Forced interaction is to a degree required, or else it won't happen at all. Nobody is going to try to get a know a person they will spend 10-15 minutes with and no longer meet again, to then start over with a new person in the next run. If however you will meet again, be it out in the world, in the city, in the battleground, or in another dungeon, you are much more likely to be inclined to actually talk to the person.
If it's truly me and not the game, this wouldn't be brought up as much as it is. The groups wouldn't be as quiet as they are, with the exception of trolling and flaming.
Lfd killed it for me. I NEVER EVER waited 1 hour, that because I am a polite, sociable, skilled enough to use cc and not grab aggro kind of person. And my friends list was filled up with people like me that enjoyed taking the trip rather than reaching the destination.
I know there were people waiting 1 hour for a group. But they deserved that. I always ignored "LFM RK" or the likes on trade. And rightly so. It's a social game. Be social, be polite.
Not saying lfd isn't handy. LFD is EXTREMELY handy. Too much. Everyone likes efficiency. Me, you, everyone. We enjoy hearing the "ding". It's what people focus on. The mistake from blizzard was to create a system that wasn't balanced between "efficiency" and "fun". And for many many people (the fall in subs could be a proof of this), the current system that stepped in since the end of wrath, just isn't fun enough.
A developer has to create a system that's fun and efficient in a balanced way. I believe the perfect balance was reached in tbc's heroics system. One shotted if you grabbed aggro, causing wipes if you fucked up cc's, yet efficient enough to allow players that cared to run them all the time without being a hassle.
My opinion anyway.
It might have done so for a while, but now you can add friends crossrealm and group up, so there's no reason to never meet again. It's also perfectly viable to be nice and social to stranger you'd never meet again, but apparently people forgot that.The queues, but more the combination of queues AND crossrealm (aka grouping with unknown you will never ever meet again) killed a big social aspect of this game.
No, the thing is, you can do whatever you like to do WHILE waiting for your queue. You choose to sit in town waiting, but you could be out doing dailies, killing rares, pet battling, PvP or whatever else you can do in this game. You can even queue for multiple things and the other queues will wait for you. I usually queue for raid, dungeon and then scenario. Scenario pops almost instantly, when it's done my dungeon is ready and when that is done my raid is waiting. No sitting around in townHalf of the game these days is looking at menus standing afk in the city minimized until you hear a dungeon ready-sound woohoo.
Seems to me that everyone who hates LFD and complains about losing the social aspect, needs the game to force them to be social, because there is no reason not to be social now, except the unwillingness to be so. You can still find groups on your own, add people to your friendslist for future groups (even crossrealm) and you can still talk in groups. Guess when the game doesn't force it upon you, your simply not social.
I believe LFD should have been implemented, however it could have been implemented in a better way than it was. I mean it does give a free teleport to the location, instead of taking use of the Summoning Stones, which should have been placed inside the dungeon instead.
'Whatever else', kinda points out that you already know there isn't fuck else to do. Just ask some random twitch.tv streamers if they'd like to play WoW when they're asking what game to play today... They won't, because the usual answer will be: "WoW? There is nothing to do in WoW? What would I play if I streamed WoW?"
For all the little side-things and extra things Blizzard tried to add to the game to give people things to do ... they really failed at actually adding fun things to do to the game.
And then you try to find people in trade, but that's not social enough for you? How else are you supposed to find people exactly? Whispering random people isn't well received either, is it?
Your ability to make friends should not interfere with playing a game (and there is a difference between 'being able to make friends' and 'being social/friendly' as I am the latter but suck at the first). If you are skilled and not a total douchebag, you should be able to group up for certain content. That was completely impossible before LFD.
LFD has just been wonderful. I still remember how much time it took to find a group for Uldaman back in the day. Or a group willing to clear Blackrock, quests and all. The worst memory I have is spending an entire afternoon looking for a tank for Mana Tombs, because my friend wasn't online that day, and nobody wanted to run Mana Tombs, but I still needed an item from there.
I also remember whispering to people who were looking for a dps and being declined because I was a warlock and they wanted a mage because they wanted decent CC. And warlocks were just the stupid guys who randomly feared everything and added additional trash (pah, and that when I had perfected the Curse-of-Recklessness-Curse-of-Weakness ping-pong on a feared mob, making it run back to me whenever it seemed it would run somewhere dangerous - and then send it away again before it could hit me).
You could spend a lot of time looking for groups and people to finish your own group and not find anybody.
And then it would take you a good 30 minutes to reach the likes of Maraudon or Caverns of Time, a timeframe during which it often happened that someone said "Sry guys, gotta go" and you'd be stuck looking for a replacement again.
How can you people find it an enjoyable thought to imagine that WoW could revert to such a user-unfriendly, unfun, time-stealing activity? "So, what did you do last night on WoW?" "Oh, I was trying to build a group for Caverns of Evil Bad Monsters Part 1. Almost got the group complete, but then the healer had to go to bed after 2 hours of us looking for a tank."
- Killing rares
- Finding and taming certain pets
- Collecting all wild battle pets
- Doing a few dailies for stuff I am interested in (fishing, cooking, durotar weekly)
- Pet battling
- Farming at the dino Isle
- Playing the AH
- Running old raids for fun and transmog gear
- Achievement hunting
Happy? It beats sitting in town for 2 hours trying to get a group together.
edit: Oh, and I level a lot of alts, so they just quest while waiting for a dungeon. I did quests on my main too, to get loremaster, but that's done already. Ah yes, and added Achievement hunting.
Spending 3hours completing a single dungeon cuz u had to walk to it, then the tank left and had to find a new then the dps left and u had to find a new one and suddenly u spent 5hours or just gave up... Do you REALLY MISS IT?!
Do u wish u lived in the 1500's? Die at 30years cuz of a cold?
Evolution is king!
Regarding your friends list, that's your problem, and yours only. And yes, the game I play shouldn't be reduced to absolute boredom because you're not good at saying "hey all" and "bye". It's not about "making friends" it's about being polite. And I'm sorry you didn't live that wonderful experience that is finding a bunch of people you like and level with them and talk to them and creating a web of people you "know" that are reliable and friendly.
Your loss really and I shouldn't be paying for it. Learn how to be friendly. It actually helps in real life too so there you go.
The LFD system is a godsend. Oh, someone left in the middle of the group because their raid is starting? Thats fine, the system will fill the gap. Previously we'd have to hearthstone home, look for another and then fly back and summon them. Sickener if you lost a tank.
Hassle =/= difficulty. LFD was a massive quality of life improvement, and nothing more. I boggles the mind how some people dislike it. It automated a sometimes frustrating and dull part of the game. Sorry we dont all have overflowing friends lists with people willing to suck our dick and/or group with us, or play on full servers.
LFD is a tool that the game needs, even if it harms the social interaction it used to have. But, as much as the LFD is needed, there also needs to be a higher difficulty of the same content with a better reward without a LFD tool. Challenge modes could have been that content, but without gear it can't work, even if is a very fun game option.
I don't like LFR, for a number of reasons. LFD is quite great, although if they only provided LFD for < 90 and then went back to non-LFD for 90 (updated for each new level cap ofc), perhaps only nonLFD during peak hours, I'd be ok with that as well. But overall LFD is ok, and a huge benefit on low levels in particular.