Keybinds are so WotLK. Make 2400mmr keyboard turning, backpeddling and clicking and then you get street cred.
Dont have issues with Ability Bloat.
I actually use 26 of my 36 keybinds pretty often during raiding.
The others are occasionally, like confess / fortitude / prospect / Inner Will/fire enz enz
Ability Bloat, what to cut, PVE holy centric:
Mind Soothe is the obvious first candidate of a spell to die. The spell could have been awesome had it had a visual indicator on the range. But alas, the spell is a pointless relic from an era where spells were unintuitive and unhelpful. Nowadays it needs to die.
Shackle Undead is virtually useless. Haven't cast the spell since WoTLK I think. Kill it with fire. Or put it into the T1 talent line or something.
Resurrect and Mass Resurrect should also be merged. The mass ress CD is honestly just annoying. Drop it.
Renew and PWS sort of fill the same niche - buffer up a heal. Do we really need both? I mean, from a flavour point of view.
IMO, general priests should only have PWS, but holy should get renew instead of PWS. Talents like Body and Soul would have to be reworked to work on Renew for Holy under a similar cooldown scheme. Disc loses renew, but should get some compensation elsewhere. Shadow loses renew, but can just get a slightly stronger PWS. No sweat. One less button.
Binding Heal and Flash Heal are rather similar in single target output (mostly), and cost the same amount of mana. Why not merge them, so that you always cast Binding Heal?
On the Holy Front, Chakra (the stance mechanic) needs to die a violent death involving chainsaws and fire. This will clear up a crapton of buttons. Also, having both chakra stances and armor stances is redundant. "Do I pick serenity + inner will + renew style today, or maybe I should go for serentiy + inner fire + somewhat flash heal heavy, or maybe sanctuary + poh + coh combos... eh, it doesn't matter, now does it? I'll just go with whatever and adapt my spell selection accordingly."
One spell I have always been in favour of killing is Heal. Sure it's low-cost, but it's not really effective. Being forced to use it means being forced to run at snail pace. It's NOT FUN! "Yay I reached level 100; i'm now the epitome healer able to command the holy light with the snap of my fingers... or not. Let's stick to what I did at level 15 for another 200 itemlevels until I can get to the point where I can use all the cool toys I used at level 90". While Heal is far better now than it was in Cata, it's still not really a necessary addon to my spec. I'd rather have the armor stances affect this - a efficiency stance (inner will) and a throughput stance (inner fire) - than having two spells doing the same thing (single target workhorse healing).
As they are today, Inner Fire and Inner Will isn't really an interesting choice in PVE. It's Inner Fire or bust, unless you really have to move really fast, in which case it's Body & Soul that is the answer.
For PVE players, every single spell in the first tier of talent is totally useless. I have cast Psyfiend twice this expansion. Once to look at it, once as a mistake when I was unbinding the key. Which means I also forget about it when I do stumble into PVP. And do we really need this AND psychic scream?
Chakra (the attack spell) is also pretty stupid in PVE. It does less DPS than smite, and it has a cooldown, and every mob in existance is immune to the disorient effect. What's the point? (yeah yeah. PVP only. I know. Just saying it is useless, and bad design!). Sanctuary (the healing spell) is also rather stupid. It has an atrocious mana-per-healing ratio; it's only really ever worth considering casting if you happen to drown in mana (hah! as if!), and it's not really healing for a lot anyway. Kill it and I wouldn't care. Let me have Serenity (the healing spell) all the time, and life would be amazing.
I also believe my racial Arcane Torrent is bordering on stupidity, and certainly well past redundancy. Every 2 minutes... I can cast a free "Heal" spell. Yay me! Where can I thank the developers for this incredible boon? *pokes the sarcasm meter for not reacting strongly enough*
Finally; not really sure my holypriest needs SW: Death.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
Glad to see some counterarguments!
Shackle Undead I must admit I don't see the usecase for. Maybe shackling some ghouls in PVP. But in PVE, there just ain't a usecase. Last time I was on shackle duty was in Icecrown Citadel. Where do you use it?
Renew IS a very important spell for shadow and disc. No arguments there. I'm just saying; it's doing the same thing as PWS. They both buffer up a heal. In a world where PWS and Renew both healed for the same amount, you could cast both... or you could cast a single PWS blocking roughly twice the healing. Would it make any practical difference? Numbers can be tweaked. Do you really need two spells to do the same thing; or would it suffice with one if the numbers were balanced? That's the question here.
As for the last two; note the header of my post saying "PVE holy centric". I realize some spells are useful in PVP. I don't disagree. But I would also claim that if there are some spells that are utterly useless in PVE - or PVP - then there is something wrong with that spell. Chakra (the attack spell) is one of them. I assume PVPers have a similar beef with some spells not doing anything for them. I merely dabble in PVP occasionally, so I wouldn't really know. Thus my "PVE holy centric" disclaimer.
Blessed Resilience back, at least it was useful. Blizzard obviously doesn't want to give us proper crowd control (exhibit A: Only one of our specs has an interrupt, and it's garbage. Exhibit B: We have no CC outside of Psychic Scream), so at least give us a hard CC like Repentance or Polymorph, even if it means turning Shackle Undead into a universal 1 minute stun (essentially Repentance).
Heh, I even recall Alliance players bitching about Arcane Torrent being unfair because it was too good on Cho'gall hc progress.
@Mind Soothe: Doh!
@Shackle Undead: I forgot about the brawler arena. It actually works there, eh? The arena is content I cannot really experience (well, beyond the first few bosses) without going shadow, and I just didn't want to.
