Goddamnit, I sold my Rainbow Generator.
Goddamnit, I sold my Rainbow Generator.
Yeah the Hellscream OH is no good without a socket, but Revelations of Y'Shaarj should be better:
Stat Cricket Revalations Total Int 1364 1444 -80 Secondary stats 2002 1915 87
You have already taken the items with the highest total secondary stats for all the other slots, just missed the OH. Dunno if changing the offhand would cause reforge issues when trying to hit the same stat balance, but otherwise it should be better.
Also for some reason http://ptr.wowdb.com/items/105521-ju...uts-power-core seems to be underbudget on secondary stats.
Edit: I also changed the reforge on the belt from Mastery -> Crit to Spirit -> Crit in order to change more int/crit gems into exp/crit. Resulted in an extra 100 DPS. Exp/crit gems should be more prevalent this tier.
Slippy what stat weights did you obtain when you created that set in wrathcalcs? And are we really going to be playing with lower crit than we currently have? I am on 18k atm, with 10296 haste bp, obv much less mastery, but it feels like the overall secondaries are reducing in the new tier? Obv there is much higher int but thats just through ilevel buffing since you havent gemmed int really.
Seems a gain of 3k int and 3-4k secondaries, but is the value of mastery really going up that much? With less SS procs we will cycle eclipses slower in multi target situations which should reduce the value of mastery?
Last edited by Ragingblaze; 2013-08-18 at 09:49 AM.
As to the amount of secondary stats, remember that trinkets alone in T15 gave around 1785 secondary stats each for their heroic 2/2 counterparts. That'd be a total of 1785 + 1785*40 (reforged from second trinket) = 2499 crit missing, raising the total to 17056. Now, let's also compare mastery levels between tiers: in T15H we had 3327 mastery BiS, and now we've got 9581 in this set, a difference of 6254. Let's assume you could reforge all that mastery into crit: our new total would be 23310 crit. If the second trinket without crit as the primary stat could somehow free up crit elsewhere with haste or hit caps, you'd be looking at an additional 1071 crit to the 23310 total, but that's not always possible.
Therefore, our secondaries have indeed increased, but it looks lower because no trinkets are equipped and a good deal of our crit has been siphoned into mastery. This may change before the patch goes live, but mastery looks to be a competitive stat.
Hmm okay, last time i modeled the stats 2xmastery wasnt greater than 1 int, but i will recheck.
Hellscreams warmace is 574ilvl and can't be upgraded(look at tooltip).
All bop wf weapons are 572ilvl and can be upgraded to 580.
So there are no reasons to use alto-weapons.
I didn't see any different results when I tried the crit=mastery+7.5k
Edit: I'm guessing this is an overall gear issue, probably because I tested it in my gear and not T16 BiS like slippy, but I thought I should mention
- - - Updated - - -
Can you explain your logic with mastery gaining value in T16 using FoN, when treants gain no benefit to mastery? Also would like to see why you think FoN is going too be a superior talent when the vast majority of fights give more benefit to Incarnation and therefore should base your BiS list around it.
Rainbow Generator. Abnosome.
On another note thanks Slippy, your work is excellent as always.
Usually BiS lists are made for single target dps since there's not much point making a BiS list for 14 different bosses.
But this is why I do bring out BiS lists much earlier than on patch day - I love to hear the feedback from everyone (especially on fight mechanics and talent choices) because I wouldn't be able to do it myself. Even if I tried to do it myself, it wouldn't nearly be as accurate as it would with the input from a few hundred people.
So if it's looking like most of the fights will be Incarnation-based, I'll absolutely centre discussion around Inc usage and update my list appropriately. It would've been handy for you to state your point yesterday (rather than saying "I'm done") while I was reworking it a few times, but I'm glad you've done it nonetheless.
Also, WrathCalcs is showing SotF to be better than Inc for single-target, but I can't give a clear multi-target range for it without SimCraft being updated. Multi-target part of WrathCalcs is still a WIP and not exactly reliable, so for the moment we can go with the assumption Inc will trump the other two for 2+ targets, or at least equal the others.
Edit: One thing I notice with Incarnation selected is that mastery is indeed worth more than it was with FoN (which is what we expected). However, at low levels of crit, the tipping point between crit and mastery occurred at crit = mastery + 4.7k. With high levels of crit, this gap shortened a lot. I'll post more on this when I get home.
Conversely, SotF's practical application has always been doubted, pre- and post-change. Like the old SotF, its main objective is to speed up your cycle times and improve damage by giving you a higher average amount of damage per cast. The talent itself doesn't convey additional damage inherently, unlike Incarnation. Therefore, it's more difficult to show the DPS increase of such a talent compared with a flat damage modifier on a cooldown.
So I'm not advocating the talent directly, more so reporting its modelled damage relative to the other options. I make no claim for its representation on the PTR because I haven't gone on myself, but even testing it myself would be too small of a data set for an adequate analysis. If it's something multiple boomkins have reported, then there may be an inaccuracy with the way it's being modelled.
Either way, my point in the previous post was that Inc will most likely be the comparative talent if most fights in SoO are multi-target, regardless of the state of SotF.
I understand the BiS list currently has no trinkets -- but if the trinekt with 8% spirit ends up being BiS (which I suspect it will end up being) I think your list could undergo a drastic change since this gives us 8% additional hit rating from spirit. Also possibly making spirit gear worth more than hit gear.
Thus, would you not want to add in trinkets to either verify/deny whether this trinket is BiS before continuing with small tweaks on the BiS list?