RNG is what connects the carrot to the stick, it's not going anywhere.
RNG loot has been apart of the game for 8-9 years. it's a cornerstone of the game.
unfortunately if you dislike the system, you might want to try a different game as i dont think loot will be changing.
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Couldn't they get a longer grind out purchasing gear all they would have to do is adjust weekly points.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
RNG is what makes the game. I remember back in TBC, I was trying so damn hard to get my hunter shoulders out of the SV so I could get in our raid group for Kara (they wouldnt let us raid until we had our dungeon set at least) ran it 27 times before they dropped!
Its part of the game....
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"You are what your life says you are, nothing more, nothing less"
And let's not forget two things: tier tokens didn't exist. So there wasn't 3/4 classes sharing a same token. The tier gear was plain out gear. So you couldn't have went "Oh, our paladin doesn't need that, guess the priest will take it for offspec.". And second thing is that well, horde had shamans and alliance had paladins... So if a shaman token dropped in an alliance raid, it was pretty much the most useless piece of gear ever.
And even though it's reached new heights, I rather like the restless nights. It makes me wonder, makes me think there's more to this, I'm on the brink. It's not the fear of what's beyond, it's just that I might not respond! I have an interest, almost craving, would I like to get to far in?!
I enjoy playing alts, and honestly, this is the first xpac that I actually do not like playing my alts because of the whole rng/loot thing.
I must have some bad luck this xpac because I've never had this hard a time gearing out alts. I really do not think this xpac is alt friendly at all. I know they've made some changes to help alts get gear, but I still find myself hitting a brick wall with getting certain upgrades(weapons,tier, trinkets).
When I raided pre-5.3 I had bad rng luck on my monk main. I did not get 1 piece of tier from HOF or TOES. They never dropped for my 10 man, and I farmed my coins every week like a good raider, and used my extra rolls on the right bosses and got nothing.
What doesn't destroy us, only makes us stranger
It's frustrating as hell sometimes, but if the alternative is guaranteed tokens or loot drops, I'd rather take RNG.
RNG has existed in almost every game...
your issue doesnt lie with rng it self, but in respect to what other people have, stop thinking about other people, forget about them the dont matter in the slightest, just play the game
I've been trying to get an offhand for so damn long now its ridiculous. I still have one from HoF LFR! To add insult to injury, a few weeks ago two healers used coins and got Lei Shen's offhand - which neither of them wanted.
As for Horridon refusing to ever drop the Wand...
I despise the RNG system, had the same problem as OP, only with the strength DPS trinket vom Lei Shi in Terrace of Eternal Springs.
Even with bonus rolls, it never dropped. I finally got it after 30 something tries when I was just doing the LFRs for valor, and replaced it one week later with
a Throne of Thunder drop.
If RNG is so fun in Blizzard's eyes, let PvP players have their gear drop from won arenas. But only for 10 wins a week.
And of course you can have duplicate item drops.
Why is it ok for PvP gear to be so predictable, but not for PvE gear.
Like Arian21 said, it's not that we want to be geared within a week, but to have a chance to get an item in a slot we want, rather than something we already have.
I had my PvP gear in no time compared to PvE, because I could just choose what to buy next and have my set complete. I didn't have to say "Aaah bummer, another headpiece, I already have that. Better luck next week."
I hate RNG but I also know that they never will get rid of it because it's an essential part of their business plan, this lecture can help you understand how WoW (and other games) keep you playing for extended periods of time:
I'm sorry WoW was your first RPG.
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To me personally, I believe the system should yield points based on what you do. If you down a LFR boss you get a chance at loot but you also get LFR pts. Everything in LFR (or any difficulty) is available via a vendor under points dedicated to that difficulty. Sort of how WotLK was. Cap the pts on a weekly and price it so at best you can get one piece a week or every other week. It still encourages raiding but also doesn't leave anyone completely hosed on the RNG.
When a new tier comes out (though they really needed to leave this 1 raid tier bullshit) just up the pts earned from the previous tier. Easy, simple, done.
I'd really like to hear a non bullshit reason why this system is too impossible.
I wish there was a way to build up a currency or something after a couple weeks of a boss kill to get to select which item off the loot table you want. Ran Nalak each week since it came out with bonus rolls still no pants 3 sets of gloves though, itd be nice to have been able to swap those gloves for something else he dropped.
TBC started to alleviate it with Badges, WotLK continued with emblems. Instead of improving that system and make it more universal, Cata and MoP were huge steps backward. If nothing changed, there won't be even VP vendor in 5.4?
To be fed up with RNG is to be fed up with WoW for 90% of players ... so probably not.