View Poll Results: Should Ghostcrawler be replaced as Lead Systems Designer?

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  • Yes

    526 22.73%
  • No

    1,788 77.27%
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  1. #501
    Quote Originally Posted by xanzul View Post
    Disliking design decisions doesn't make anything a failure. Mop addressed much of what people have complained about for years. Sorry you are still so butthurt over it.
    No, what's pushing MoP toward the "failure" bucket is the rate of loss of active accounts. Sure, the game is getting old and everything, but something is really not working well here.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    "Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson

  2. #502
    Quote Originally Posted by Elaris View Post
    If Wow continues to decline, Activision BLizzard will start scapegoating people, especially if the next expansion does poorly.

    How many heads will roll before his, I don't know.

    I don't like Ghostcrawler, but I don't play any more, so not that relevant.
    No one is getting fired. Mmos are sustainable even with lees than 500k subscriptions. Wow is doing incredibly well and far better than any other mmo that is at a similar age. As long as ATVI continues posting record profits and shareholders are happy, very little is going to be done about how Blizzard Entertainment is managed.

  3. #503
    i would vote yes for the countless idiotic things he has said showing he doesn't really understand the game as well as he should.
    Stormspellz -mugthol/Sargaras
    Battletag - Stormz#1438

  4. #504
    Quote Originally Posted by NigelGurney View Post
    So then. The decline is sub is nothing to do with Blizzard policies or design its purely because the game is old. There is no point in advertising - its just doesn't work that way. There was no way of Blizzard to keep people or at least slow the loss by making a product rewarding and interesting because people have changed.
    You'd better ring Blizzard quick and tell them they are wasting their time.

    You bias is so bad you have resorted to posting utter nonsense.
    Millions of players have quit for millions of reasons and I know this is hard to comprehend but many of those reason contradict each other and some of them don't even have anything to do with the design decisions made in Wow. I think it is you who is biased.

  5. #505
    I don't think it's really anyone's fault. The engine simply isn't flexible enough to provide a game that keeps up to par with current gen graphics, workflow, and new gameplay concepts. They do an excellent job at working with what they have, but the 10-year-old framework the game is built on is probably restricting their ability to be as agile with new concepts as they want to be.

    They're doing a great job at changing shit up in this xpac, specifically in the way we interact with the world. Cata failed pretty hardcore when it came to new mechanisms for delivering content (outside of the old world overhaul that really only targeted a small chunk of the playerbase.) There's more coming down the pipe to help break people out of the mold. I'm pretty optimistic about flex raiding from a casual standpoint, the tyranny of needing exactly 10 players to a raid will help less progressed guild build a core team, and encourage new blood to try something harder than LFR in a way that should be relatively drama-free.

    When it comes down to it, MoP has done a pretty good job at establishing new mechanics that, if blizzard is wise, will likely make the successor to MoP phenomenal when all these loosely implemented concepts have been perfected. (Item Upgrades, Weekly quests ala BFB, Dynamic events/sandbox zones ala Timeless isles, Omni-tappable rarespawns, individual loot, item upgrades)

    People give ghostcrawler too much credit. He's one man. he might have a big say in the mechanics and design, but ultimately, he's a mouthpiece. He has an entire staff of other people who all have some say in the design and development process. He isn't some divine being that says "Let there be LFR" and then there was LFR. The concept of LFR/LFD/Pet Battles/SomeOtherThingEveryoneLikesToBlameGCForThatCausedThemToUnsub was probably coined well in advance, and was likely pulled into the dev cycle because he and his team agreed that it would be a good addition to the game or a good solution for a pain point they were trying to solve.

  6. #506
    Quote Originally Posted by Madruga View Post
    Well, for all I know, WoW is nowadays in better shape than, pretty much, always. Yeah, classic and TBC lovers, I mean it. And it also has the most features it has always had.

    And Flex is actually needed for the game. There is a huge gap between LFR and Normal that too many people can't cross. Flex will do what LFR was suposed to, but failed... Be the replacement for popular 10 man raiding from WOLK era. Meaning, easier and relaxed guild and organized raiding. LFR is not guildy or organized and Normal is not easy or relaxed.

    So I don't see why anyone should be fired. For amking the game the best it has always been? Oh, please.
    What I find to be absolutely hilarious is that all the people who whine about flex raiding are generally the same people who have done nothing but bitch and whine about shared lockouts and the death of 10 man pug raiding that they enjoyed in Wrath.

