In GW2 anything can be purchased from the store from in-game obtainable currency. You convert Gold > Gems and you can purchase anything from the cash shop without paying a cent of RL cash. This is, of course, on top of the fact that there is no subscription fee.
The only reason Blizzard thinks they can get away with this is because they understand that their subscribers have invested a lot of time into their characters and guilds and the vast majority are wiling to let them take advantage of them as long as they are allowed to keep playing. As you can see here, many fanbois and apologists will even go to great lengths to defend Blizzard's obvious gouging of their playerbase. Of course, some people enjoy being taken advantage of.
On a dead server? Pay Blizzard for a transfer or faction change. Want the best transmog? Pay Blizzard for it as it is not obtainable in game. Want the highest quality mount and pet models? Pay Blizzard. Want to level faster? Pay Blizzard. Don't have time for daily quests? Pay Blizzard. Just don't forget to pay your sub fee as well or you won't be able to log on.
Last edited by Espe; 2013-08-02 at 09:26 PM.
OMG micro transactions! wow is dying!
Here's the thing. The WoW store has always been a separate entity from the actual game. Which makes sense, since all of the items were pure vanity and it's a sub based game. Every player was alerted about new store items via the Blizzard launcher. Now, think about that for a minute.
The only reason for them to go to all the trouble to implement an in-game link between the shop and the game is largely for one of two reasons.
1. They are planning to go free-to-play and are getting systems in place for that.
I think we all know that's not going to happen.
2. They're planning to bring a full blown free-to-play micro-transaction model to a game that already has a sub fee, even if it's implemented gradually.
I think that it is painfully obvious that this is the path they are heading down and many people will probably agree with this.
Since the cash shop's inception, they've been steadily ramping up releases of items and are now releasing items they swore they wouldn't release (game-play affecting items). I think with the in-game addition, you're going to see all kinds of content thrown behind the pay-to-use barrier. If you think it's going to stop with one little XP potion, then I really don't know what to say.
If they're allowing you to basically purchase levels, the bridge to premium-only dungeons & raids, armor, weapons, various in-game currencies (ex: charms), etc (just like a free-to-play micro-transaction model) is right around the corner.
I just find it hard to fathom how any WoW player in their right mind would think this way of doing business is Ok. Maybe once they start advertising "Premium Raid 001 is released! Get exclusive titles by completing this challenging vanity content! Buy access now!," and new pay-to-win items, people will start to wise up.
Last edited by spectrefax; 2013-08-02 at 09:30 PM.
You pay for the initial game.
You then turn around and pay for access to the game and future content development.
You then pay full price for expansion packs.
Then, you turn around and pay again for access to content that was developed? Content your sub fee was easily covering for years before?
I mean, just....wow....
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But things like character looks, name changes, race changes...it would be awesome to have maybe have 1 free change every 6 months or 1 year.
The person you quoted said:
Which basically means "We're paying a sub fee that covers the expenses to make these items, and having them sold to us for extra."Who would like paying someone to make something and that fee goes towards time making it and all the materials, and then get charged again for the finished product?
We are being charged again for items we already paid for them to make with our subs.
You replied with:
Yes, people are paying extra for the new raid content to be developed (And the rest of what you said) as that's what a portion of the sub fees cover. The items in the cash shop were developed on essentially the player's dollar via their subscription fees, and they are turning around and selling it to make extra profit.Last I checked, you aren't paying a single extra cent for the new raid, new questing hub, new pets, new tier sets, new PvP season, new PvP gear, the legendary cape, or anything coming in 5.4. I swear you people make it sound like they're putting this stuff on the disc and then making you pay to unlock it later on. Oh wait, no, that's EA.
Your subscription fee pays for access to their services and future content development (Raids and items for example).
The subscription fee for WoW was intended for it to be profitable (They are a business after all) while keeping everyone on the same playing field, and not those who have much more disposable income to gain any sort of advantage. Whether people want to believe it or not, Pets/Mounts/Transmog Helms/XP Buffs, are all advantages over people. Yes looking pretty because you spent money is an advantage over someone when it comes to an MMORPG where more people admire the way you look than the way you play. This is common in all of these types of games, otherwise they wouldn't sell the items in this game or others.
In-Game Store = possible free-to-play or at least cheaper soon. I'm ok with that.
"It's clear this is another bash Apple thread. Such things are not conducive to a good discussion."
WRONG! Those are the BEST discussions!
Rift, a much smaller game went Free To Play. They didn't add a shop and then went free to play, they just went free to play.
Alright, now think of World of Warcraft, a fairly large game at 7.7m subs at the moment. Now, stick with me here, they are adding a cash shop, and not going right to free to play. Alright so we have world of Warcraft, 7.7m players with a subscription fee AND a cash shop. Ok, with me now? Good. 7,700,000*15=$115,500,000 monthly (Not the true number, but close enough. Differences in the Asia market of course, so it might be lower than that). Alright, so we have World of Warcraft making roughly $115,500,000 a month, not including a cash shop. Now let's just assume (Because assuming is fun!) that 100,000 people bought the transmog helms at $15 each, and they only bought one. Fair number right? So 100,000*15=$1,500,000.
Okay! So, with $115,500,000 monthly, they also made a bonus of $1,500,000 which is not reoccurring. Now, which way do you really think they will go? Do you think they will drop the sub fee for that $1,500,000 and lose $115,500,000 monthly? Or do you think they will simply keep both?
They won't be moving to a F2P model anytime soon, they're just going to abuse the F2P shop ideas. The monthly earnings are far too large to throw away and base hopes on a cash shop. They'll go for both.
The XP elixir is fine. Mounts and pets are fine. Transmog gear is fine. Anything more than that is a big no.
How is a store in a pay-to-play game even remotely tolerated? Never mind that they're putting game-play affecting items in the store, even with vanity items, it shouldn't be tolerated in a pay-to-play game.
Last edited by spectrefax; 2013-08-03 at 01:04 AM.
I hate the store. I pay $15 a month, I should be able to access ALL the content. Blizzard's just compensating for it's dramatic loss of subs.
2013 2nd quarter gaap WoW revenue was higher than 2012 2nd quarter WoW revenue.
So everything works as intended: fewer subscriptions but loyal fan base gets more chances to invest in their favorite hobby.
The rest really should stop posting about it as they are no longer fans, but quite frankly put haters...
Battlenet Coins is already a sign Blizzard will their shop over all their Battlenet games, upcoming free to play games included.
and thevfans will love it.