Dodge and parry are fine as passive stats, bonuses, etc., but for tank gearing they are pretty poor. But rogues will still get to dodge and parry in the expansion.
The "pirate" option I like, but I'm reading that as "swashbuckler", which is the intended role of combat. The problem, of course is that not only can you not use a buckler, but there's also no mid range pistol to offhand, nor even the ability to use case of rapiers.
This is a big part of the rogue problem- there's a zillion rogue friendly concepts, and very few of them are implemented. Does the assassination rogue actually feel like an assassin to anyone? We call the spec "mutilate" for a reason- that move makes it work differently than the other two specs. The envenom thing going through armor is awesome and cool, but it isn't like that's particularly assassin-y either. Does the combat rogue feel like a swashbuckler, as the description states? Does Bandit's Guile fit the flavor? Restless Blades?