It wasn't a LFG tool that killed community in casual PvE, it was multiple realm selection pools.
One cannot simply quit wow his way into Mordor.
I feel that in the team-based part of a MMO, being able to find and function in a team should be the default requirement, instead of making the entire team irrelevant and replaceable by what are, for all instances and purpose, bots.
It's not just "my" experience if we consider the many descriptions of many people from this time. Also, it's not "becoming friends" with someone after ten minutes. It's simply noticing that such person manage to write correctly, manage to not be an ass, and seems to be pleasant all around. You register his/her name somewhere in your brain. S/he remembers yours.The social aspect in dungeon runs? Sure there were exchange pleasanturies. But once the dungeons run was over, people went their seperate ways. Adding people to friends list? Only if you happen to be a tank or healer. This is not making friends in my opinion, it is simply adding people of value to your list. Again, your experience differs. You make friends easily in your dungeons. That is your experience.
Maybe sometimes you see the same person looking for someone, or s/he sees you doing the same. And you play again.
And if you've fun together, you may end up getting a postulation for your guild - about 75 % of people we recruited was because of this very system.
Yeah, and as said above, encountering new people was THE main way to find a guild in-game.Some people prefer to make friends in guilds. That is their choice. That is their style. You want to make friends in dungeons or tradechat, that is your choice. I personally do not socialize with random people I meet on the train or buses. I do that with peole I meet regularly, like in my guild.
If it's not required, it's not "overcoming a challenge", it's "making your life more difficult on purpose", which is the OPPOSITE of what makes overcoming a challenge fun.
It seems such a simple concept is completely impossible to understand for many people.
They can indeed. I remember reading a blue post off someone, gc or zarhym I don't know can't remember.
He was surprised that what most gamers focus on its efficiency. I thought about it for a while and it's true.
Even in the earlier days you would do all you could to maximise efficiency when levelling. Picking up all quests before entering a dungeon? Grabbing all quests in a hub to avoid going back twice?
It's true. We gamers like efficiency. We like hearing the ding.
So where does blizzard fit in this? They did a big mistake. Huge mistake. They gave in to the request of more efficiency. And here you go you get aoe fest heroics, dumbed down content, lfd...
They are the ones that were supposed to keep the balance between fun, challenge, and efficiency, and they did not. They decided to make the game MUCH more efficient; way more than needed.
This, to me, is how blizzard "influenced" our choices.
I think LFD killed WoW in a sense, the whole mmo is kind of pointless when you just queue up and wait with no interaction with others. but what really ruined my leveling experience was hierlooms. pulling 10 mobs and facerolling them. getting a small group for hogger? forget that, one shot him, tell me what the point in LFD is when you share no excitement with your group about getting that drop, no one says gz anymore when you got the need roll. you just pass on it cause your hierloom is 10x better than it. i remember spamming deadmines to get my blackened defias set. now its just clear dungeon and quests and move on.
Linearity, easier content, minimised travelling time... All these improve the efficiency of the game by a ton but they really do hit other aspects.
Wow's itemisation was fantastic. Heirlooms (but also bags after random lfg) are great but they got rid of that particular aspect of the game. What for? So you can level alts faster? Would it help the game long term? Not sure.
& this is why LFD is so bad.
just been in a group with 4 other girls/guys to stormstout brewery. someone says hi at the start of the instance & 3 of us say hi back with exception of the tank (doralinn-outland eu), who obviously thought we were all below such words. not another word was said throughout the instance, which was ok & not such a big thing. we clear the place pretty quickly & at the end we all say ty for the run, again with the exception of the tank who proceeds to need on gear lower than what he already has (obviously to vendor) & then leaves the group without a word.
if this was to happen without LFD, then the tank would quite quickly get a reputation as being quite anti social & indeed a ninja.
while the rest of the group i would quite happily have grouped with again, the tank i most certainly would not have.
this is just one example of what goes on on a daily basis & is the cause of LFD being made up of ignorant people who dont even have the manners to say even a simple hi/hey/hello.
You think a simple 'hi' is enough to count as social interaction?
I almost feel stupid for asking people how their day was -_-'
Even in TBC nobody cared if a tank needed on some loot.
The only remembrance of a ninja is when people took something from you personally, not if he ninja'd a random person.
At least, that's how it worked on my server.
I think we had to many people to remember every single person who stole a low-quality item.
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath
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However, there was some accountability. You knew which individuals and which guilds' members not to group with. LFD should have an option where you can prioritize getting people from your own server. That way all the people whining about how rosy their nostalgia is compared to now can wait 3 hours for a group.
Last edited by Gwiez; 2013-08-08 at 10:24 AM.
I voted YES.
5-man dungeons (as well as Quests) form the backbone of the World Of Warcraft. There needed to be a method to make grouping for dungeons easier and I believe LFD has been an extremely worthy addition to the game. It really added depth to the PVE elements of WoW.
I don't get these "it sucks for PVP game play" or "it takes world exploration out of WOW" arguments. There are so many options for PVP already - Battlegrounds, Arena, dedicated PVP areas etc., and exploration is done through quests, which pretty much everyone does at least a few of.
I would go as far as saying that LFD is one of the best features to have been implemented, as well as Dual-Spec (IMO).
"Come, Stormrage, and I will show you what happens to those that betray the lord of the Legion!" — Mannoroth.
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- Lower wait time
- Other than that, none.
- Bad mouthing
- Lower player skill/experience, looked like everyone who couldnt do dungeons for some reason suddenly started to do it
- Insurge of non-geared players, who wouldnt be able to get into group before, which you couldnt get rid of.
For me it's quite clear.