Add playable naga as a neutral race and I'd love to see that expansion
Kul Tiras and Undermine should be included as zones.
:O Im so gonna read through all of this when I get home...!!!
"Jinyu will NOT be a playable race unless Blizzard reinvent their models. They just night elves for heaven's sake. Murlocs will NOT be a playable race, they lack the intelligent and they are only loyal to the beasts of the deep."
Exactly. Also NAGAS shouldn't be playable, simply b/c they don't have legs.
The concept of Nyalotha always gave me shivers since the time I first discovered Puzzle-box of Yogg-Saron.
Also, I'd kill for a chance to go through Caverns of Time: Tomb of Sargeras with Illidan. And all Broken Isles. These levels were my absolute favorites in Warcraft 3. Ohh, how much I would give up for this..
As Azsh is so powerful, I didn't want her to simply be "killed" there and then, so her mangled corpse is recovered by the Faceless Ones and Bought to N'Zoth. Throughout the whole final raid, I think it would be cool to have this corrupt, zombiefied monstrosity of a Queen taunting you the whole way through. Instead of fighting N'Zoth by himself, you face him along with Azshara incarnate. After being "rejected" by Sargeras and given life by N'Zoth, she is fully affiliated with the Old God, understandably. Knowing that he is the source of all her power, she will do anything to protect her dark prince (As ugly as he may be).
The encounter could be designed in a million different ways, but I think it would start with the raid facing the monstrous Azshara once again for perhaps the first one or two phases, while fending off N'Zoth's annoying tentacles (Inb4 hentai jokes), as you typical find in a old god encounter. Later on in the fight, after being destroyed again, the team should face N'Zoth directly. Again, open to speculation how you'd like this to be done.
Verain and I had a pretty good debate over email when The Dark Below was first trademarked, I'll repost it since I think I did a pretty good job of describing my thoughts there
Originally Posted by VerainOriginally Posted by Yvaelle
Edit: Oh! Another thing to add.
Since we're obviously heavily into Cthulhu mythology here - it's important to point out that while Ny'Alotha is a reference to (Nyarlathotep), Cthulhu himself does not rest in that city, but in Rl'yeh, a sunken city.
So the drowned, sleeping god somewhere under the ocean - may not be in the Ny'alotha the underwater, sleeping city: there could be two significant underwater areas involved here.
http://www.wowwiki.com/Nerubian suggests that the Nerubians denounce any faith in the old gods, who they believe will ultimately destroy the world - they are predators who prey upon the races of Azeroth, and prey should not worship its predator. Interesting - so they may sit this one out.
Suggests that Nazjatar, which is probably Ny'alotha - is already stated as being the prison of N'zoth - so that answers Edit 1. Since he is the creator of the Emerald Nightmare, it seems like-ish to me that this will be tied into this expansion.
I forgot. One thing I disagree with your concept. You don't give us a fight with a Kraken. No Ozumat from ToTides doesn't count!
If that all will be so simple, we will see another boring Cataclysm incarnation. Which brought great disaster to the game.
The Mists of Pandaria coming on September 25
Real or not I enjoyed reading this. One of my first thoughts was a "Journey To The Centre Of The Earth" type expansion. I guess we will all find out in a couple of months.
Wow that is really plausible. I could easily see something like that in a South Seas type expansion.
People always use the argument that Naga dont have legs to justify the fact that they cant be a playable race... Well, after all these years of Wow, and all the the things Blizzard already did to the Lore of the game, is that hard to think a way to make them a viable race?
First thought that come to mind:
Since the Naga army spent so much years preparing for an invasion, and of course they're aware that the land is their weakness, of course they would try to figure out a way to allow them to enter deep on land to conquer and destroy, so they wouldnt be restricted to water. What kind of invasion would be that? "THE SHORES ARE OURS!! Muahahaha!!"
So, their sorceress spent years researching a way, a spell, a potion, an enchant, something like that to let them stay longer on earth. Profit! Naga now have a racial skill, similar to Worgen's, that shapeshifts them to a 'leged' form that doesnt make them weak on land, and can also shapeshift them back to the 'tailed' form that also grants them + 100% swim speed on water and while this tailed form have infinite duration on water, on land it lasts for only 1 minute.
" So much lost time... that you'll never get back!"....