Originally Posted by
Fencers
GW1 lore was okay. But it told it's story (stories) fantastically. The game had a kind of breakneck pace of storytelling that wrapped you up in the lore and gameplay. In fact, the gameplay was the lore. Utterly brilliant, Miyamoto/Jarvis/Garroit level of game design.
In allowing players to self discover the lore and world events in GW2, there is something altogether lukewarm about the story/lore presentation. It's not "bad" or to a degree worse than GW1.
Yet if GW1's material was excelled by presentation, the reverse is true in GW2 I feel. The method of presentation in GW2 just doesn't do the lore/story any favors. Despite how gorgeous the world actually is in aesthetics.
Subjective opinion, of course.