    - - - Updated - - -

    Quote Originally Posted by Osmeric View Post
    No, what's pushing MoP toward the "failure" bucket is the rate of loss of active accounts. Sure, the game is getting old and everything, but something is really not working well here.
    Implying it is possible for any mmo to prevent subscription loss. That is a pretty ignorant comment especially for you.

    - - - Updated - - -

    Quote Originally Posted by Stormspellz View Post
    i would vote yes for the countless idiotic things he has said showing he doesn't really understand the game as well as he should.
    Have any examples? I dare any of you armchair developers to put your money where your mouth is and demonstrate you know and understand wow better than anyone who was actually hired to develop for Wow. All of you are full of shit.

  7. #507
    I dont think he deserves to be fired...although I dont like the approach he takes to class balance (too many rushed decisions and huge changes at once) its far from the reason the game is losing subs. As far as general gameplay/quests/raids the game's in a pretty good spot. Look at all the stuff coming in 5.4 alone and tell me how much more can they do to appease the playerbase? The game is simply old

  8. #508
    it's not gonna happen but i'll be really happy if i don't hear of this hodor anymore . most annoying person ever

  9. #509
    Quote Originally Posted by Toadstone View Post
    I might be going ham on GC and forgetting his humanity. You're right. I feel kinda bad if I imagine him reading this and having hurt feelings. However, I just don't see GC--with the hubris he's displayed--being a person who would be particularly upset about negative feedback. He's even said himself that he laughs at the haters. He might be lying?
    I'm sure it affects him, whether or not he admits it publicly.

    Quote Originally Posted by Arian-KH View Post
    it's not gonna happen but i'll be really happy if i don't hear of this hodor anymore . most annoying person ever
    Do not mock the Hodor >.<

  10. #510
    Quote Originally Posted by xanzul View Post
    He was right though. Maybe if healers had actually contributed more than whiny temper tantrums he would have had more to say and more importantly he would have possibly listened.
    Plenty of us pointed out that we enjoyed the "mana management" in vanilla or BC but not Cata, and explained why. But you've apparently decided anyone who has been vocal about not liking something in the game is a worthless human being who can do nothing but cry.

  11. #511
    its probly not GCs fault but a lot of the things he says make 0 sense.. trying to justify class buffs or debuffs when they clearly arent needed is lol... it leads me to believe he never actually looks at data and the casual player to see whether the nerfs or buffs would help everyone or totally destroy the spec at lower ilvls ( see mages/ fire below 520) .. the state of combat, / warriors/ boomkins/ ele shamans while trying to lvl up.

    he should really just try a more diplomatic approach even if his hands are tied, because coming off as a sarcastic asshole only works when you are correct 100% of the time.

  12. #512
    I am Murloc! Seezer's Avatar
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    Quote Originally Posted by announced View Post
    its probly not GCs fault but a lot of the things he says make 0 sense.. trying to justify class buffs or debuffs when they clearly arent needed is lol... it leads me to believe he never actually looks at data and the casual player to see whether the nerfs or buffs would help everyone or totally destroy the spec at lower ilvls ( see mages/ fire below 520) .. the state of combat, / warriors/ boomkins/ ele shamans while trying to lvl up.

    he should really just try a more diplomatic approach even if his hands are tied, because coming off as a sarcastic asshole only works when you are correct 100% of the time.
    It's easy to sit there and be like "I dont' like what he said. He's an asshole.". When you're waay too invested in something. But you need to remember, most of what people say on the internet is 100% exaggerated. So what someone says about someone else when they're pissed off, usually isnt' true. If I were him, I wouldn't even be on twitter. He doesn't have to do that. But he does it. And people still want to be little pussy bitches about it.

  13. #513
    Ofc he will, the last guy did and so will the next guy.

  14. #514
    Quote Originally Posted by rebecca191 View Post
    Plenty of us pointed out that we enjoyed the "mana management" in vanilla or BC but not Cata, and explained why. But you've apparently decided anyone who has been vocal about not liking something in the game is a worthless human being who can do nothing but cry.
    Mana management in vanilla and TBC was downranking and healer rotations, none of which were particularily fun or interesting mechanics. It required no skill whatsoever to pick a correct rank spell or if you're healing or wanding to regain mana from spreadsheet or addon for a fight of x minutes long which guaranteed you'll never go OOM even if you press that button on every GCD. No matter how much healers whine or cry to get that back and they loved it would not have made a lick of difference because it was totally unbearable situation from game design point of view and a dead-end evolutionary path.

    The idea between Cata's revamp where you had to think which button to press with variable incoming damage patterns worked great first few tiers and actually required some skill from healers, it just turned into mindless spam due to gear scaling later and today is more or less just smart heals, absorptions and raid cooldowns.

