Originally Posted by
Mihalik
Warriors have been stripped of active abilities consistently since WotlK.
The toolkit is not by all means small, but it suffers from very long cooldowns. So while you have a good number of buttons, you can't push them as often as you would like (or need). This makes it that in this moment the hardest part in playing a warrior well, is planning. It really what sets apart a very good warrior from a mediocre one. Essentially you only get one shot. Do it right, you can make something of it, mess it up, you don't get a second chance.
Very good warriors in team pvp settings for example often pick CC abilities over damage ones, in that case it all comes down to DR counting, cooldown counting etc.
One of the hardest tricks to master for example is the use of Mocking Banner/Safeguard trinket offensively.
It is much more cerebral then it appears.
I'm just a mediocre warrior, but really good ones are capable to do some really amazing stuff, trough perfect execution.
But 90% of the time, YOU WILL feel underpowerd, you will be cc-ed and you will feel like you are lacking the tools you need.
(For example I consider WotlK as the highpoint of warrior pvp. Unrelenting Assault, 8 Second spell reflects, String/Sunder/Rend/TC/OP rotating, Deep Wounds clipping, Arms/block/Revenge Spam, Shield Slam dispelling, Spell Reflect Intervenes, Stance Specific goodies...the good old days.)