ganking people.

    TLDR: All these ideas are horrible, there's a reason EQ got eclipsed by WoW.

  7. #407
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    At the end of the day, the guy that the OP quoted has no obligation towards any greater power (i.e parent company) that he would spend the money on to make the game he suggests.

    But hey - this is the age of kickstarter programms. Get your ass up. Put your ideas on the line. See if you get enough people who believe in your ideas to lay down their money to make a game that OP suggests.

    Sink or swim...who knows...you might re-define MMOs.

    But I have my doubts this will ever float. There is something cool about starting discussions on forums how things should be and be all cool about writing this shit up. And something totally different of trying to make it work.

    - - - Updated - - -

    Quote Originally Posted by CptAwesome View Post
    No company is ever going to make a game like this, so the entire discussion is pretty futile. The underlying reason is that the developers will take a step back and say "is this fun?" and it just won't be.

    ......

    TLDR: All these ideas are horrible, there's a reason EQ got eclipsed by WoW.

    ...and I agree 100% with you.
    Originally Posted by Blizzard Entertainment
    ... there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night.....
    http://us.battle.net/wow/en/forum/to...261?page=8#154

  8. #408
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by CptAwesome View Post
    No company is ever going to make a game like this, so the entire discussion is pretty futile. The underlying reason is that the developers will take a step back and say "is this fun?" and it just won't be.
    I could write several paragraphs (as most of you can imagine) but I'll leave it at this: Many people who spend a lot of time here criticizing WoW both constructively and otherwise never much discuss fun. Their ideas and proposals are couched in language that evokes words like work, effort, respect and status. For them, the idea of playing a game simply because it's fun is mildly foreign and belongs to the realm of unserious gaming. The original post never mentions the word once and in 400+ posts I have yet to see a convincing argument made that the game described in post #1 would actually be fun to play. Theorycrafters and min-maxers have the same problem really. They bury themselves in abstruse numbers looking for 0.02% increases in damage/healing or they play classes they wouldn't play otherwise because they're optimal and efficient. Perhaps it's fun for them but I don't see it.

    It's a big enough game to encompass all of those types of players though and I'm OK with that. If that's what they want to do that's fine as it doesn't affect me and isn't really any of my business anyway. The issue is that some disparage those that are along for a good time and thereby isolate themselves into an enclave community that congratulates itself behind its closed walls. Then they propose not to expand the game to encompass more players of different skill levels but to eliminate or beat to death those things that lesser skilled players enjoy--LFR, pet battles, farming, mini-games--so that the game as a whole reflects the world view of their enclave. It's bad for the game because it doesn't work and it's bad for gaming generally. Which after all is about the reason most of us play games to start with: to have fun and share experience with like-minded people.
    Last edited by MoanaLisa; 2013-08-02 at 10:50 PM. Reason: Sorry I edited this so many times but this one I wanted to get right. [ML]
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  9. #409
    Quote Originally Posted by MoanaLisa View Post
    I could write several paragraphs (as most of you can imagine) but I'll leave it at this: Many people who spend a lot of time here criticizing WoW both constructively and otherwise never much discuss fun. Their ideas and proposals are couched in language that evokes words like work, effort, respect and status. For them, the idea of playing a game simply because it's fun is mildly foreign and belongs to the realm of unserious gaming. The original post never mentions the word once and in 400+ posts I have yet to see a convincing argument made that the game described in post #1 would actually be fun to play. Theorycrafters and min-maxers have the same problem really. They bury themselves in abstruse numbers looking for 0.02% increases in damage/healing or they play classes they wouldn't play otherwise because they're optimal and efficient. Perhaps it's fun for them but I don't see it.

    It's a big enough game to encompass all of those types of players though and I'm OK with that. If that's what they want to do that's fine as it doesn't affect me and isn't really any of my business anyway. The issue is that some disparage those that are along for a good time and thereby isolate themselves into an enclave community that congratulates itself behind its closed walls. Then they propose not to expand the game to encompass more players of different skill levels but to eliminate those things so that the game as a whole reflects the world view of their enclave. It's bad for the game and it's bad for gaming.
    Okay, we can close the MMO-Champion forums. The ultimate post has been written.

  10. #410
    Quote Originally Posted by Soulwind View Post
    Okay, we can close the MMO-Champion forums. The ultimate post has been written.
    I guess so, the game is perfect now, let's all stop complaining. Time to move on.

  11. #411
    agree with point 2 and 8 to a degree. Jut the other things are just horrible suggestions.

  12. #412
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Grogo View Post
    I guess so, the game is perfect now, let's all stop complaining. Time to move on.
    Well, I didn't say that but I am interested in if you think I have a point about what I said in #400, i.e. welfare cuts both ways.
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  13. #413
    Quote Originally Posted by Grogo View Post
    Better to be hated by many, loved by a few and respected by all.

    ...

    In other words, make content for everybody!
    I actually had to laugh when reading that last bit.

    The kind of MMO you're describing wouldn't work anymore. The only people that have time for such a game are teenagers and students who don't have to do fuck all all day and can play games 15 hours a day. People that have to work and keep the country from collapsing, don't have time for 'no easy travel' ... that's just a waste of time. If wow would incorporate even half of your ideas, I would unsubscribe the very same day as they announced it.