    You can be sure there's gonna be another big revamp in next expansion too that tries to break the scaling problem, just like talent revamp required few iterations and expansions to get it right.
    Last edited by vesseblah; 2013-08-23 at 07:51 AM.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  15. #515
    it doesn't need to be game-reasons what counts towards someone being succesfull or not.
    Blizzard is company and from it's point of view something is utterly wrong at the moment, as since Cata wow is losing subs consistently (except for 1 quarter).
    No company will just go on without any change when they are losing their source of income every quarter......

    With this I am not saying that GC should loose his job... as he is not alone in developing wow but from blizzard's point of view something has to be done.
    During Cata the bleeding stopped when 4.3 hit live..... something was there which caused the losses to stop. After that it started again and except for that 1 quarter, Blizzard is loosing customers each and every quarter.

    I know people are saying that the playerbase is too diverse for Blizzard for keeping everyone happy.. but still 12.000.000 million players where playing this game at the same time and enjoying it together..... I think Blizzard needs to find that magic formula again.

    I don't know how long they will go on bleeding subs before big decisions are made... but at some point they can't avoid it.
    This doesn't mean GC should go... but changes must be made.

  16. #516
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    Quote Originally Posted by Osmeric View Post
    No, what's pushing MoP toward the "failure" bucket is the rate of loss of active accounts. Sure, the game is getting old and everything, but something is really not working well here.
    I unsubscribed a couple of days ago, what's not working for me is it's turning into World of Queuecraft, it's like all I do is log on do my LFR (which really isn't enjoyable for me due to the people in it), Heroic Scenario (10 mins tops), log off until raid nights, do my raid and if I do come on between any of that I usually just sit in Shrine bored.

    Personally I think between queuing for everything, the streamlining, and making it easy to blow through content has severely damaged the game beyond repair.
    History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.

  17. #517
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    Quote Originally Posted by Dirdie View Post
    going to have to agree, I love TBC but its over with now so move on
    Here here

    I dont think/hope not get fired.

    Every class nerf, gc hate's us, every class buff, omg gc rerolled
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  18. #518
    If he has not been let go by now means he is a permanent fixture.

    If you think about it, he has absolved himself and his department of any repercussions for their mistakes and placed the burden of dealing with them on the player base with the use of an easy out button called a nerf, he can quite literally do no wrong.
    Last edited by Cobaltius; 2013-08-23 at 10:16 AM.

  19. #519
    I really hope he does the decisions taken during the expansion has been increasingly stupid.

  20. #520
    Quote Originally Posted by vesseblah View Post
    Mana management in vanilla and TBC was downranking and healer rotations, none of which were particularily fun or interesting mechanics. It required no skill whatsoever to pick a correct rank spell or if you're healing or wanding to regain mana from spreadsheet or addon for a fight of x minutes long which guaranteed you'll never go OOM even if you press that button on every GCD. No matter how much healers whine or cry to get that back and they loved it would not have made a lick of difference because it was totally unbearable situation from game design point of view and a dead-end evolutionary path.

    The idea between Cata's revamp where you had to think which button to press with variable incoming damage patterns worked great first few tiers and actually required some skill from healers, it just turned into mindless spam due to gear scaling later and today is more or less just smart heals, absorptions and raid cooldowns.

    You can be sure there's gonna be another big revamp in next expansion too that tries to break the scaling problem, just like talent revamp required few iterations and expansions to get it right.
    I LOVED downranking and the 5SR as a holy priest. Most fun I ever had healing in this game. WotLK comes in second and Cata comes in dead last.

    As for choosing the right spell and variable damage, I never really had that experience in heroic raiding in Cata. There was so much damage that with the exception of a few single target abilities that hit random people in the raid, it was pretty much an AOE healing spamfest and using mana restoring abilities on CD from the start. I used no better spell variety in tier 11 than I did in ICC. Lots of PoH, CoH, PoM, Renew, and a few random single target heals. How much thought is there behind "My mana is low!! AoE heals are expensive! The raid is getting hit with tons of unavoidable AOE!! My choices are then use cheap single target little heals and let raid die or use the effective, expensive AOE heal and hope that I keep them alive long enough the boss dies before I have nothing left"? How is that a more interesting "choice" than downranking or when to take advantage of the 5SR? I can't really think of ANY Cata heroic raid boss where the first option would have been the better choice.
    Last edited by rebecca191; 2013-08-23 at 08:09 PM.

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