So looks like the new trinkets have been datamined and this seems like a good time to open the discussions...
- Equip: Increases the cooldown recovery rate of six of your major abilities by 39%. Effective for Agility-based damage roles only.
Equip: Your attacks have a chance to grant you 11759 Agility for 20 sec.
- +1959 Haste (4.61% @ L90)
Equip: Your attacks have a [99 / 10]% chance to trigger Multistrike, which deals instant additional damage to your target equal to 1/3 of the original damage dealt.
- +1959 Critical Strike (3.27% @ L90)
Equip: Your attacks have a [161 / 100]% chance to Cleave, dealing the same damage to all other nearby targets.
- +1959 Mastery (3.27 @ L90)
Equip: Your melee and ranged attacks have a chance to grant you [1068 * 20] Agility for 20 sec. Each melee or ranged attack you make reduces this effect by 1068 Agility.
- +1959 Agility
Equip: When your attacks hit you have a chance to gain 11759 Mastery for 20 sec.
Trinket 1 affects: Shadow Blades, smokebomb, evasion, Cloak, Vanish(not for combat)/Killing spree(combat), Vendetta/Adrenaline Rush/Shadow Dance
Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 60% weapon damage to all targets in front of you, every 0.5 sec for 3 sec.
Trinket 1: Which abilities are covered, if we are talking vendetta, shadow blades, etc.. This could be huge. One thing to note we lose out on static stats. Proc seems to be a noticeable upgrade to JuJu, nothing special.
Trinket 2: Not sure if the numbers are accurate but assuming a 10% chance to proc on any attack seems like an okay boost, if that's all attacks (including procs) that's just a static gain of 10%
Trinket 3: Pfft.. Not much to say about this, offspec for combat. Say no more.
Trinket 4: Each melee attack? That buff can be diminished in seconds with combat... If it's a regular attack (backstab, mutilate etc) then I guess it's okay, would need the proc rates to determine effectiveness but not much to say.
Trinket 5: Nice static agility, and proc seems nice but could have issues with throwing the EP weightings off in haste. We all know how ROR went :P