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  1. #21
    Quote Originally Posted by Goosie View Post
    Fixed. You don't bring anything valuable to the table here with your personal opinion on aesthetics when the discussion is about mechanics.
    It was an honest review, didn't knew they changed the dictionary meaning, and an unpleasantly aesthetic game won't gain recognition with a proper game engine.
    Way to attack someone when they don't agree with your e-pinion by the way, self defensive much.

  2. #22
    Quote Originally Posted by Moshic View Post
    It was an honest review, didn't knew they changed the dictionary meaning, and an unpleasantly aesthetic game won't gain recognition with a proper game engine.
    Way to attack someone when they don't agree with your e-pinion by the way, self defensive much.
    You keep repeating that but you make absolutely no sense.

  3. #23
    Pit Lord Skorpionss's Avatar
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    every game ever made consists of boxes and turrets(as you describe them)... some just use more than others and in different ways... those legs you can attack on certain monsters to cripple them, that's still just boxes... say a dragon can be 1 box for the entire thing or more boxes, 1 for each hittable part... but it's still just boxes and turrets.

  4. #24
    The suggestion that this is beyond today's technology is laughable.

    Asheron's Call was released in 1999. You could aim your attacks high middle or low and it actually affected both your hit percentage (depending on what level the mob was aiming it's attack) and your damage (some mobs had different armor levels on different body parts). Every mob also had one or more elements that it was weaker to. You would have a variety of weapons for a variety of weapon damage: pierce/bludgeon/slash fire/acid/frost/electric. At the time every weapon type didn't have all attack types available, if you were a swordsman...no bludge. Weapons have been revamped so I believe that has changed. It had a patron/vassal allegiance system which would reward the patron by giving the patron a portion of the experience earned by the vassal (without reducing what the vassal earned). It had both sandbox and themepark elements. It also has had free monthly patches going on 13 years...yes it's still active.

    If you could program attack height and damage variety by body part/damage element in 1999, you can do that and more today.

    Ed: forgot that you could also vary speed & power, slower bigger hits vs faster smaller hits
    Last edited by dcphx; 2013-08-20 at 03:57 AM.

  5. #25
    Pandaren Monk Agent Mercury's Avatar
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    There are games where you attack parts of monsters. Quite a few actually.

  6. #26
    Well I'm still rockin' 200ms over here so all those complex physics would be wasted on me anyway

    Curse you great southern land.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

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