View Poll Results: Should LFD ever been implemented?

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  • Yes

    417 72.27%
  • No

    160 27.73%
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  1. #1
    Stood in the Fire Ticj's Avatar
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    Should LFD have ever been implemented?

    The social interaction (at least in leveling) into getting a group was one of my favorite times in WoW, but was removed for convenience when LFD came in. So, if you could travel back in time, and stop LFD from ever being implemented, would you?

    Cleaned up the thread title to stop any more grammar nonsense [ML]
    Last edited by MoanaLisa; 2013-08-06 at 11:46 PM.

  2. #2
    LFD serve's it purpose. You can quickly join a group and leave it if you want to without disrupting the dungeon from being completed for the players that wish to stay for the entirety. Outside of LFD you'd have to spend an unknown amount of time finding a replacement for your pug if you dont have any friends on that want to help you finish it.

  3. #3
    One of the best things ever implimented in the game, by a wide margin. Without it you'd likely never do 90% of the pre-end level dungeons in the game.
    If you really hate the system, then you never played without it. An hour plus looking for a group, and MAYBE you'd get one. Being a dps practically meant you'd only get one dungeon a day, maybe. Now we have what, a 20minute wait? At most? And we can queue from anywhere in the world? I dont have to spam trade chat for hours? Pretty damn good to me.
    Quote Originally Posted by Illunis View Post
    Stop looking for sense in a game that mails you dragons.
    This is your stop, time to get off the bandwagon.

  4. #4
    The "social interaction" you are referring was basically wasting 2 hours of your life sitting in a main city spamming "LF TANK, HEAL AND DPS FOR X", and when you got those, one of them had to leave, because he just spent hours waiting for the other and don't have time anymore. And then, zoning in and seeing that half your group is just bad, and the good ones are dropping like flies and leaving the party.

    No thanks, i'd rather wait 15 minutes, get a group, zone in, kill and zone out.

  5. #5
    Pandaren Monk Lemposs's Avatar
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    Seeing as almost every MMO implemented it since, and the ones that didn't gets criticised for it. No.

    Socialising, in WoW with the current tools, is peoples and/or the communities own responsability, not Blizzard.

  6. #6
    yes because i don't like to spend 30 mins spamming a chat, i prefer is the game doing this for me while i actually can do something else, the social part is not the system fault but the community fault, you can join and be kind with your group even if they are not of your server ya know?

  7. #7
    Yup LFD should have been implemented
    "Moral reason must learn how to make coercion its ally without running the risk of a Pyrrhic victory in which the ally exploits and negates the triumph."

  8. #8
    Quote Originally Posted by Meatgrinder View Post
    One of the best things ever implimented in the game, by a wide margin. Without it you'd likely never do 90% of the pre-end level dungeons in the game.
    If you really hate the system, then you never played without it. An hour plus looking for a group, and MAYBE you'd get one. Being a dps practically meant you'd only get one dungeon a day, maybe. Now we have what, a 20minute wait? At most? And we can queue from anywhere in the world? I dont have to spam trade chat for hours? Pretty damn good to me.
    Equally I could say that the process of looking for a group was a gating process in itself. Content lasted longer back then, because you had to go through those spam sessions, don't get me wrong they sucked, but I also met some of my best friends from WoW during that era of WoW
    It's like crossing an intersection. There's shit going on all over the place and you don't panic and act like an idiot then do you?

  9. #9
    The people who love LFD and hate the idea of actually looking for people for a group are lazy. It was not hard to find groups (even as a DPS) when you had to "spam" for groups. The whole thing became a social experience, it made you interact with your server community AND if you were in a guild you would interact with your guild as you would invariably ask them if anyone wanted to go. Lazy people like LFD and LFR because they don't have to try. They don't have to try to get into a group and they don't have to try once they're in the group.

  10. #10
    Warchief Asmodias's Avatar
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    I am 100% okay with the existence of LFD. Let me tell you why.

    I started playing at the end of Vanilla (2ish weeks before BC launched)... I played with a few people I knew and that was essentially the core of my dungeon runs and leveling. I would venture out on my own to see about getting a group together or to simply join a group, and it took a long time to form. Once the group was made and we got everyone to their dungeon, we would go through... talking only enough to call out CC and what not. Once it was done, we either did another one (in the same fashion) or we dispersed. The social interaction you experienced was not something I experienced outside of my group of friends and eventually the guild we formed.

    I didn't create any bonds of friendship with the people I would run dungeons with. The people who I had stuck with the longest, were the people I met by forming/joining guilds.

    To me, LFD makes life easier (by removing the searching time... not entirely, but quite a bit of it) and it gives me the same result as I had back then.

