"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
Spider mount, Spider mount.
Costs all the gold in your account.
i would vote yes for the countless idiotic things he has said showing he doesn't really understand the game as well as he should.
Battletag - Stormz#1438
I don't think it's really anyone's fault. The engine simply isn't flexible enough to provide a game that keeps up to par with current gen graphics, workflow, and new gameplay concepts. They do an excellent job at working with what they have, but the 10-year-old framework the game is built on is probably restricting their ability to be as agile with new concepts as they want to be.
They're doing a great job at changing shit up in this xpac, specifically in the way we interact with the world. Cata failed pretty hardcore when it came to new mechanisms for delivering content (outside of the old world overhaul that really only targeted a small chunk of the playerbase.) There's more coming down the pipe to help break people out of the mold. I'm pretty optimistic about flex raiding from a casual standpoint, the tyranny of needing exactly 10 players to a raid will help less progressed guild build a core team, and encourage new blood to try something harder than LFR in a way that should be relatively drama-free.
When it comes down to it, MoP has done a pretty good job at establishing new mechanics that, if blizzard is wise, will likely make the successor to MoP phenomenal when all these loosely implemented concepts have been perfected. (Item Upgrades, Weekly quests ala BFB, Dynamic events/sandbox zones ala Timeless isles, Omni-tappable rarespawns, individual loot, item upgrades)
People give ghostcrawler too much credit. He's one man. he might have a big say in the mechanics and design, but ultimately, he's a mouthpiece. He has an entire staff of other people who all have some say in the design and development process. He isn't some divine being that says "Let there be LFR" and then there was LFR. The concept of LFR/LFD/Pet Battles/SomeOtherThingEveryoneLikesToBlameGCForThatCausedThemToUnsub was probably coined well in advance, and was likely pulled into the dev cycle because he and his team agreed that it would be a good addition to the game or a good solution for a pain point they were trying to solve.
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I dont think he deserves to be fired...although I dont like the approach he takes to class balance (too many rushed decisions and huge changes at once) its far from the reason the game is losing subs. As far as general gameplay/quests/raids the game's in a pretty good spot. Look at all the stuff coming in 5.4 alone and tell me how much more can they do to appease the playerbase? The game is simply old
it's not gonna happen but i'll be really happy if i don't hear of this hodor anymore . most annoying person ever
its probly not GCs fault but a lot of the things he says make 0 sense.. trying to justify class buffs or debuffs when they clearly arent needed is lol... it leads me to believe he never actually looks at data and the casual player to see whether the nerfs or buffs would help everyone or totally destroy the spec at lower ilvls ( see mages/ fire below 520) .. the state of combat, / warriors/ boomkins/ ele shamans while trying to lvl up.
he should really just try a more diplomatic approach even if his hands are tied, because coming off as a sarcastic asshole only works when you are correct 100% of the time.
Ofc he will, the last guy did and so will the next guy.
The idea between Cata's revamp where you had to think which button to press with variable incoming damage patterns worked great first few tiers and actually required some skill from healers, it just turned into mindless spam due to gear scaling later and today is more or less just smart heals, absorptions and raid cooldowns.
You can be sure there's gonna be another big revamp in next expansion too that tries to break the scaling problem, just like talent revamp required few iterations and expansions to get it right.
Last edited by vesseblah; 2013-08-23 at 07:51 AM.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
it doesn't need to be game-reasons what counts towards someone being succesfull or not.
Blizzard is company and from it's point of view something is utterly wrong at the moment, as since Cata wow is losing subs consistently (except for 1 quarter).
No company will just go on without any change when they are losing their source of income every quarter......
With this I am not saying that GC should loose his job... as he is not alone in developing wow but from blizzard's point of view something has to be done.
During Cata the bleeding stopped when 4.3 hit live..... something was there which caused the losses to stop. After that it started again and except for that 1 quarter, Blizzard is loosing customers each and every quarter.
I know people are saying that the playerbase is too diverse for Blizzard for keeping everyone happy.. but still 12.000.000 million players where playing this game at the same time and enjoying it together..... I think Blizzard needs to find that magic formula again.
I don't know how long they will go on bleeding subs before big decisions are made... but at some point they can't avoid it.
This doesn't mean GC should go... but changes must be made.
Personally I think between queuing for everything, the streamlining, and making it easy to blow through content has severely damaged the game beyond repair.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."- Albert Einstein
If he has not been let go by now means he is a permanent fixture.
If you think about it, he has absolved himself and his department of any repercussions for their mistakes and placed the burden of dealing with them on the player base with the use of an easy out button called a nerf, he can quite literally do no wrong.
Last edited by Cobaltius; 2013-08-23 at 10:16 AM.
I really hope he does the decisions taken during the expansion has been increasingly stupid.
As for choosing the right spell and variable damage, I never really had that experience in heroic raiding in Cata. There was so much damage that with the exception of a few single target abilities that hit random people in the raid, it was pretty much an AOE healing spamfest and using mana restoring abilities on CD from the start. I used no better spell variety in tier 11 than I did in ICC. Lots of PoH, CoH, PoM, Renew, and a few random single target heals. How much thought is there behind "My mana is low!! AoE heals are expensive! The raid is getting hit with tons of unavoidable AOE!! My choices are then use cheap single target little heals and let raid die or use the effective, expensive AOE heal and hope that I keep them alive long enough the boss dies before I have nothing left"? How is that a more interesting "choice" than downranking or when to take advantage of the 5SR? I can't really think of ANY Cata heroic raid boss where the first option would have been the better choice.
Last edited by rebecca191; 2013-08-23 at 08:09 PM.