Usually I play a healer, however I'm going to be DPSing on heroic Durumu (10) and would like some advice.
Armory link: http://eu.battle.net/wow/en/characte...kurii/advanced
Basically some pieces are my healing set, hence the spirit gems when over hit cap. Aside from that, is there anything I am missing here? My reasoning as I understand is that I am able to achieve 10124 haste (which I believe is a cap I should aim for after 8084), after that I'm going for mastery, is this correct?
And fight specific...
1) During the Durumu maze phase, what should I be doing for DPS "on the move"? It seems we don't really have anything we can cast while moving except refreshing dots?
2) Which talents do you recommend - I've read that Solace and Insanity is the best talent from that tier, but does this apply to Durumu with the heavy movement involved in the light and maze phases (no time to sit still and channel Mind Flay). Would you advise Mindbender for this fight instead? How big is the DPS difference between the two; obviously Mindbender requires no skill, would someone who doesn't play DPS often be better off taking Mindbender?
3) What spells should I do for burst (specifically bursting down the red adds in the light phase), should I just be using Mind Blast and Mind Spike or is it worth dotting them up and doing a rotation? Or something else?
Any other tips you've got for shadow or anything else wrong on my armory please let me know. I've read shadow guides but any tips are welcome (e.g. dispersing to reduce life drain heals), thanks!