Hai Guys!
So I don't know if it's the slow dull lull of 5.3 taking it's toll but just some ideas I had, nothing to revolutionary I think a lot of this has been discussed here over the year(s). Anywho numbers, CDs, SP scaling can always be tweaked. Mostly just reworks. Let me know what you think!
First off:
Holy Word Chastise becomes baseline for Disc and Holy priests. Holy word Sanctuary in its current form removed. Holy Word: Serenity becomes baseline for Holy Priests.
Chakra: The thought is you choose between below, they are all on the same CD.
Instant 3min Cd
5% of Base Mana
Requires Priest (Holy)
Requires level 26
Serenity
Increases the healing done by single-target healing spells by 20%, on all targets within 40 yards for 10 seconds.
Sancutary
Increases the healing done by area of effect healing spells by 20%, on all targets within 40 yards for 10 seconds.
Chastise
Increases the damage done by friendly players by 10% within 40 yards for 10 seconds.
---
Holy Word: Serenity
Instant 20 sec cooldown
Requires Priest (Holy)
Holy Word: Serenity
Instantly heals the target for 14367 to 16517 [+ 130% of SpellPower], and increases the critical effect chance of your healing spells on the target by 15% for 6 sec. Any critical direct healing spells on the target cast by the priest will place an Aura of Sanctuary on the target.
----
Aura of Sanctuary
Passive
Requires Priest (Holy)
Any critical effect of your healing spells will create a Holy Word: Sanctuary underneath the target. Blessing the ground with divine light, healing all within it for 361 to 447 [+ 5.83% of SpellPower] every 2 sec for 15 sec. Only three Sanctuaries can be active at the same time. Healing effectiveness diminishes for each player beyond 6 within the area.
-----
Glyph: Prayer of Healing
Major Glyph
Requires Priest
Removes the group restriction on Prayer of Healing making it a smart heal but increases mana cost by 10% and reduces the throughput by 10%
My thought we these two below was trying to find an mechanic to buff Holy mana regen without making it too OP. The thought with the first one is really just to have a choice. My thought behind Voice of Chorus was to be able to utilize temporary spirit buffs gained from procs or "encouter awareness" to regenerate mana. You could use it when you know there is a lull and you can afford the cost perhaps in before a phase change.
-----
Glyph of Mindbending
Minor Glyph
Requires Priest
When the Mindbender attacks Caster receives a buff stacking up to X times. When the mindbender dies or despawns it creates an undispellable effect which regenerates 1.46% mana per X over 15 seconds.
-----
Voice of the Chorus
Instant 1 minute CD
10% of Base Mana
Requires Priest (Holy)
Causes the priest to generate 9% of Base Mana over 15 seconds