This will suck. I prefer big burst at the start and constant damage throughout the fight, than being balanced around sub-20% damage.
i actually mighjt be 100% wrong haha im thinking of the talents before MOP sorry guys close this thread , i just went through and had a look and u guys are right , i thought more classes had a dmg buff/execute style ability. sorry all
Big topic this and given that I play a warrior and Elemental shaman, I see both sides of the coin.
I like executes, I think they add diversity to the game. Logically, then, I wouldn't want an execute on every class because that'd eat into the very diversity I'm so fond of. There are, however, logistical problems with executes that aren't great for the raiding game; low damage prior to it, shortened executes that don't balance out, and blowing people up in PvP. I think it works on warriors, for example, because they have other utility that makes up a "package" - banners, defensive raid cooldowns, an external tank CD and a strong execute makes up an interesting package. A class that just does pretty low damage until catching up at the end, without any other utility, would be dull and effectively pointless.
Do owls have good utility outside of a bit of healing or Tranquillity? I'm asking because I don't play one and don't really know. If the answer is no, then an execute probably wouldn't make sense. I suppose it depends what you like doing in an encounter.
Assassination's execute was they used Backstab below 35% instead of Mutilate. They still have it but it's called Dispatch. To the people saying the only Lock spec with an execute is Destro's Shadowburn you've clearly never heard of Decimation or Drain Soul.
On the actual topic, while something like having Starsurge cooldown reset when used on a target under 20% sounds cool on the outside, it will dumb down the spec even more than what it currently is, it will be like the Cataclysm Affliction Drain Soul where all you did was refresh Haunt while channeling Drain Soul. Having an execute ability also will generally mean that your class will be balanced around having the strong execute, so when there is a boss where you can't execute much (Megaera and Amber Shaper come to mind) then you're going to have a bad time trying to compete.
Last edited by Glurp; 2013-08-09 at 04:12 PM.
Only if the execute is usable between 0-100%
We don't need it. Our rotation is fine atm.
I'd rather have the opposite, doing more damage at the start of fights.
But overall, i most prefer doing constant damage independent of mob HP. Any execute like ability always comes with the caveat that your sustained damage outside the execute range goes down.
Deserve? What the hell does that mean?
It's like some people don't remember that this is a game. Besides, why would you want an execute?
No, moonkin do not need an execute. We're finally in a really good spot, don't fuck that up by sending the devs back to the drawing board.
If we do not destroy ourselves, we will one day venture to the stars.
As long as we do more damage then the other classes that have an execute out side their execute range it is fine.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose