Originally Posted by
Grummgug
Well, 'lets take a look at Blizzard's recent track record:
Warcraft 3:
This game was Blizzard's first true failure. No-one played it. I was on battle.net every day back when this got released. On battle.net 1.0, there is a /users command where you can see how many people are playing each game per realm. Starcraft was regularly around 90k users. Warcraft 3 was around 30k users. Warcraft 3 was getting its ass kicked by a game in the same genre that was several years older!
The ONLY thing that saved Warcraft 3 was DOTA. As it turns out, DOTA was a genius creation. But Blizzard didn't make it and can't take credit for it. So you had Warcraft 3, which had great sales, but few logged on to play, and of those that did, the overwhelming majority did NOT play it as it was intended, but played a custom map called DOTA.
Warcraft 3 also failed to displace Starcraft in standard RTS tournament play. That wouldn't happen until SC2, years later.
There is no way to look at Warcraft 3 other than it failed HARD. Although that failure led to DOTA and WoW.
World of Warcraft
Unquestionable success. What is there to say really?
Starcraft: Ghost
HAHAHAHAHAHAHHAHA Well, Blizzard infamous FPS vaporware title gets included in the list. What the hell happened here? They spend years secretly developing it, we got some screenshots, then they announced they are moving staff off the title and resetting it, and then it quietly disappeared.
A second failure for Blizzard
Starcraft 2
It seems to be a successful game. I'm not sure, I haven't bought it, and I don't plan on buying it until well after the SC2X. But I haven't heard the same amount of crying over this title. It has successfully replaced Starcraft in tournament play.
Diablo 3
Another failure for Blizzard. Sure, it sold a lot of copies, 12 million of them, blah blah. But they sold those copies because people had fond memories of D2 and Blizzard still had brand name recognition. People played D3 a lot for the first 2-3 months, then everyone quit, which was quite obvious as friends lists died off collectively. Battle.net 2.0 takes a large bit of blame here, IMO. Its a much less social place. In Battle.net 1.0, players could log in, sit in chat channels, have conversations with other players, and wait for others to log in, then have a big group and go play some D2 or SC or even War3 (on rare occasions). There's no doubt that friends playing with you encourages people to stick around, and the bnet 2.0 friends list is a pale imitation of bnet 1.0's chat room interface. You also can't make named games, which helps a ton.
The actual game isn't BAD. End game needs work. But the primitive social features likely killed this title. And there is a ton of bad word of mouth about this game now. It will be very interesting to see how many people actually buy D3X, and how many play.
##########################
Blizzard failed games (3):
Warcraft 3
Starcraft: Ghost
Diablo 3
Blizzard successful games (2):
World of Warcraft
Starcraft 2
That's my count.
On the drawing board is Blizzard all-stars (their DOTA clone), Hearthstone, and Titan. Titan thus far sounds like another Starcraft:Ghost. Just vaporware.