Last edited by Kenbud; 2013-08-25 at 01:31 AM.
I am bored with you. Have fun with your little forum game.
So yeah, I want Arcane (and Frost) to have no DoTs, but a complete overhaul for Arcane is in order.
(Frost I'm actually okay with assuming they remove the DoT, remove L90 talents, and make it actually competitive against Fire/Arcane)
Trust me, I wasn't like this during BC-Cataclysm. (Well, okay, I was pissed during Cataclysm, but excluding Fire being garbage in Firelands, me being pissed had to do with Cataclysm, not Mage in general)
As far as this thread goes, people are being derp with what's helpful and what's not. I mean, come on, we wouldn't be Mages without Portals.
Progression pre-nerfed: [T14] 10/16H, [T15] 12/13H, [T16] 10/14H
I must say, I'm a bit surprised at how fiercely people are defending Teleport. At this point, I think people are being more stubborn than anything else. Don't get me wrong, I would love it if they kept giving us new spells and didn't ever have to give up something in return. I just don't think Mr. Ghostcrab thinks the same way. Maybe with our already smaller spell book, we will be spared when they attempt to "trim the fat".
Protip: This isn't 4chan.
I feel like the people who are obsessed with the idea of ability bloat ever since the devs started using the term want this game to be diablo 3. Walk into a dungeon with 6 dps spells, use them in a rotation until the loot drops. I understand wanting to remove NECESSARY abilities that aren't FUN. For instance, the level 90 talents. They're an integral part of mage gameplay but almost no one actually enjoys their use. No one looks forward to hitting 90 and getting the privilege of maintaining these talents.
I don't understand wanting to get rid of our situational and nearly useless abilities. What exactly is gained from losing these abilities? If they're situational, it feels cool to get to use them when the situation comes up. It's what makes WoW gameplay a little more dynamic and complex than a diablo or guild wars system of a few core abilities. It's what adds spark to a class, what breaks up the monotony of "maintain dot/buff, cast filler, use procs, line up cooldowns." And the stuff like conjuring food, teleports/portals, mana gems, fire blast, etc... what do you GAIN if these abilities are taken away? If you don't want to use them, don't keybind them. How is it a burden to have some flavorful entries in the spellbook that you're not required to use, but are there if you want them? The teleport thing, for instance: how about you just don't put teleport on an action bar? Problem solved. The only thing to gain by removing these things is clearing up space in the spellbook, which as a player you spend almost no time in, and it's all neat and alphabetically sorted anyway so who cares if there's a ton of stuff in there?
Wiep your suggestions on dealing with spell refect are pretty crap and if you think it useless then I question your knowledge of pvp and the skill of people you have been playing against. A good warrior will get you with it when ever it's up which is quite often because it has a super short cd not to mention the addition of mass spell reflect on a 1 min cd so they can do it back to back if needed. The graphic for SR is already not very noticeable and what was left to telegraph it is happening (pull out sword and shield) is going away in 5.4. So if we don't have a low damage, non snaring spell to throw at it then we are screwed. A warrior can already amost global your ass if he gets on top of you but now we have to wait out his SR? If you took away Icelance arcane would have nothing but fireblast on an 8 second cd, fire would also be in bad shape and have to cast a scorch and I'm guessing you are one who is for removing fireblast from frost.
I'm in my phone so I can't really reply to your individual points like you did but ill try and keep it neat. A good warrior will wait until the last possible faction of a cast to pop SR when unless you are anticipating it and fake casting you will get caught. A bad warrior will pop it as soon as you root/snare and get some distance, this is the case where you need icelance to get rid of it. In reference to being gobaled if he has SR up and coming after you with Avatar you have no way to CC, you're fucked unless you have an IB up or a FoF and DF off CD. And when you say I'm exaggerating and casting into SR have you ever had a FB reflect and Blink on CD, its IB or die. Don't really have time for much else I but I will say my point of view is coming from playing against very skilled warriors. Bad one are fun, you just kite in a circle LOLing and dancing but a really good warrior will still destroy your ass if you slip up, counter class or not.
Last edited by Kenbud; 2013-08-26 at 07:41 PM.
- Cone of Cold
- Mirror Images
- Alter Time
- Frost Nova
- Frozen orb
to name a few examples. Don't make it sound like you're out of options, because you're not. It's just that you wanna save them to set up damage but sometimes you gotta make choices and sacrifice them to play defensively. This is why i think being able to low-damage instant-cast the warrior's defensive cooldowns for the same cost (1 global) is too big of a counter.
This wasn't supposed to be a discussion about PvP though but of button bloat. I'd say it's a bloat for PvE for sure, and a possible one for PvP as you're only using for instance icelances as fire for grounding/totems and spellreflect. I think in a new expansion with different balancing, mechanics and perhaps a baseline removal of cheap instants for all classes these changes can be relevant, and thats my personal opinion.