Rogue (
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Combat PvE and Patch 5.4
So, like I mentioned earlier in the thread, we upped the energy cost and damage of Sinister Strike to try to cut back on the spam just slightly. Incidentally, it also helps with the issue of energy capping while both Adrenaline Rush and Shadow Blades are active with the Tier 15 4-piece bonus.
We feel that, with the higher Sinister Strike energy cost in place, we can leave the Tier 15 4-piece as it is. It'll still be a good set bonus, but not quite as good as before, to the point that we don't think it'll have an adverse effect on Tier 16 balance.
Now, I recognize that the general sentiment in this thread seems to disagree with that. Part of why I'm posting this is that I'd like to understand why that is. Keep in mind that this isn't part of balance tuning -- that'll be starting soon, but for the moment we're just trying to get Combat to "feel" right. We're confident that we can make the numbers line up properly with how things are currently functioning on the PTR, but if you disagree, we'd like to know why. (
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