Well, this week my guild managed to down Lei Shen on our first attempt of an off-night (raid leader asked if everyone was free for 1-2 hours to throw out some quick attempts, and everyone was keen, due to having a 1% wipe during one of our final attempts on our last raid night last week), so we've got 10 hours on our regular raid nights this weekend to pump in to Ra-Den (take our time between attempts to refine our issues, I guess? Lol).
We gave him like 4 attempts after Killing Lei Shen to see what it was like, and get a basic jist of the fight, but we were failing miserably to Unstable Vita (but that's just something we'll have to work the kinks out of), and killing the Essence of Anima. We had no trouble blowing up the first Essence of Anima that spawned, due to having all our procs/CD's up from the pull, but would have issues with all the ones coming out after that. I wasn't really reforged optimally for the fight, due to my raid leader just telling me to try out Destro but stick with all my Demo reforges and whatnot, but on some of the Essences of Anima that spawned, we were NOWHERE near killing them. He's only having our ranged switch to them as he claims we need the melee to stay on the boss to be able to get it to 40% before the 10th wave of orbs (following the Vox Immortalis strat). Currently our ranged are myself (as destro), our mage (who was fire at the time, but is most likely going to go arcane this weekend for Orb damage), our Ele sham (MS resto, so isn't the best at it), and our Survival Hunter.
Basically my #1 priority at this point is blowing up the orbs, so I'm looking to find out how I can burst them down to the best of my potential...
Starting with Reforging... Hit cap > Mastery > ?? > ?? (Haste or Crit, which is better to burst them down?)
As far as talents, I'm guessing GoSac would be best for the slight increase of damage to Conflag + Chaos Bolt? I recall seeing something somewhere about micromanaging a Fel Imp with the glyph of Demon Hunting, but that just seems too complicated to me.
Currently planning to save up 2 conflag charges for each spawn, dump them into the orbs straight away, then dump 2 backdrafted Chaos Bolts into them right afterwards... Although I think that might be pushing it for time? Not sure. Would it be better to get the 6 backdraft stacks from conflag on the boss, then dumping the 2 Chaos Bolts into the Orb, and hope I can pull off a Shadowburn before it dies to get an ember back?
Then finally there's the issue of what to do when the Essence of Anima spawns on the opposite side of the room from our Unstable Vita receiver point, and I'm due to receive the next Unstable Vita. This happened twice in our four attempts, which meant I couldn't DPS the Essence of Vita at all from where I was standing, and they reached the boss. (This is how our raid group is currently positioning ourselves).
Green is tank location, Blue is raid stack point, Purple is location of person currently holding Unstable Vita, Yellow is location of person next-in-line to recieve Unstable Vita. (Red glowy shit on right is boss spawn). It's not the conventional method that most guilds use, but since we're so melee heavy, it means the melee are able to DPS while they've got Unstable Vita, and their only downtime is when they're out at yellow. The drawback of this, though, is that if I'm out at yellow waiting for the Unstable Vita and Essence of Anima spawns out in the direction of the boss spawn point, then I can't touch it at all, and chances are it's going to reach the boss, screwing us over...
Any and all tips on how to overcome our problems would be much appreciated.