    Now then, I understand where you are coming from, OP. I know my experiences were not the same as everyone else, nor were theirs exactly like mine. Based on my experiences and what I look to get out of a dungeon run, I would not change the existence of LFD if I had the chance. I would also say that I can't and don't fault you for wanting to have it removed.


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  11. #11
    Quote Originally Posted by Ticj View Post
    The social interaction (at least in leveling) into getting a group was one of my favorite times in WoW, but was removed for convenience when LFD came in. So, if you could travel back in time, and stop LFD from ever being implemented, would you?
    No, never (also, your poll question is worded weirdly).

    The aspect of dungeoneering it replaced was never about being social anyway - it was about getting gear and badges for better gear so you could raid with other people. All it was before was spamming trade looking for party members, doing the dungeon as quickly as possible, then going your seperate ways. Occasionally you'd meet nice people, but usually there was minimal talking.

  12. #12
    Without LFD the only dungeons you really got to do was the randomly selected daily quest heroic. Everyone needed to get their 2 frost badges for the day. This was not a good system. Then you had pugs you would wait with for a 5th person all fly to the instance and then a guildie friend of the party leader logged on so they replaced you. Yep much better with LFD added.

  13. #13
    Social interactions are driven by the community.
    Was there anything "social" about forming a group out of necessity and often being judged on the premise of a simple number ?
    Social is where you form a group because you want to, because someone is getting their ass handed to them by an elite and you choose to help them simply because you can, not because there is a reward for doing so.

  14. #14
    Say what you want, but LFD/R completely screwed heroics for me, the accessibility of them and easiness just makes them pure unenjoyable and pointless.

  15. #15
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Ticj View Post
    The social interaction (at least in leveling) into getting a group was one of my favorite times in WoW, but was removed for convenience when LFD came in. So, if you could travel back in time, and stop LFD from ever being implemented, would you?
    No. The social interaction that was sitting around in a city waiting for a group to form was one of my least favorite times in WoW, especially since I used to play on a rather small-to-medium-sized realm and played between 11:00 p.m. to 2:00 a.m.

    The people who love LFD and hate the idea of actually looking for people for a group are lazy. It was not hard to find groups (even as a DPS) when you had to "spam" for groups. The whole thing became a social experience, it made you interact with your server community AND if you were in a guild you would interact with your guild as you would invariably ask them if anyone wanted to go. Lazy people like LFD and LFR because they don't have to try. They don't have to try to get into a group and they don't have to try once they're in the group.
    In terms of your real life, playing World of Warcraft for hours on end is one of the laziest things imaginable. Posting on fansite game forums isn't exactly back-breaking work either. We're all lazy in that sense.
    Last edited by MoanaLisa; 2013-08-06 at 11:07 PM.
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  16. #16
    Field Marshal
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    If I had the option, I'd rather they had gone with Flex raiding instead of LFR, but either lfr and no flex or just no lfr? Yeah, I'm glad it was added. Mostly.

  17. #17
    I am Murloc! Raiju's Avatar
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    Quote Originally Posted by Meatgrinder View Post
    One of the best things ever implimented in the game, by a wide margin. Without it you'd likely never do 90% of the pre-end level dungeons in the game.
    If you really hate the system, then you never played without it. An hour plus looking for a group, and MAYBE you'd get one. Being a dps practically meant you'd only get one dungeon a day, maybe. Now we have what, a 20minute wait? At most? And we can queue from anywhere in the world? I dont have to spam trade chat for hours? Pretty damn good to me.
    No. I really hate the system and I played without it. The months after it came in were my worst time in WoW. I have always hated and continue to hate the LFD groups. I basically don't do dungeons unless I make the group or a majority of the group myself. Also, being a DPS meant much less back then than it does now, because it was your social communication skills not your role that defined how quickly you made groups. It was also easy to on demand get groups in <5 minutes at any semi peak time.

    But please, continue your one sided story so I can continue to oneside the counter arguments. Or we can both look at this reasonably and see that it was not solely a good thing, but not solely a bad thing either.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  18. #18
    <grammar spam>
    Last edited by MoanaLisa; 2013-08-06 at 11:51 PM.

  19. #19
    Legendary! Sigma's Avatar
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    yes,
    because I remember when on a medium populated realm it would literally take hours of spamming trade to fill a 5 man group to go do a dungeon, especially places like Dire Maul, Scholo, or back door strat that all required someone with a key. Forget Pugging somewhere like UBRS that required you to have 10 people and someone with the seal.

    the Looking for (dungeon / raid) system has brought nothing but benefits to wow in terms of game-play, its not the system that is bad, but the minority of users who use it who act like complete cocks in it because they know they will never see them again.

  20. #20
    <grammar spam>
    Last edited by MoanaLisa; 2013-08-06 at 11:52 PM.

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