Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
There is only one solution to the imbalance of PvP. Change the way dps CDs work. Either make it so that only one such CD is available each time, or reduce their duration/efficiency by an large amount.
Example: Feral druid pops Berserk, Incarnation, Nature's Vigil and Trinket. BOOM! You are dead. No, no, no! Take just one of the four!
Actually ferals have one of the most balanced CDs I've ever seen: Tiger's Fury. Following this design, dps CDs should have low CDs and allow for a very short burst, just when an opponent is at 30% or so. I think that all offensive CDs should offer just enough dps to burn through the execute phase quickly. Meaning that you roughly get approximately 30% extra damage for 2-3 spells and then you are back to normal. You can even put a 10 second shared CD with other offensive CDs, in order to forbid players from sequencing their CDs.
Last edited by mmocc7fa9b5d2f; 2013-08-10 at 07:54 AM.
guess blizz just realized that with base resi and no resi as stat on items, increasing pvp ilvl cap will increase dmg overall... what a suprise...
More band aid with no real fixes. Aint gonna resub until they get a real dev.
I dont understand why most of you people whine about a good change.
So damage is too high on the ptr? If I'm not mistaken, its too already. Shamans globaling people, hunters being broken the entire expansion ... Blizzard doesn't know how to fix the game, they won't magically fix anything in 5.4 lol
Damage disparity between pve and pvp is getting ridiculous. Well, it was ridiculous in cata. This is just silly.
I don't understand why people are complaining. Burst damage and burst healing both need to be reduced, this is a good thing. Buff resil in addition to the 10% trinket set bonus and buff battle fatigue so things are still killable. The only thing they arent addressing imo is healer mana; mana cost of everything needs a 20% increase for healers, or maybe just for druids. However if they go through with buffing BF they need to compensate "pures" who rely only the on the pitiful amount of pvp power we have to increase our % based heals. We dont get spellpower and a higher return from pvp power like hybrids/healers do. Locks in particular are in big trouble with a BF change; lowest passive defense in the game post fel armor nerf with nerfed selfhealing?
really? cause spriests have been pretty fkn retarded for most of the xpac. if you havent gotten your mount yet with that 3 patch xmas gift, you zip up. sounds stupid? truth is hard..
also.. offhealing is always > than passive self healing. so that post was 2x as stupid as it first looked.
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because if they do it wrong increase the base instead of the gear its a bad change.. and people are fed up.
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what does this mean?
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i agree. i also think they should half the effectiveness and CDs of a lot of major Defensives too.
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it actually doesnt like that unless amplification trink proc's in world. in arena.. much diff story. so really no one gives a sh*t about ^ numbers.
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posts like these are so fkn annoying.
if you don't play.. we don't give a sh*t why, and we don't give a sh*t what you think about pvp..because.. you dont PLAY.
Last edited by Lulbalance; 2013-08-11 at 07:41 AM.
Why does the resil need to be added back onto PvP gear instead of base? Just curious.
I'm assuming because of HC raiders blowing people in PvP gear up in the world? Or is PvE gear being used extensively in arena and RBG?
So what's the problem? "World PvP" is pathetically bad in WoW anyway... PvPers just not liking a taste of their own medicine when they pick a bad target?
*shrug*
I wish they would get PvP damage back to TBC/mid-late Wrath levels. I just stopped doing it this expansion because of everyone having 1shot attacks. The arena that broke the camel's back was when a Hunter killed my partner in less than 2 seconds just using pets...
Huh? What? Have you been reading the tooltips on items recently?
1'st there is no such thing as resilience on gear anymore.
2'nd nobody gems for resilience as resi gems are absolute crap.
3'rd You have the exact same chance to crit or not and you hit for the exact same amount on PvP gear and PvE gear. The only thing PvP gear does, that it has PvP power, which affects your damage against players and your healing on players. Essentially if you have a lot of PvP Power you hit harder on players, but there is no PvP stat on gear that would in any way mitigate the damage received.
Judgement does crit for 100k in PvP during Swfity time, and so does Hammer of Wrath.
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I'm mostly a Dragon Slayer but I for example think that gearing choices should affect your pvp performance. For example I don't think Resilience really needs to be put back on gear...But Resilience on gems should be buffed by 100% or 150%.
This way if you feel squishy you could say- Resi will fix it! and gear for it. Right now there is nothing you can do. It's like omg he got off 2 abilities on me and melted my face.
It feels like your are the swordsman in this scene.
Omg I'm pulling out all my super pvp ninja skills!
I'm pillaring!
I stunned him!
I silenced it!
Oh fuck he got of an ability!
I'm dead.
Think of Resilience like Kevlar. The more I have of it, the slightly longer I will be in the fight. There needs to be a way to get more of it. One of the MAIN reasons why Resi was removed was because healers stacking it would be immortal. But that was the side effect of the PvP Power-Resilience double dip.
Last edited by Mihalik; 2013-08-11 at 02:01 PM.