great, another fight where the whole "ds heal based off unmitigated dmg" bites us in the ass
great, another fight where the whole "ds heal based off unmitigated dmg" bites us in the ass
The benefit of a Druid is that they're easy to heal at all times, due to their extremely high armor rating. There's a big difference between a tank that has 60k armor vs. 120k. Between that and a spammable dodge buff, they simply don't take a lot of physical damage, which makes them desirable for progression. Deaths to spike do happen, but that usually happens due to player error. People are just used to Paladins and Monks taking hits they shouldn't be able to survive.
IMO avoidance is not as good as blocking just because it's unreliable. I have heard more than once during progress ''Oh tank died, why? He didn't dodge several hits after each other.'' That's why most people don't prefer druids, they might take least damage overall but they can die to spikes + bad luck.