  14. #414
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    I hope I haven't been beaten to it: No.

    I encourage competent play styles and improving over time, but all that stuff sounds like a recipe for bankruptcy. Financial seppuku, if you will.
    Quote Originally Posted by Cattaclysmic View Post
    Hey Elsa, do you wanna build a strawmaaaan?
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    Europe is a protectorate. Basically a colony of the US.

  15. #415
    So EverQuest Next has been announced and I guess it follows some of the points in that write up.

    http://www.youtube.com/watch?v=IqWesD5YH74

  16. #416
    Quote Originally Posted by MoanaLisa View Post
    Well, I didn't say that but I am interested in if you think I have a point about what I said in #400, i.e. welfare cuts both ways.
    I guess i would have to say that i agree with you in some ways. It can cut both ways and I get your point. That being said, welfare is meant for those at the bottom not at the middle. The middle class do not get social assistance unless of course they lose their job and qualify. Perhaps it was a piss poor analogy on my part but it seems to fit in a weird sort of way. I could go into a nice laundry list of why I do not like LFR but we have all heard what there is to say on that by now. it is not just LFR though, it everything. To sum up your response about welfare cutting both ways, it is something i will consider, at this point I will not say I feel you are wrong.

    With the news coming out about Everquest Next recently, I think we might see a game changer in the near future which is trying to break out of the mold of the current MMO formula that everyone is currently copying and that Blizzard owns.

  17. #417
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    No thanks, I want it all and I want it now.
    Lets all go to the Blizz-store, Lets all go to the Blizz-store, Lets all go to the Blizz-store to buy ourselves some treats. Delicious things for geeks, the Pixels can't be beat. The Achievement points are just dandy, them sparkling mounts are quite handy. So Lets all go to the Blizz-store and buy ourselves a treat.

  18. #418
    Pit Lord Skinny Red's Avatar
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    Quote Originally Posted by MoanaLisa View Post
    I could write several paragraphs (as most of you can imagine) but I'll leave it at this: Many people who spend a lot of time here criticizing WoW both constructively and otherwise never much discuss fun. Their ideas and proposals are couched in language that evokes words like work, effort, respect and status. For them, the idea of playing a game simply because it's fun is mildly foreign and belongs to the realm of unserious gaming. The original post never mentions the word once and in 400+ posts I have yet to see a convincing argument made that the game described in post #1 would actually be fun to play. Theorycrafters and min-maxers have the same problem really. They bury themselves in abstruse numbers looking for 0.02% increases in damage/healing or they play classes they wouldn't play otherwise because they're optimal and efficient. Perhaps it's fun for them but I don't see it.
    Isn't it obvious that people who talk about wanting games to be harder and that wants to min/max everything do it because that's what they think is fun? We talk about effort and work because that is what we think makes a game fun. We don't have to outright say the word "this is fun" when we say "we want a game where you need to put in a lot of effort to accomplish things", since we want things because we enjoy them. Or think we enjoy them.

    Would you mind explaining what it means to play a game simply because it's fun? Angry Birds is about throwing animals at objects, if I do that and do not enjoy myself, but at the same time, I'm playing Dark Souls dying hundreds of times grinding my way slowly through the game and enjoying every minute of it, does that mean I don't play games because they're fun? What if I find challenge rewarding and fun and mind-numbing games with no real point to them to be extremely boring? Is my way of fun somehow the wrong way and should thus not count as fun at all?
    Last edited by Skinny Red; 2013-08-02 at 11:46 PM.

  19. #419
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Grogo View Post
    I guess i would have to say that i agree with you in some ways. It can cut both ways and I get your point. That being said, welfare is meant for those at the bottom not at the middle. The middle class do not get social assistance unless of course they lose their job and qualify. Perhaps it was a piss poor analogy on my part but it seems to fit in a weird sort of way. I could go into a nice laundry list of why I do not like LFR but we have all heard what there is to say on that by now. it is not just LFR though, it everything. To sum up your response about welfare cutting both ways, it is something i will consider, at this point I will not say I feel you are wrong.

    With the news coming out about Everquest Next recently, I think we might see a game changer in the near future which is trying to break out of the mold of the current MMO formula that everyone is currently copying and that Blizzard owns.
    I'm interested in EQNext like most everyone else who pays attention to these things. Thanks for the response. It's greatly appreciated.
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  20. #420
    Quote Originally Posted by melodramocracy View Post
    That means that players didn't truly have means to do anything about the situation they were presented with, which is a flaw.



    Then don't play it? Yes, that's the answer, as there are plenty of games that DO essentially shield players from one another in this sense. As I said, it's not for everyone.
    I wouldn't, but the problem is that you stated that it is very good for the health of a MMO, so games like WoW are in poor health due to this? In fact a lot of games don't from what I know, are they too in poor health? I don't believe it is essential to have conflict such as you stated for a MMO to be in good health for the long haul. Again I don't see what is fun if a whole guild of jerks who happened to be really good players or in great numbers and troll on a server would be a great thing. Who could stand up to such players IF this was ever to happen, Goon Squad or Goon Fleet from the Something Awful was a good example of this. Like I said, I can see how this can be fun for some, but to state it is good for the long term health overall, no, to me it isn't essential.

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