No, if he would have lost his job, he would have already lost it by now.
No, if he would have lost his job, he would have already lost it by now.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
I don't think he will lose his job and I don't think he needs to. This expac was the most risk they've ever taken and I think it worked out.
Ghostcrawler is the biggest fucking idiot at Blizzard. His narcissism never fades no matter how many times he is wrong. I don't like when people rewrite history and make it as if WoW's precipitous decline in subs was inevitable. It was far from inevitable. People left Cataclysm and MOP for different reasons. Those of you who remember the bleeding with cata started when the powers that be determined that dungeons in wrath were too easy and decided to fill cata dungeons with one shot mechanics. The outcome was queues of 1hr+ that ended up disbanding because someone could not avoid a one shot mechanic. Blizzard also changed healing styles from Wrath substantially which made healers mad at that time too. GC in his infinite wisdom decided to post "dungeons are supposed to be hard" http://us.battle.net/wow/en/blog/2053469#blog (GC's greatness on full display for those who want to travel down memory lane). That is when serious diving in subs began. Unification of 10 and 25 brackets was the right thing to do but executed horribly in Cata. 10 man normals were too hard for people who were used to going far in ICC @30% on normal. The end result was that casuals really had no content for them. Dungeons were horrible and raids were inaccessible. Mediocre players had their faces rubbed "in it" when it came to illustrating their poor play. One of the many reasons WOTLK was the pinnacle of WoW experience was that everyone had content for them. People who were bad could still go into ICC @30% and take out a few bosses, those who wanted heroic challenges killed LK on 25 heroic before the buff got to 30%. Everyone could have fun without being insulted. Cata started off on the wrong foot big time. It took desperate measures (Annual pass and Scroll of Resurrection) to prevent an absolute collapse in subscriptions. Blizzard saw the issues and decided to make an expansion about an April fool's joke. A Seinfeld expansion, an expansion about nothing.
MOP brought about completely different problems. Blizzard saw the light and decided to make heroic dungeons once again accessible. LFR continued from Dragon Soul was intended to let people see content without doing anything really. GC in his infinite wisdom decided to nuke talent trees. He also thought that reputations were being achieved too fast and that instead of a tried and true system of tabards, people would gain rep through dailies only(real exciting). There was nothing wrong with the tabard system. Reputations are simply a nuisance to most people and should be disposed of in short order. GC's stupid way had to be changed and he implemented a system whereby a character at a certain level could purchase a book and accelerate reputation gains on all characters on the account for that particular faction. Subsequently even that proved to be inadequate and people could gain rep from dungeons/scenarios in a limited way. GC could have simply kept the old system but it was too complex for him to leave something that was obviously working intact.
The most fundamental reason why MOP is bleeding subscribers is that Blizzard is desperately trying to provide as little real content as possible. There have not been a single new dungeon since launch of MOP. The emphasis is on daillies(and more dailies), scenarios, heroic scenarios, challenges, brawler's guild, pet battles, proving grounds instead of dungeons. Blizzard is doing everything it can to not provide more dungeons because they take valuable developer time. Problem is, Blizzard is making its cash cow approach to WoW way too obvious and people resent that. So if you take an expansion with a lame lore direction, over reliance on dailies for everything and least amount of dungeons ever, you can see where MOP is falling short.
I wonder why they never tried the more "middle ground" approach for rep (seen in BC and to a lesser extent vanilla) where you could get rep in dungeons but you had to go to certain zone's dungeons for certain reps (like heroic Hellfire instances for HH/Thrallmar) rather than chain farm the fastest one. If they had to make it more annoying in some way.MOP brought about completely different problems. Blizzard saw the light and decided to make heroic dungeons once again accessible. LFR continued from Dragon Soul was intended to let people see content without doing anything really. GC in his infinite wisdom decided to nuke talent trees. He also thought that reputations were being achieved too fast and that instead of a tried and true system of tabards, people would gain rep through dailies only(real exciting). There was nothing wrong with the tabard system. Reputations are simply a nuisance to most people and should be disposed of in short order. GC's stupid way had to be changed and he implemented a system whereby a character at a certain level could purchase a book and accelerate reputation gains on all characters on the account for that particular faction. Subsequently even that proved to be inadequate and people could gain rep from dungeons/scenarios in a limited way. GC could have simply kept the old system but it was too complex for him to leave something that was obviously working intact.
Last edited by rebecca191; 2013-08-16 at 05:47 AM.
You're entitled to your opinion, as am i, and I think he's a top bloke and i'd like to buy him a beer.
check out my latest podcast episode where my barista went to a strip club
Even as far as player relations go, GC is horrible. His tweets mocking this thread underscore it even more.
If you don't want to be mocked by GC then maybe you shouldn't troll him in a public forum. You get so invested in this game you get the idea that you control how it's developed. Let's see any other game that has more than 1 million paying subscribers. You will find 0. Show me a game with 500k active accounts after 5 years. You will still find 0. We're approaching 9 years will close to 8 million paying subs. There's no prior history to follow on what WoW should or shouldn't do because no one has been at this point.
By gaming standards WoW should have become a ghost town 5+ years ago. Yet we're still here.
He hasn't even made half the decisions you probably dislike with the game.
Did you or the guy you're quoting even read the other responses in the thread, or did you just find a need to come into the thread with no actual knowledge on how the development team works and spew unaligned hatred?
N.B I would have never gotten my TLPD in Wrath or Grey Camel in Cata had CRZ's been implemented back then.
It can also not even be any person's fault.
Why do so many of you forget this game is 9 years old?
Look at Everquest. It's not where near as successful as it used to be.
Everything wears down with time. Why is that such a hard fact to accept.
Why do so many people find a need to put a name to their disdain that has no actual aim?
You're just blaming GC because you don't like the game you don't play anymore.
It's not even his fault. If you want the game to be around 1 million subscribers, find someone to take his and the other developer positions.
The guy before GC is also back in the team for the next expansion and they both have similar philosophies.
You are one of the few who still think the type of game from back in the day (Vanilla, BC) is a better game.
And, sure, that's your opinion on it. Having that kind of mentality as a developer and moving backwards instead of FORWARDS as the market shifts is just idiocy.
That is a bad developer.
If you want a developer with that kind of mindset, by all means for GC. You'll see WoW dead within a year.
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Name a few ideas that blew up in his face.
If any of your examples include LFR, LFD, etc, don't even respond to my post.
Honestly, the subscriber loss after Wrath was always coming. Wrath was the peak for the game. Blizzard fucked up royally during Cata and they lost more subscribers than they should have.
This is where opinions differ, but when it comes to lore and MoP I think most people who hold contempt for Mists just hold it because they can't look past the Pandaren.
Mists' story is some of the best story telling that has been implemented in the game since Wrath. I haven't been this interested since I first stepped foot into Borean Tundra.
1. "Dungeons are supposed to be hard"
2. MOP rep system where it had to go back to a bastardized way of getting rep through instances
3. Talent system where Optimum talents still persisted. Most recently they made one of the shammy talents baseline because there was no reason to take anything else in that tier for a shammy healer.
ROAR! Hulk Angry! Hulk not accept change in Hulk favorite Video Game! Hulk need scape goat! Hulk Blame front man! Hulk smash Ghost Crawler! Hulk smash Puny game man!! Hulk Angry!!! Hulk smash Crab Man! ROAR!!!! - Hulk goes into a Nerd Rage (the most deadly form of anger known to man!) and explodes in a planet shattering Gamma fueled mushroom cloud!