@Mass Resurrect: But do we really still need two buttons to raise people? I maintain that the cooldown and debuff is stupid. But if you want to keep it; how about the spell just always raising the target, and everyone around it that isn't in debuff mode - or when suffering cooldown.
@Body & Soul: Oh yes, Angelic Feather is better, no question about it. But Body & Soul is ONE LESS BUTTON! See why I pick it? :P
- - - Updated - - -
@Mind Soothe: Yeah I guess it shows how much an impact that spell did on me, I didn't even remember it was gone.
Well, I cannot argue that they are mechanically identical. PWS does frontloaded shielding. Renew does continuous healing. Fact remains; they both counter damage happening in the near future. Either by blocking it or mending it. They both have a moderately short duration. PWS is strictly speaking the superior choice; but has a downside of weakened soul, and as non-disc, a small cooldown. PWS also cannot deal with damage that already happened; while Renew can.
But I would argue we don't really need both. If merging buttons is a goal, both spells serve towards the same goal. Buffer healing. How they do it differ. But the usecase is mostly the same. If you had a stronger shield, or more mitigation, would you really need renew? Does it serve a purpose other than being another button to cast that keeps you alive?
Remember, numbers can be tweaked. Think mechanics here. I may very well be convinced that renew is meaningful to cast and should be kept. And it's not my first choice for button merging. But it is certainly an overlap in functionality.
@Binding Heal vs Flash Heal:
Flash Heal scales 131% with spellpower. Binding heal scales 89% with spellpower. No doubt is flash heal stronger. But think beyond numbers here. Do we need a separate button for flash heal when Binding Heal does roughly the same mechanicswise (save person NOW), plus added selfheal?
This is definitively something I am alone in. But I really hate Heal. It was added because paladins needed a third heal in their repertoire. So all the other healers gor one too. With not really much success. For Holy, Heal was an abomination throughout Cata; costing and healing for 1/3rd of GHeal. Why use it when GHeal was exactly as efficient? Unless you really really really cared about spell procs, I mean.
Times have changed. Heal is far more efficient than GHeal these days. But I still hate the spell. It's the epitome of un-fun. Every expansion start us out by being restricted to this one stupid spell only, slowly growing to the point where we can use our full repertoire. And once we do, Heal is suddenly borderline useless. Why not drop the spell completely? The principle of "holy trinity" never worked out for priests anyway. If you want affordable healing; that's where Penance, Rapture+pws, Serenity and Renew, should come in.
@Psyfiend and friends:
Must admit I did not need any T1 talents while levelling. Glad to see you found a use for it. It's a good counterargument
I realize you're going to disagree but short of including AoE heals I'm not sure I could come up with two spells that are more different in terms of mechanics and purpose.
Flash Heal is part of your maximum HPS rotation on a single target, Binding Heal is not.
Binding Heal is part of your maximum HPS rotation when healing aoe damage, Flash Heal is not.
(Since your original post was with a Holy PoV, so is this one)
They fill different purposes.
I'm a keybind/clicker hybrid, so I don't really have a hard time getting to all my buttons. It may take me a touch longer, but it works.
Either make it actually worth casting, or scrap it.
I might do a quick test when I'm home tonight - LFR dogs (For constant stacked people + aoe damage), casting it on cd. See how much healing it actually does...
The only Priest ability I don't use is Shackle Undead, because I don't play arenas. I think it should be added some components to it, to let control beasts or elementals, something like that, so it could be useful in pve.
Mind Vision is kinda useful on RBGs, and I don't want this particular ability to be deleted.
Binding heal is very useful, please put your greedy nerfing hands out of that ability. I'd better have Flash heal to be removed than this one.
Chakras should go, this is for sure. Their effects should be baseline for Holy priest heals, because it is absurd that Holy has to be limited in healing where no one other healer is.
Inner will is another almost never usable spell. It should be baseline, or maybe it should be removed at all, I don't know. It has almost none sence at all currently (pve-vise, maybe on arenas people use it to run faster, I don't know. On RBG I never use it.)
PW:S and PoM are very useful in all specs in every aspect of the game.
Renew... well, I don't know about Renew. I'm raiding mostly in 10 man (holy), and pve-wise I almost never use it, since there is almost no needs in HoTs now, because absorbs fit niche of hots now. PvP-wise... I don't know about arenas, but on RBG (shadow) I also use it rarely, because it heals for shit. Dunno, maybe it is time for hots alltogether to go away?
Pandaren's Step, meaning you either have to enchant your boots with haste - at the cost of movement speed when not using Inner Will - or use Pandaren's Step, making Inner Will just a 10% mana discount on Circle, Prayer of Mending and Renew, which is largely overwhelming in most scenarios. Personally, I'd like to see something done with it. It's obviously meant to interact largely with Renew and PW: Shield, so why not just have it boost the spellpower coefficient of instant spells? Not only will it make it much more viable for both Holy and Discipline, but Shadow will also gain an enormous benefit on multidotting encounters (and let's face it, they need it).
I wouldn't say no to losing the 90 talents (shadow)
Why does using HoT spells have to make you a bad druid parody? Fact is that holy priests currently have strong heal over time effects - between Renew, Lightwell, Sanctuary (which will be very powerful with the new 4-piece) and Echo of Light, and I find that refusing to use, say, Renew or Lightwell is simply a waste. The glyphed renew is pretty damn strong, especially if you're reaching the haste breakpoint, and Serenity lets you keep a single cast going for an entire encounter.